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New Potential Fp Mm System.

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#41 Asym

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Posted 03 September 2018 - 05:23 AM

View PostEl Bandito, on 02 September 2018 - 09:05 PM, said:


Which is why my unit (MS) constantly recruits mediocre to average solo players, teach them the intricacies of FP mode, and turn them into productive part of the FP player base. We enjoy playing with/against pugs that wanna get better at organized play--what we don't give a lick about are those sub 500 damage clueless pugs who are in FP just for the event rewards.


You may be very good at this game and I applaud that. Some of us are extremely good in other games under other names.... Heck, I have a brother that was a professional gamer ! Another, that was a "paid player" in another game. I think I know about game play at those levels..... Heck, I was a "professional gamer" in the 1980's for heavens sake in the SIMNET franchise and we got paid a lot to "try not to get killed...." (yes, I'm just a retired old horse soldier....")

But, some of us are pretty darn skilled at the video game markets and what "innovation" does to game cultures... We talk about and study "value propositions" and Blue versus Brown ocean strategies... We know and are using "Intuitive game code" and "Knowledge Based Gaming" that is where we, as a market, are going to in the very near future. You see this popping up in "targeted and self-tailoring micro-transactions" in some games....

My point is that what you and MS are doing sounds good but, a house divided can not stand. Large teams are toxic to games and that isn't saying anyone is personally toxic.....there are nice people in large teams BUT, large teams in open games most always created more trouble than they are worth. It's why PGI changed back to single player in 2017 and Solaris.... And MW5, in hopes of recapturing all or most of the disenfranchised single players that have left.......

A game can not exist with extremes.........it simply can't. Your skill can't solve this situation nor can the established teams because the entire middle of lucrative games are "average players who want to have fun......" Large teams take advantage of that and in this case, drove out the entire middle of the game......you seriously didn't read the FP warning or it's implications well enough.........it said: 'Average players......you are not welcome to this game's "Value Proposition" and get lost"...... Those of us that know what this games VP is, left; because, PGI abandoned it in late 2016 and in May of 2017. For every one of you, there are 80 of us.... The Game VP so you know is: Faction Play is the game mode where the great struggle between the IS, Clans and Mercenaries for control of the Universe and the worlds there are contained..... FP was supposed to be that part of the game that "is the original story line !" Good grief. PGI wrongly assumed that large teams could co-exist and, they simply can't....... It's why we are here, having this nice discussion !

Edited by Asym, 03 September 2018 - 05:25 AM.


#42 Dragonporn

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Posted 03 September 2018 - 06:09 AM

Potential is good, but tad too late IMO. I was out for two weeks or so. Literally two days before travel I couldn't get a game once in QP. Yesterday I tried QP again, still no luck, wait time is insane which is no go for me. Does anyone even play QP these days?...

On FP matchmaker part, it is pure nonsense. Technically it has much lower pop involved than QP judging by statistics and simple common sense. With that small playerbase, matchmaking would be same cluster**** pitting units against pugs and so on. Mode needs much bigger changes than SSR system which relies entirely on big pop to work, which it doesn't have, and will only drop in the future.

I welcome PGI's initiative to make different modes populated, but in current circumstances, I would just pull all the resources for modes that are still alive, or have potential to be alive, for game not to completely drown, because players like me, who can't find a game will start moving on in droves, which is extremely sad, because I love MWO.

#43 Xaat Xuun

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Posted 05 September 2018 - 04:17 PM

I skipped everything after page one, So if my answer was on 2nd page, or third, I didn't see it then

I get the impression, there is yet a description how SSR is establish for Faction Play, meaning, if it is earned/gained by other means then from Solaris itself.
I did some of first season, even then I knew Solaris wasn't for me, but that SSR has been erased, and I have not bothered to venture into Solaris in it's second season, so basically I have no SSR, am I correct? or the lowest SSR (base SSR everyone starts with).

I need a little more understanding of SSR, in the practical form.

just wanted to say what's currently on me mind about this, I'm sure, I'll need to wait till it's in the game

Edited by Xaat Xuun, 05 September 2018 - 04:17 PM.


