El Bandito, on 02 September 2018 - 09:05 PM, said:
Which is why my unit (MS) constantly recruits mediocre to average solo players, teach them the intricacies of FP mode, and turn them into productive part of the FP player base. We enjoy playing with/against pugs that wanna get better at organized play--what we don't give a lick about are those sub 500 damage clueless pugs who are in FP just for the event rewards.
You may be very good at this game and I applaud that. Some of us are extremely good in other games under other names.... Heck, I have a brother that was a professional gamer ! Another, that was a "paid player" in another game. I think I know about game play at those levels..... Heck, I was a "professional gamer" in the 1980's for heavens sake in the SIMNET franchise and we got paid a lot to "try not to get killed...." (yes, I'm just a retired old horse soldier....")
But, some of us are pretty darn skilled at the video game markets and what "innovation" does to game cultures... We talk about and study "value propositions" and Blue versus Brown ocean strategies... We know and are using "Intuitive game code" and "Knowledge Based Gaming" that is where we, as a market, are going to in the very near future. You see this popping up in "targeted and self-tailoring micro-transactions" in some games....
My point is that what you and MS are doing sounds good but, a house divided can not stand. Large teams are toxic to games and that isn't saying anyone is personally toxic.....there are nice people in large teams BUT, large teams in open games most always created more trouble than they are worth. It's why PGI changed back to single player in 2017 and Solaris.... And MW5, in hopes of recapturing all or most of the disenfranchised single players that have left.......
A game can not exist with extremes.........it simply can't. Your skill can't solve this situation nor can the established teams because the entire middle of lucrative games are "average players who want to have fun......" Large teams take advantage of that and in this case, drove out the entire middle of the game......you seriously didn't read the FP warning or it's implications well enough.........it said: 'Average players......you are not welcome to this game's "Value Proposition" and get lost"...... Those of us that know what this games VP is, left; because, PGI abandoned it in late 2016 and in May of 2017. For every one of you, there are 80 of us.... The Game VP so you know is: Faction Play is the game mode where the great struggle between the IS, Clans and Mercenaries for control of the Universe and the worlds there are contained..... FP was supposed to be that part of the game that "is the original story line !" Good grief. PGI wrongly assumed that large teams could co-exist and, they simply can't....... It's why we are here, having this nice discussion !
Edited by Asym, 03 September 2018 - 05:25 AM.