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New Potential Fp Mm System.

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#1 El Bandito

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Posted 31 August 2018 - 11:19 AM

Paul just unveiled a potential MM system for the FP. Looks like individual SSR will be introduced to FP, and will affect the MM, along with group size. MM is also gonna prioritize loyalists in queue over that of mercs when it comes to grouping.




At least this means my group will not be bundled with the worst of the solo pugs, whenever we need a few fill-ins. There are some notoriously bad FP regulars out there, to be avoided.

Edited by El Bandito, 31 August 2018 - 11:26 AM.


#2 Orville Righteous

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Posted 31 August 2018 - 11:29 AM

It looks good to me. If only this was in place from the beginning. I wish he didn't do the magically appearing players, although I wonder of those could be 'call to arms' players and if so, that's how I would have phrased it.

#3 Khalcruth

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Posted 31 August 2018 - 11:42 AM

"coming later this year". Never heard that one before...

Anyway, a few thoughts -

So let's say there's two 8 man loyalist groups in the queue - how does it determine which one gets priority? The group that joined the queue first? The one with the highest average SSR? Some other method?

And how is SSR determined for this, anyway? Is it only calculated by your faction play games? Or all games through all modes? Is it historical, or will it be reset at the launch of this feature? Do we get to know what our own SSR is? How about other people's, or the average SSR of any set of grouped up people?

Under this system, are Ghost Drops even possible? At present, you at least get some cbills and a win towards tagging planets as compensation for the wait. It would be nice to keep that.

Can I see what the queue looks like, either when I'm in it, or on the outside of it? It's one thing if I'm waiting, and I can see there are 11 opponents queued up (so the wait for one more person probably isn't an unreasonable thing to expect to be successful) versus seeing 1 opponent queued up (where the wait for 11 more people might seem more like a waste of time).

#4 dante245

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Posted 31 August 2018 - 01:13 PM

I've heard about this. It looks pretty interesting actually

#5 SFC174

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Posted 31 August 2018 - 03:41 PM

At least they're trying. If successful, it would go a long way toward easing new players into FP and probably make for a much better experience. Like some others, I'm mostly interested in the SSR and how it will be calculated since it has only been used for Solaris up to this point. A well crafted SSR stands to help MM in virtually every mode, so I'll be paying particular attention to this (since I'm not an FP guy to begin with).

#6 El Bandito

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Posted 31 August 2018 - 05:45 PM

View PostKhalcruth, on 31 August 2018 - 11:42 AM, said:

So let's say there's two 8 man loyalist groups in the queue - how does it determine which one gets priority? The group that joined the queue first? The one with the highest average SSR? Some other method?


It might depend on the other side's SSR. MM will try to match the average skill level.

View PostKhalcruth, on 31 August 2018 - 11:42 AM, said:

And how is SSR determined for this, anyway? Is it only calculated by your faction play games? Or all games through all modes? Is it historical, or will it be reset at the launch of this feature? Do we get to know what our own SSR is? How about other people's, or the average SSR of any set of grouped up people?


I'm sure it will work like Solaris SSR, where wins are the most important metric. As to whether individual SSR is affected by FP only or QP factors into it, there is no detail ATM. I'm sure you can know your own SSR--can't wait to wave one more metric on people's faces. :D

View PostKhalcruth, on 31 August 2018 - 11:42 AM, said:

Under this system, are Ghost Drops even possible? At present, you at least get some cbills and a win towards tagging planets as compensation for the wait. It would be nice to keep that.


There are GDs in Solaris, so there could be GDs under the new FP system.

View PostKhalcruth, on 31 August 2018 - 11:42 AM, said:

Can I see what the queue looks like, either when I'm in it, or on the outside of it? It's one thing if I'm waiting, and I can see there are 11 opponents queued up (so the wait for one more person probably isn't an unreasonable thing to expect to be successful) versus seeing 1 opponent queued up (where the wait for 11 more people might seem more like a waste of time).


Too little detail ATM.

#7 LordNothing

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Posted 31 August 2018 - 05:59 PM

dont see how its ever going to work with the population we have. unless its events every day all day.

also i remember when they "found a way" to split the queues and merged it again a day later.

Edited by LordNothing, 31 August 2018 - 06:00 PM.


#8 El Bandito

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Posted 31 August 2018 - 06:55 PM

View PostLordNothing, on 31 August 2018 - 05:59 PM, said:

dont see how its ever going to work with the population we have. unless its events every day all day.


Let them try. Still better than right now, where there is zero MM for FP.