#44 BumbaCLot

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Posted 06 September 2018 - 02:57 PM

View PostAsym, on 03 September 2018 - 05:23 AM, said:


You may be very good at this game and I applaud that. Some of us are extremely good in other games under other names.... Heck, I have a brother that was a professional gamer ! Another, that was a "paid player" in another game. I think I know about game play at those levels..... Heck, I was a "professional gamer" in the 1980's for heavens sake in the SIMNET franchise and we got paid a lot to "try not to get killed...." (yes, I'm just a retired old horse soldier....")

But, some of us are pretty darn skilled at the video game markets and what "innovation" does to game cultures... We talk about and study "value propositions" and Blue versus Brown ocean strategies... We know and are using "Intuitive game code" and "Knowledge Based Gaming" that is where we, as a market, are going to in the very near future. You see this popping up in "targeted and self-tailoring micro-transactions" in some games....

My point is that what you and MS are doing sounds good but, a house divided can not stand. Large teams are toxic to games and that isn't saying anyone is personally toxic.....there are nice people in large teams BUT, large teams in open games most always created more trouble than they are worth. It's why PGI changed back to single player in 2017 and Solaris.... And MW5, in hopes of recapturing all or most of the disenfranchised single players that have left.......

A game can not exist with extremes.........it simply can't. Your skill can't solve this situation nor can the established teams because the entire middle of lucrative games are "average players who want to have fun......" Large teams take advantage of that and in this case, drove out the entire middle of the game......you seriously didn't read the FP warning or it's implications well enough.........it said: 'Average players......you are not welcome to this game's "Value Proposition" and get lost"...... Those of us that know what this games VP is, left; because, PGI abandoned it in late 2016 and in May of 2017. For every one of you, there are 80 of us.... The Game VP so you know is: Faction Play is the game mode where the great struggle between the IS, Clans and Mercenaries for control of the Universe and the worlds there are contained..... FP was supposed to be that part of the game that "is the original story line !" Good grief. PGI wrongly assumed that large teams could co-exist and, they simply can't....... It's why we are here, having this nice discussion !


So large teams can't exist because you don't play faction play? Do you have any idea how many MS players are running every night? What hours they run? How many dropships are running 24/7 in incursion and in scouting mode?

What do you consider large? Do you think this is like Goons or something from EvE that they are lurking in space waiting to pounce on your group of 12 potato solos and must be broken up?

I just got into this game 2 months ago, and it's not really like that at all. But you can sit on forums or you can play. Some talented people can do both!

#45 Khobai

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Posted 06 September 2018 - 03:05 PM

View PostBumbaCLot, on 06 September 2018 - 02:57 PM, said:

So large teams can't exist because you don't play faction play?


id be okay with large teams not existing

I mean ideally there should be separate solo buckets and group buckets

however we dont have the population for that. so id be okay with just getting rid of groups entirely.

but who knows maybe this matchmaker thing will actually work, but I doubt it. PGI's track record with matchmakers is pretty abysmal.

#46 Black Ivan

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Posted 06 September 2018 - 10:49 PM

I'm very sceptical. None of PGIs MMs worked as it should

#47 MischiefSC

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Posted 07 September 2018 - 07:30 AM

The comments from bad solos saying that big teams shouldn't exist are a good example of why PGI shouldn't listen to the player base.

Solaris VII was a total failure because in reality the great majority of players in MWO need a team to carry them. In fact they generally bring only builds that have to be carried. They don't want to 1 v 1 and win or lose based on their own skill.

Also have any of you actually played MWO? It's not a casual game. It's got a steeper learning curve by far. That's one of the reasons why it excels as a team game is because a group of people sharing knowledge and skills dramatically eases that skill curve.

It's why the vast majority of players in QP still have unit tags on and up until the last year when the population tanked big groups and units were still accounting for a huge chunk of the population. The consistent shift towards 'casual solos' has literally gone hand in hand with the consistent decline in the games population.

Terribad solo players are not and never were a viable demographic for MWO. Without teams and team players and good players to carry them they say the MM is horrible. Yet all those teams and team players have bled away from MWO as it's focused more and more on trying to cater to terribad solo players, which is doomed to failure because no change in game mechanics is going to make terribad solo players win more. They're going to suck at the game until they put in the effort to stop sucking.

