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Evolution The Art Of War. Charger & Hatamoto Chi


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#121 Zyrocenus

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Posted 02 September 2018 - 09:16 PM

View PostZookeeper Dan, on 31 August 2018 - 05:10 PM, said:

It's good to see they didn't skimp on the early adopter rewards! We're getting patterns, decals, cockpit items, colors, and c-bills for both mechs!



oh yay.....colours..... like we don't have 5 of each colour that's close but not quite already...… jezus

Zyro

#122 Zyrocenus

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Posted 02 September 2018 - 09:22 PM

View PostAlex Deathson, on 31 August 2018 - 06:27 PM, said:

The Hatamoto-Chi looks pretty freakin' awesome. The upper arms look pretty short, so the arm weapon mounts shouldn't suffer too badly, by the looks of it. If only the Can-inflation rate over these US dollar figures wasn't so punishing.



Sad from a Canadian based company..... [Redacted] and post in CAD..... let the world convert..... why does everything have to be USD?

Zyro

Edited by draiocht, 03 September 2018 - 10:05 PM.
unconstructive


#123 ArcRoyale

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Posted 02 September 2018 - 11:29 PM

Okay, everyone is so busy focusing on the head of the Charger, but... I feel they're missing a typo in the page. A very important typo.

The Hatamoto Chi 28Tr is listed in my copy of the Record Sheets 3085 Old Is The New New as having no Lower Arm Actuators. That, in turn, is what gives it the ability to mount the ER PPCs and ER Meds in the first place. However, your official description gives it Lower Arm Actuators, which makes the build it is assigned impossible. I'm sure that it's a typo, since theorycrafting the Mech in MechDB makes the config you've listed as stock impossible, and that's even after replacing the C3 with more ammo.

Please fix. This is a serious typo that will confuse any potential theorycrafters, and will likely sway possible purchases of the Mech. I mean, you want money to prove to the naysayers that the sky isn't falling, right? XP

#124 mad kat

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Posted 02 September 2018 - 11:31 PM

View PostKoniving, on 02 September 2018 - 11:34 AM, said:

Isn't that actually the best reason to keep making more mechs?

They can recycle the mechs for future mech games, after all there won't be much difference in graphics between releases, its not like we're making the jump from pixel art to 3D or vice versa. What they can't recycle in a new game on a better engine is actual content, like making a meaningful faction play or actual things to do in game...or scripts written for CryEngine.



Fair enough but what will boost the life of the game is fixing the bugs, issues and gaping holes that have been in the game for six years or so. Not constant cash grabs.

Some major beefs that need addressing before mech packs are:
  • Match maker.......yeah a tricky one but by far the most important one the old ELO in my experience was far better than the current PSR crap. Close or to the wire games are a thing for the history books.
  • The player base is now so small that i think any form of team balancing has been turned off entirely t5's in with t1's and no evening out at all resulting in stomp after stomp after stomp
  • Hit reg, this one has been around since day dot and likely will never be fixed. PPC's are especially ropey and often don't register at all and SRM's can be problematic,
  • Warping although more a client thing admittedly
  • Collision detection
  • Terrain clipping (again PPC's seem to be particularly susceptible)
  • getting stuck on terrain (rubbelite oasis is a good one for this)
  • They deleted the Victors knees when it got its cosmetic buff and still can't be arsed to put them back
  • Floating shadows of weapon doors like the catapult and king crab etc
  • They borked the animation of the uziel, then 'fixed it' and is now worse than the original
  • The visual pass they did ages ago largely made mechs look worse (dragon, they've only just fixed the cammo and the missile launchers) some did get better.
  • The god awful UI and clickathon
  • Skill tree..........that's a whole other topic
  • HSR and light mech hit detection when you can AC20 a near stationary spider in the face and it doesn't register.....
  • Mech scale when the wolfhound is nearly as big as a centurion.
  • killed the assault mechs, The atlas is now an unloved slug
  • Power creep and hard point inflation
  • They're constantly changing things that no one has asked for (think coolant shots)
  • Solaris held many promises but when there are a max of five players in it at peak time it just proves its meta mech testing grounds more than anything (I actually like solaris but it could be done better).
  • They've been punishing loyalists for a while now
  • They've only just removed the Artemis cheat which has been around for six years where Russ previously stated he didn't care.
  • When one mech overperforms they nerf the weapon rather than the mech
  • The Mad cat MKii is so grossly overpowered but nothing is being done about that. forget your Kodiak-3 that got nerfed quickly
  • They haven't figure out how to make jump-jets work yet
  • They need some kind of penalty for those clanner derpz in heavies (hellbringer laser vomit idiots being the worst) that insist on parking behind a friendly when he peeks blocking his retreat and then to add insult to injury they decide to shoot through them meaning you get shredded from both sides.
  • When they fix NASCAR it will be a glorious day. Yeah those last two points are a player issue but as some else suggested if the game detects constant ring a ring a roses the teams should be long tommed
That's before we even look at things like quirks and the constant nerf/buff pendulum.