#9 Grus

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Posted 31 August 2018 - 07:19 PM

God i hope its atlest better than the MM we have for QP.

#10 S O L A I S

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Posted 01 September 2018 - 12:31 AM

I am really curious how they will determine this SSR. Some combination of KDR/WLR and average damage output? Avg. KMDD per game should figure into there as well.

That said I am really just curious since the population will mean that this potentially only better pugs get quicker drops, and good team not being stuck with new....wait a minute is that really what we want? Wouldn't it make sense to take a team with a high SSR and give em a new guy or two?

Maybe I am wrong and it will distribute talent evenly down the groups as it goes, but low numbers make me question how it will actually work in practice.

#11 Asym

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Posted 01 September 2018 - 03:58 AM

With a low population all you are going to see are 'us' and 'them' players..... The new and the vets. I can't see any MM ever created that can 'create' a balance in a process that has no player balance to begin with.... The 66% in the middle are gone and the teams already there are all of the old teams that drove everyone away? No MM in the world could convince 'retired' players back: we left because of the non-value added game play that simply wan't fun anymore........this MM can't fix that.

They threw a bone at what is left.....a plea to come back: "see we're trying..." Want to buy a mech pack? We have new mechs........?! FP will be better.......we're reducing team size.....we...........................no. We'll wait till MW5 thank you and if that isn't as advertised or up to the standards we expect......back to being retired and playing once a month..... Time heals all wounds they say.

#12 kapusta11

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Posted 01 September 2018 - 04:05 AM

Prepare for wait times to skyrocket. Why not just ban solo players and make chat rooms for each faction for players to organize?

#13 Will Randor

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Posted 01 September 2018 - 05:20 AM

This is overall great news but close attention needs to be paid to the low population drops (ie not during events) as that is where most of the damage is done - when new or lower skilled players meet incredibly strong groups and then spend the rest of the time saying FP is terrible. If the MM is faced with say an expert SSR 8 man and 16 solos (as others mention above) is a very good idea to give the 8 man the lowest SSR players.

As for SSR, if someone consistently gets 1000 damage when their team is horribly rolled over, or does 1 to 2k+ in a reasonably close game then they are a strong player (with some downward adjustments for LRM damage). Either way the SSR system must harshly rate (internally) the players for FP SSR to work - it cannot just be an XP bar.

When two teams that are roughly matched play in FP it is the best game mode by a wide margin, as it actually requires tactics and counters to enemy action over extended periods of time.

#14 x Deathstrike x

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Posted 01 September 2018 - 05:24 AM

90 days folks ... 90 days
Even though I would really appreciate something like a MM for FP.
Would probably bring back some players, which MWO desperately needs.

#15 El Bandito

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Posted 01 September 2018 - 05:55 AM

View Postkapusta11, on 01 September 2018 - 04:05 AM, said:

Prepare for wait times to skyrocket. Why not just ban solo players and make chat rooms for each faction for players to organize?


That's gonna reduce FP population even further. There is sizeable FP population who doesn't wanna group up for FP, and just wanna do their own thing.

#16 TWIAFU

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Posted 01 September 2018 - 06:11 AM

View PostEl Bandito, on 01 September 2018 - 05:55 AM, said:


That's gonna reduce FP population even further. There is sizeable FP population who doesn't wanna group up for FP, and just wanna do their own thing.


So long as I never have to play with or against them, this is a good step forward.

#17 El Bandito

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Posted 01 September 2018 - 06:16 AM

View PostTWIAFU, on 01 September 2018 - 06:11 AM, said:

So long as I never have to play with or against them, this is a good step forward.


That's something this MM system is gonna address, by prioritizing solos with good SSR in queue.

#18 Peter2k

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Posted 01 September 2018 - 06:41 AM

View Postkapusta11, on 01 September 2018 - 04:05 AM, said:

Prepare for wait times to skyrocket.


longer than now without an event going on?


I'm not sure there could be a FP match at all if you don't have fillers at least

#19 TheArisen

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Posted 01 September 2018 - 12:04 PM

Nice

#20 xe N on

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Posted 01 September 2018 - 12:42 PM

Clearly better then currently - however, anything is better then now.

Comments:
- There should be separate SSR for QP and for FP. Having a high PSR by QP means nothing in FP, since complete different maps and goals are played.
- Still solo players end off as filling material and will have longer wait times. While the new matchmaker will maybe balance groups, there is still no reason for solo players to actually prefer FP over QP.

Edited by xe N on, 01 September 2018 - 12:42 PM.






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