That's been the drain MWO is trying to swirl down for a bit. Solaris VII is the clearest indication of that. All the 'rebranding', all the great work that went into making Solaris VII a better, more polished experience than FW ever was proves pretty clearly that all those 'solo' players are not actually solo players. They're just bad and want carried but they don't want to ever play against someone better than them.

If someone is losing consistently in QP, FW or wherever then abolishing all units won't change that. At all. Not by a single percentage point. You'll keep losing until you get better at the game. I get the constant hope that if you can just nerf/abolish/twist this one thing you'll suddenly win more but, no. You lose because other people put more effort into being good at the game. They will still be better and will still do the things that win.

Catering to the solo YOLO crowd at the expense of the group play teamwork crowd has gone hand in hand with the games population decline. That's the reality of it.

#48 BumbaCLot

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Posted 07 September 2018 - 08:22 AM

View PostKhobai, on 06 September 2018 - 03:05 PM, said:


id be okay with large teams not existing

I mean ideally there should be separate solo buckets and group buckets

however we dont have the population for that. so id be okay with just getting rid of groups entirely.

but who knows maybe this matchmaker thing will actually work, but I doubt it. PGI's track record with matchmakers is pretty abysmal.

Is that how you got to Tier 1? Horrible matchmaker? You have 5 faction play matches in your current profile, and appear to be in a Unit 10D?. You obviously don't even play for events. Why are you commenting on this thread? I have 108 faction games played in under the past week. I'm going to start looking up everyone who is calling for abolishing teams and see if they even play the game. It's not stat shaming, it's lack of participation. That's the real issue here. People who don't play the game spamming the forums with nonsense.

You have some nostalgia of MS 3-4 years ago when it was 4-500 people? I play with them now and we maybe get a 12 man going every night (outside of weekends). Typically it's midnight or 11 before they are there.

There are 5-6 people around 8 oclock, and maybe will run a scouting mission or a group quick play. Breaking up the big groups.. you are delusional.

The 2nd or 3rd to last event the teamspeak broke 50 players and had solos who wanted to come and play with a group as the MODE IS MEANT to be played came by.
MS are great guys, they teach noobs like me how to play in a group, how not to waste money, what builds work in FP vs QP, practical skills on how to survive, skill tree selections, etc..

Their wiki is open to the public. They want to game to be a better thing for everyone.
My first time playing FP Jaime Wolf from KCOM came on and drop called and helped teach me a lot, and he wanted to also help others get competitive / better. He has been to other groups to teach them the same thing.

There are countless groups of people out there who want to raise the average, not destroy it. I don't know what your agenda is, but it's nothing good.

KCOM is #1 on the FP leaderboard, and MS is #2 on there. Not by stomping noobs over and over, but by teaching noobs to be better players and ACTUALLY playing the game. And both groups (KCOM more often) change faction over and over to go WHERE THE GAMES ARE. Because they want to play as a unit, they want to play faction play. They want to have fun as a group of friends, and they are KEEPING THE GAME ALIVE, not destroying it. If with your 5 faction games played think they have destroyed it, that is some delusion I can't fathom.

Those 2 groups kept me in the game when I knew nothing, and knew I wanted to better myself. They were accomodating and their only intention is to make the population as a whole better so they can enjoy the competitive mode FP is meant to be. /RANTOFF

#49 BumbaCLot

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Posted 07 September 2018 - 08:32 AM

View PostAsym, on 03 September 2018 - 05:23 AM, said:


You may be very good at this game and I applaud that. Some of us are extremely good in other games under other names.... Heck, I have a brother that was a professional gamer ! Another, that was a "paid player" in another game. I think I know about game play at those levels..... Heck, I was a "professional gamer" in the 1980's for heavens sake in the SIMNET franchise and we got paid a lot to "try not to get killed...." (yes, I'm just a retired old horse soldier....")

But, some of us are pretty darn skilled at the video game markets and what "innovation" does to game cultures... We talk about and study "value propositions" and Blue versus Brown ocean strategies... We know and are using "Intuitive game code" and "Knowledge Based Gaming" that is where we, as a market, are going to in the very near future. You see this popping up in "targeted and self-tailoring micro-transactions" in some games....