The blatant can't be arsed attitude from PGI and the borderline contempt for the player base has unsurprisingly driven many away. They don't even pretend to placate people now.

Oh and i forgot that the game is a resource hog, and isn't exactly stable. I'm currently in the process of reinstalling but wondering if i should actually bother and just stick with Battletech.

Edited by mad kat, 02 September 2018 - 11:38 PM.


#125 DarkFhoenix

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Posted 03 September 2018 - 12:34 AM

Why two IS mechs ? Why not one Clan and one IS . Posted Image

Hatamoto looks friggin awesome . I think I found my next mechpack to buy . Sorry Fafnir .

#126 Buenaventura

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Posted 03 September 2018 - 01:46 AM

View PostLionheart2012, on 01 September 2018 - 08:39 PM, said:

From Sarna: "HTM-28Tr A simple Jihad-era refit, this version places a Guardian ECM Suite in the torso by reducing the Streak SRM systems to their four tube versions."
...However, I note that the MWO spec has a Streak SRM4 in the left torso and a Streak SRM6 in the right torso.

Well, since we have no C3 in MWO - would be dead weight anyway - and the HTM-28T/Tr mounts a C3 slave, they had to put the weight of it somewhere. Doesn't really fit though: C3 slave is 1t, SSRM4->SSRM6 is 1.5t iirc.
But as has been pointed out, the 28Tr as shown on the store page might have another issue: It uses more crits than available.

#127 ENOVA

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Posted 03 September 2018 - 04:22 AM

These are IS mechs, Tina.

Posted Image

IS mechs, Tina.

Posted Image

Edited by ENOVA, 03 September 2018 - 04:24 AM.


#128 Felbombling

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Posted 03 September 2018 - 05:22 AM

PGI, please give us some information on new map development and the expected release date for them. You have been largely silent on the issue post Solaris VII map injections. I'm not really interested in purchasing new Mechs to play on the current map selection for a year. [You did recently go one full calendar year between quick play map injections, so your record speaks for itself.] While the Hatamoto-Chi looks fantastic, I can reproduce any build I'd like to have with existing Mechs in my inventory, so cosmetics alone will not convince me to open my wallet.

I want to support your company, but for me, buying into new Mech packs is a package deal... that comes with assurances that I'll have newer playgrounds to enjoy them on. At this point in the games' development cycle, a Mech pack purchase is a reward for your continued commitment to the game and the player base.

Please advise.

#129 Koniving

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Posted 03 September 2018 - 05:37 AM

View Postmad kat, on 02 September 2018 - 11:31 PM, said:

  • When they fix NASCAR it will be a glorious day. Yeah those last two points are a player issue but as some else suggested if the game detects constant ring a ring a roses the teams should be long tommed


NASCAR isn't something they can fix. Only when there's a genuine benefit to not moving as a group will NASCAR finally go away... and so long as mechs can be one-to-two shotted with things like laser vomit, that'll never end as there's safety in numbers.

That said, long tomming might be funny. Was also a big fan of mech-eating sandworms... Actually all the "real reasons to die" for going out of bounds were great. Though I'm surprised nobody said dragon....
Posted Image
or mech eating dinosaur.
Posted Image
I mean, seriously, it'd be more Battletech than half the stuff in MWO...

The rest I wholly agree with, and is a significant bit of what I mean by the blanket term of "content"

Speaking of collision meshes...
Posted Image
This is an issue on every single map, and is the sole reason that poptarting was ever actually an issue (if the poptart couldn't do this to see their enemies before jumping while being COMPLETELY UNTOUCHABLE while on the ground, then people could shoot them when they pop up and kill them very effectively. Instead we all waste our shots because we can see half of them on the ground when they peek like this...and we complain about hit detection -- oh we are hitting alright, we are hitting the invisible walls!

Also the common "cover sniper" wouldn't be an issue either, if this were addressed. Some of these are also in completely inexplicable places and can be passed through by players but not by weapons...