My point is that what you and MS are doing sounds good but, a house divided can not stand. Large teams are toxic to games and that isn't saying anyone is personally toxic.....there are nice people in large teams BUT, large teams in open games most always created more trouble than they are worth. It's why PGI changed back to single player in 2017 and Solaris.... And MW5, in hopes of recapturing all or most of the disenfranchised single players that have left.......

A game can not exist with extremes.........it simply can't. Your skill can't solve this situation nor can the established teams because the entire middle of lucrative games are "average players who want to have fun......" Large teams take advantage of that and in this case, drove out the entire middle of the game......you seriously didn't read the FP warning or it's implications well enough.........it said: 'Average players......you are not welcome to this game's "Value Proposition" and get lost"...... Those of us that know what this games VP is, left; because, PGI abandoned it in late 2016 and in May of 2017. For every one of you, there are 80 of us.... The Game VP so you know is: Faction Play is the game mode where the great struggle between the IS, Clans and Mercenaries for control of the Universe and the worlds there are contained..... FP was supposed to be that part of the game that "is the original story line !" Good grief. PGI wrongly assumed that large teams could co-exist and, they simply can't....... It's why we are here, having this nice discussion !

Another person I can't find on the faction board for loyalist or merc or freelancer. Why do you have no faction games played? I play the game, and am a new player, and I spend money on the game (just bought MC so I could have 4 drop decks). I'm PGI's target audience for FP. I spend money, I enjoy FP, I enjoy playing with MS and whomever else happens to be around. I've played so much FP the past month my QP matches are 1/3 to 1/4 what they were the month before. Go play the game or go back to QP (which you also haven't played in the past month). People like this wouldn't know the difference in a patch and a current version because they don't play either! They don't know what the population is like currently. They don't know how long wait times are. Because they don't play!

#50 BumbaCLot

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Posted 07 September 2018 - 08:37 AM

View PostBlack Ivan, on 06 September 2018 - 10:49 PM, said:

I'm very sceptical. None of PGIs MMs worked as it should

Ok so you have 7 FP matches played in who knows how long, and 35 matches in the past 2 months in QP. I have played probably 300 FP matches, and over 1000 QPs in the past 2 months. I know how long the waits are. I know how GOOD the events have been for bringing players on. I am one of them! There are 1000s of them! The kick off of the 2 events prior to this one there were 12v12s kicking off every minute for hours on end! I think I counted 700+ matches in 1 day. How can you talk about current populations when you aren't a part of it?

#51 Phoenix 72

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Posted 07 September 2018 - 08:45 AM

I think it is interesting that for some reason solo players keep getting equated with bad players. I also think it is interesting to watch these "discussions" on the forums. Every side so fully convinced of their arguments that they no longer bother to listen to anybody. I keep seeing arguments that people have invalid or useless opinions because their K/D ratio is too low, they are low Tier and thus not to be taken seriously or they are just too bad at the game.

I myself am going to insert myself into this discussion. I am Tier 2. I have not done a single faction match. And I have not done a single group match. And I have not done a single Solaris match. I play quick play exclusively. Feel free to disregard anything I say. I know that the people with opposing views are going to do that anyway. ;)

I am not a bad player. Not impressive by any means, but according to the Jarl's list I was in the top 15% of players in the last few seasons. I only do solo play, not because I am an anti-social old fart (I am, but that is beside the point), but that at 45 years old I never know when I get to play and how long. I may have 30 minutes to jump into a quick match or two, or I may have 2-3 hours. I may have thought I would have 2-3 hours but might end up only having 30. To not leave groups hanging, I am playing by myself.

I also do that because from all I read on the forums, the wait times in group queue are horrible. Even if I am on at the same time as people on my friends list, we still drop separately in QP because I want to play and not wait to play.

I am not playing faction, despite being interested in it, because the hostility on these forums with regards to casual gamers, potatoes, et all, coupled with the information that I need to group up or get farmed makes it sound completely unappealing to me.

Every game needs casual gamers. They always outnumber the hardcore gamers by a significant margin. Any game needs the numbers to survive. No company can give up on significant numbers of paying customers. Almost 20 years ago I was a hardcore gamer, I spent 60+ hours a week on a single game. And I have seen guilds / organisations / games go under after the "normal" player was driven away, for whatever reason.
You should be happy at anything that will give MWO a bigger player base. Anything. You should be willing to try anything. Because frankly, and I say that as a paying customer, I have no idea how PGI even affords a single programmer in addition to server costs, electricity, etc. with the amount of players they currently have. I am beyond surprised that a game can exist with this few people playing it.

Now that I have said my piece, feel free to go back to bashing each other and PGI because you are the only ones with a valid opinion on the forum.

#52 Khobai

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Posted 07 September 2018 - 09:03 AM

View PostBumbaCLot, on 07 September 2018 - 08:22 AM, said:

Is that how you got to Tier 1? Horrible matchmaker? You have 5 faction play matches in your current profile, and appear to be in a Unit 10D?. You obviously don't even play for events. Why are you commenting on this thread?


you do realize people have multiple accounts right? the fact Ive barely even played on this account for like 2 years shouldve made that fact obvious. lots of people have multiple accounts because of PGI's lame penalty system for switching factions that they only recently got rid of.

#53 BumbaCLot

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Posted 07 September 2018 - 09:05 AM

View PostDarakor Stormwind, on 07 September 2018 - 08:45 AM, said:

I think it is interesting that for some reason solo players keep getting equated with bad players. I also think it is interesting to watch these "discussions" on the forums. Every side so fully convinced of their arguments that they no longer bother to listen to anybody. I keep seeing arguments that people have invalid or useless opinions because their K/D ratio is too low, they are low Tier and thus not to be taken seriously or they are just too bad at the game.

I myself am going to insert myself into this discussion. I am Tier 2. I have not done a single faction match. And I have not done a single group match. And I have not done a single Solaris match. I play quick play exclusively. Feel free to disregard anything I say. I know that the people with opposing views are going to do that anyway. Posted Image

I am not a bad player. Not impressive by any means, but according to the Jarl's list I was in the top 15% of players in the last few seasons. I only do solo play, not because I am an anti-social old fart (I am, but that is beside the point), but that at 45 years old I never know when I get to play and how long. I may have 30 minutes to jump into a quick match or two, or I may have 2-3 hours. I may have thought I would have 2-3 hours but might end up only having 30. To not leave groups hanging, I am playing by myself.

I also do that because from all I read on the forums, the wait times in group queue are horrible. Even if I am on at the same time as people on my friends list, we still drop separately in QP because I want to play and not wait to play.

I am not playing faction, despite being interested in it, because the hostility on these forums with regards to casual gamers, potatoes, et all, coupled with the information that I need to group up or get farmed makes it sound completely unappealing to me.

Every game needs casual gamers. They always outnumber the hardcore gamers by a significant margin. Any game needs the numbers to survive. No company can give up on significant numbers of paying customers. Almost 20 years ago I was a hardcore gamer, I spent 60+ hours a week on a single game. And I have seen guilds / organisations / games go under after the "normal" player was driven away, for whatever reason.
You should be happy at anything that will give MWO a bigger player base. Anything. You should be willing to try anything. Because frankly, and I say that as a paying customer, I have no idea how PGI even affords a single programmer in addition to server costs, electricity, etc. with the amount of players they currently have. I am beyond surprised that a game can exist with this few people playing it.

Now that I have said my piece, feel free to go back to bashing each other and PGI because you are the only ones with a valid opinion on the forum.

Wow, someone I can not argue with, except for one point!
You are exactly the type of person who should have been playing faction play the past month.
It's sad that you didn't try.
You are a good player (in my eyes) as you are way higher ranked than me and can hold your own in Quick Play.