Edited by Koniving, 03 September 2018 - 06:01 AM.


#130 Nightnovaa

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Posted 03 September 2018 - 06:33 AM

View PostEd Steele, on 31 August 2018 - 05:20 PM, said:


My main problem with the Charger is that in BATTLETECH it intentionally was given a very minimal weapon loadout because the Mech was intended to fight in Melee combat, which we do not have in MWO, so therefore the Charger will require allot of modification to make it worthwhile in MWO.

oh great so it'll be tankier than a certain IS assault

#131 Koniving

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Posted 03 September 2018 - 06:52 AM

I wouldn't say tankier, that'd just make alpha metas even worse.

Shocking acceleration, impressive turning and maybe a high engine cap. Should be easy to rock a big standard engine, the 6 energy hardpoints, and be that frightful thing that rushes enemy positions.

Sadly, with the speed of light mechs in MWO... it'd never hope to live up to what it was really meant to do.... chase down lights. But good acceleration should help it do that in short bursts.

#132 Jaspbo1

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Posted 03 September 2018 - 06:53 AM

Really, the Charger needs a slimmer torso and accel/decel quirks, range quirks and low to medium armour quirks, depending on how small the torso is if they decide to slim it down. Not sure why they've made it broad as sin, the Charger was rarely depicted as thin, but it wasn't a bloatlord.

Posted Image
And jeez, it makes sense. The thing has pretty low armour. Make it slim and tall, not short and fat. No one likes short and fat things.

#133 Koniving

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Posted 03 September 2018 - 07:13 AM

I could understand most, but why range quirks? Range quirks would invite it to be used....at longer ranges unless restricted specifically to small class lasers (pulse, reg, ER) and MGs if applicable (didn't bother to read PGI's made up variants but have little doubt something has ballistics...)

Reason why using it at longer ranges sounds unsavory... is if it isn't something close ranged, it won't be seen "charging"... and therefore won't be a Charger.

Sorta like the Flea, the whole reason the Trooper series became known as the Flea, was the Flea 14's ability to double jump (8 JJ's worth of jumping potential in two differing directions as opposed to its 4 jumpjets). But then Catalyst did something stupid and brought in the "Flea 1", the 'first model', as a more modern Flea. Not sure if they retconned it or kept the name to simplify things, but if they retconned it as the first model as opposed to it being a 'fixed' production model Trooper 1 without the flaws, but if they retconned it as the original then its a sign Catalyst didn't pay attention to its source material.

I'm afraid PGI's Charger is going to wind up the same way in how players end up using it if it gets the wrong sort of quirks... After all lore goes second to the best way to min/max it.

Edited by Koniving, 03 September 2018 - 07:20 AM.


#134 Arkhangel

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Posted 03 September 2018 - 07:50 AM

View PostJaspbo1, on 03 September 2018 - 06:53 AM, said:

Really, the Charger needs a slimmer torso and accel/decel quirks, range quirks and low to medium armour quirks, depending on how small the torso is if they decide to slim it down. Not sure why they've made it broad as sin, the Charger was rarely depicted as thin, but it wasn't a bloatlord.

Posted Image
And jeez, it makes sense. The thing has pretty low armour. Make it slim and tall, not short and fat. No one likes short and fat things.

People like bulldogs and pugs. Also King Crabs, Fafnirs, Supernovas, Turkinas, Stone Rhinos, Cauldron Borns...

Edited by Arkhangel, 03 September 2018 - 08:49 AM.


#135 PobbestGob

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Posted 03 September 2018 - 08:18 AM

View PostArcRoyale, on 02 September 2018 - 11:29 PM, said:

Okay, everyone is so busy focusing on the head of the Charger, but... I feel they're missing a typo in the page. A very important typo.

The Hatamoto Chi 28Tr is listed in my copy of the Record Sheets 3085 Old Is The New New as having no Lower Arm Actuators. That, in turn, is what gives it the ability to mount the ER PPCs and ER Meds in the first place. However, your official description gives it Lower Arm Actuators, which makes the build it is assigned impossible. I'm sure that it's a typo, since theorycrafting the Mech in MechDB makes the config you've listed as stock impossible, and that's even after replacing the C3 with more ammo.

Please fix. This is a serious typo that will confuse any potential theorycrafters, and will likely sway possible purchases of the Mech. I mean, you want money to prove to the naysayers that the sky isn't falling, right? XP


Nice catch. They did this with the Vulcan too by saying the 5S has one ballistic hardpoint in the right torso even though it has two in-game. These typos will become a real problem for theory crafters if they continue with this frequency.