Now on to why I say you are the person who should be playing faction.
The wait times during these events were VERY VERY short.
No game lasts longer than 30 minutes, and it is very fun!
Scouting matches take even less time than Quick Play matches.
If you have been playing long enough, you can bring a good deck to matches, and do EVEN BETTER because you can change your deck on the fly depending on the map, and since you are good and probably have enough mechs and know the maps intimately, you can figure out how to play every mode except siege, and probably have a good estimation of it or look up the maps to know whether they favor long range / mid range / brawl, and if you are defending what temperature and speed you need.
Groups don't care how little or much time you have to play. That is a big misconception. There are some comp teams out there that require you to play day in and day out or weekly on a mandated schedule, because that is a literal team.
There are Teamspeaks out there where a good player who is willing to listen to a drop caller for even one game can stop by on both sides of these conflicts. As long as you aren't getting up and going AFK halfway through a match you can participate.
And the best players in the groups I play with will go and solo play faction and wreck the enemies if they play with a bunch of bad players, because they are skilled like you and can make a huge difference and enjoy losing even with high damage.

So give it a try during the next event, you may get hooked too!

#54 B0oN

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Posted 07 September 2018 - 09:05 AM

Too little, too late .

#55 BumbaCLot

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Posted 07 September 2018 - 09:08 AM

View PostKhobai, on 07 September 2018 - 09:03 AM, said:


you do realize people have multiple accounts right? the fact Ive barely even played on this account for like 2 years shouldve made that fact obvious. lots of people have multiple accounts because of PGI's lame penalty system for switching factions that they only recently got rid of.

Ok so now they have gotten rid of it, what is your excuse? Why would anything be obvious? I see tons of keyboard warriors who have little to no games played as the most vocal on these forums. El Bandito and Eisenhorne I see every day playing the game and doing well, AND adding constructive posts on the forum on things that ACTUALLY affect them on their accounts they play.

I'm not asking for arguments from authority, I'm asking that those who are so critical of the game I love to play play it as well if they want to be the 'ones heard' from PGI. You could literally be asking for the game to be destroyed for fun, almost sounds like it to me? You want groups destroyed, and you don't even play.

#56 K O Z A K

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Posted 07 September 2018 - 09:33 AM

View PostMischiefSC, on 07 September 2018 - 07:30 AM, said:

The comments from bad solos saying that big teams shouldn't exist are a good example of why PGI shouldn't listen to the player base.

Solaris VII was a total failure because in reality the great majority of players in MWO need a team to carry them. In fact they generally bring only builds that have to be carried. They don't want to 1 v 1 and win or lose based on their own skill.

Also have any of you actually played MWO? It's not a casual game. It's got a steeper learning curve by far. That's one of the reasons why it excels as a team game is because a group of people sharing knowledge and skills dramatically eases that skill curve.

It's why the vast majority of players in QP still have unit tags on and up until the last year when the population tanked big groups and units were still accounting for a huge chunk of the population. The consistent shift towards 'casual solos' has literally gone hand in hand with the consistent decline in the games population.

Terribad solo players are not and never were a viable demographic for MWO. Without teams and team players and good players to carry them they say the MM is horrible. Yet all those teams and team players have bled away from MWO as it's focused more and more on trying to cater to terribad solo players, which is doomed to failure because no change in game mechanics is going to make terribad solo players win more. They're going to suck at the game until they put in the effort to stop sucking.

That's been the drain MWO is trying to swirl down for a bit. Solaris VII is the clearest indication of that. All the 'rebranding', all the great work that went into making Solaris VII a better, more polished experience than FW ever was proves pretty clearly that all those 'solo' players are not actually solo players. They're just bad and want carried but they don't want to ever play against someone better than them.

If someone is losing consistently in QP, FW or wherever then abolishing all units won't change that. At all. Not by a single percentage point. You'll keep losing until you get better at the game. I get the constant hope that if you can just nerf/abolish/twist this one thing you'll suddenly win more but, no. You lose because other people put more effort into being good at the game. They will still be better and will still do the things that win.

Catering to the solo YOLO crowd at the expense of the group play teamwork crowd has gone hand in hand with the games population decline. That's the reality of it.


Solaris failed because there was nobody to hold locks

#57 Khobai

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Posted 07 September 2018 - 09:34 AM

View PostBumbaCLot, on 07 September 2018 - 09:08 AM, said:

Ok so now they have gotten rid of it, what is your excuse? Why would anything be obvious?


Every mech ive bought in the last two years is on my other account. So why would I play this account? And yes thats obvious.

View PostBumbaCLot, on 07 September 2018 - 09:08 AM, said:

I see tons of keyboard warriors who have little to no games played as the most vocal on these forums


They probably have multiple accounts too. Its fairly common for people to have multiple accounts. Keep that in mind next time you go jumping to conclusions without knowing any of the facts.

It's also pretty lame that you're trying to suppress people's opinions because you dont agree with what theyre saying. The difference between you and me is that I can accept when other peoples' opinions differ from mine. I also dont have a pathetic need to stat shame other people. I can win arguments without having to resort to that. You dont see me pointing out that youre only Tier3 so youre not entitled to an opinion, lmao.

Edited by Khobai, 07 September 2018 - 10:07 AM.


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Posted 07 September 2018 - 10:37 AM

View PostBumbaCLot, on 07 September 2018 - 09:05 AM, said:

You are exactly the type of person who should have been playing faction play the past month.
It's sad that you didn't try.


Nah, not really. I only have 21 Mechs. I don't think I own more than a few Meta Mechs and they are spread all over IS and Clan. I might be able to field one drop deck, but I do not have multiple Mechs I can switch out and in depending on where the battle ends up.

My main problem however is the relatively toxic discussions taking place which rob me of most interest in the game mode. I am tempted to try faction on the next event, if the new MM comes out, but the discussions lead me to believe the mode is full of 20 year old people taking this game way too seriously with a mentality I outgrew a while ago. New people are not welcome in this high end, super important, end game content, unless they are willing to jump through hoops.

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Posted 07 September 2018 - 11:21 AM

View PostKhobai, on 07 September 2018 - 09:34 AM, said:


Every mech ive bought in the last two years is on my other account. So why would I play this account? And yes thats obvious.



They probably have multiple accounts too. Its fairly common for people to have multiple accounts. Keep that in mind next time you go jumping to conclusions without knowing any of the facts.

It's also pretty lame that you're trying to suppress people's opinions because you dont agree with what theyre saying. The difference between you and me is that I can accept when other peoples' opinions differ from mine. I also dont have a pathetic need to stat shame other people. I can win arguments without having to resort to that. You dont see me pointing out that youre only Tier3 so youre not entitled to an opinion, lmao.


Hey show me an alt with games played in FP and you will have a leg to stand on. I could stay in Tier 3 or 5 on an alt playing FP, and show games played on a FP leaderboard, AND have a leg to stand on. You are calling for groups to be eliminated in a mode you don't even play, so hush. That's why you think I'm trying to suppress you. And I am. Play the game, or post on an alt that does. Or you will just be considered a troll.

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Posted 07 September 2018 - 11:28 AM

View PostDarakor Stormwind, on 07 September 2018 - 10:37 AM, said:


Nah, not really. I only have 21 Mechs. I don't think I own more than a few Meta Mechs and they are spread all over IS and Clan. I might be able to field one drop deck, but I do not have multiple Mechs I can switch out and in depending on where the battle ends up.

My main problem however is the relatively toxic discussions taking place which rob me of most interest in the game mode. I am tempted to try faction on the next event, if the new MM comes out, but the discussions lead me to believe the mode is full of 20 year old people taking this game way too seriously with a mentality I outgrew a while ago. New people are not welcome in this high end, super important, end game content, unless they are willing to jump through hoops.

It's not really all that high end. I started off with some basic mechs, and the groups would be very accommodating to advise an alternate. I'm 43, and what set me off is trolls saying that groups should be disbanded when the groups are the only ones keeping the game alive and teaching others.
If it wasn't for groups, I'd still be shooting at Gates and generators and guns, getting griefed and told I suck by solo experts who couldn't be bothered to take drop command and just call everyone idiots.
Show up in a team speak, and if someone asks for a linebacker and all you have is an arctic wolf, that's fine.
That's the type of group that helps to grow the game. And the terribad solos mischief is referring to are wanting actual LosTech. They want those with knowledge to disappear, so the IQ of 80 becomes the new 100.
It's sad.





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