EDIT: actuators are fixed now, thank you pgi o7

Edited by Kill2Blit, 06 September 2018 - 10:27 AM.


#136 Jaspbo1

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Posted 03 September 2018 - 08:52 AM

View PostKoniving, on 03 September 2018 - 07:13 AM, said:

I could understand most, but why range quirks? Range quirks would invite it to be used....at longer ranges unless restricted specifically to small class lasers (pulse, reg, ER) and MGs if applicable (didn't bother to read PGI's made up variants but have little doubt something has ballistics...)

Reason why using it at longer ranges sounds unsavory... is if it isn't something close ranged, it won't be seen "charging"... and therefore won't be a Charger.

Range because obligatory out of place range quirks must go in any 'mech from now on. It's a fact of life.

Also it'd benefit shorter ranged weapons a bit, a bit more range on a CQC 'mech is always welcome. 220m on a MPL is what you get standard, but 242 stock is better. And let's not kid ourselves a lot of builds will see this thing using Large lasers all over the place unfortunately.

View PostArkhangel, on 03 September 2018 - 07:50 AM, said:

People like bulldogs and pugs. Also King Crabs, Fafnirs, Supernovas, Turkinas, Stone Rhinos, Cauldron Borns...

After all 100 mechs in this game have been bulldogged, I'd like at least one assault to look somewhat slim and pretty.

#137 Reno Blade

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Posted 03 September 2018 - 08:59 AM

View PostEd Steele, on 02 September 2018 - 12:26 PM, said:


Probably never. Proper collision physics and knockdowns have not been reintroduced to the game since it was removed during beta. Even MechWarrior 5 (from what I have seen so far) will not have melee, although it does have destructible terrain, which is a step in the right direction.

Really, they could just make it so that when you are within melee range of an enemy Mech your weapon group 1 would change to a punch / chop attack and weapon group 2 would be a kick attack and you would still be able to fire any support weapons (like in BATTLETECH) too. Support weapons in BATTLETECH are MGs, Flamers and Small Lasers (so far).

It might be an "easier" idea if we would just use the collision we have ingame and treat is always as melee dealing extra damage if using hand actuators or melee weapons.
(It could even dmg your mech if you bump into a building)

back to topic,
I am considering the Hatamoto just for the style (and I would consider an AKUMA also), but owning everything between 50 and 85 tons already, I'm looking at my Awesome 8T which I tried to use as a Thug (2x PPC, 2x SRM6) before without much success...
Well, bit more time for the preorder to think about and wait a bit more for possible heat balance changes making these low-hardpoint mechs more attractive...

#138 Buenaventura

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Posted 03 September 2018 - 09:43 AM

View PostKoniving, on 03 September 2018 - 06:52 AM, said:

Shocking acceleration, impressive turning and maybe a high engine cap. Should be easy to rock a big standard engine, the 6 energy hardpoints, and be that frightful thing that rushes enemy positions.

Sadly, with the speed of light mechs in MWO... it'd never hope to live up to what it was really meant to do.... chase down lights. But good acceleration should help it do that in short bursts.

You do know this already, I'm sure about that, but the 1A1 has a 400 stock engine, which is the reason it has skimpy armor and weapons. A higher engine cap would be kinda fun, but PGI would need to implement the larger engines (iirc there are official weights for at least up to 500 rating).
Agreed on the high agility suggestion for the 1A1 Charger (not the 1A9 though).

Can't remember ever seeing the 1A1 in tabletop, but the 1A9 or the SB were to be feared.
Similar to the Banshee: The default 3E is bad. The 3S on the other hand I'd take gladly.

#139 NocturnalBeast

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Posted 03 September 2018 - 11:12 AM

View PostDarkFhoenix, on 03 September 2018 - 12:34 AM, said:

Why two IS mechs ? Why not one Clan and one IS . Posted Image

Hatamoto looks friggin awesome . I think I found my next mechpack to buy . Sorry Fafnir .


Yes, I know many people will say "screw the lore" but the Charger and Hatamoto were basically made at the same time and are nearly the same Mech in the way that a Dodge Charger and Chrysler 300 are the same.

#140 Poltuhgeist

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Posted 03 September 2018 - 11:42 AM

I had money that neither of these mechs would ever exist before 2020


I now owe someone $100.






(also Charger is the perfect meme mech)

Edited by Cheshire Jester, 03 September 2018 - 11:43 AM.






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