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Can We Have Balance Please?

Balance Loadout

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Poll: Balance needed? (88 member(s) have cast votes)

Do you agree we need more balance?

  1. Yes (22 votes [24.72%] - View)

    Percentage of vote: 24.72%

  2. No (67 votes [75.28%] - View)

    Percentage of vote: 75.28%

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#61 Roland09

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Posted 18 October 2018 - 09:49 AM

View PostDionnsai, on 12 October 2018 - 05:23 AM, said:


Was looking in settings, totally found it!


Are you sure the 'Balance' slider is not the one directly below that? That's the one which needs to go all the way to the right for bestest results.

#62 MW Waldorf Statler

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Posted 19 October 2018 - 12:53 AM

The balance Slide can balance Stupid narcistic Playstyles against Coordinated teamplayers ? thats a great Solutions ,or bring it AI assistance for bad players in it?XD

Edited by Old MW4 Ranger, 19 October 2018 - 12:54 AM.


#63 MischiefSC

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Posted 19 October 2018 - 06:20 AM

View PostC H E E K I E Z, on 08 October 2018 - 03:36 PM, said:

Honestly clan and IS are the most balanced it's been in a while, not because of tech, but because of skill, and the ability to abuse it.


Actually not a bad assessment. It's less about it being good balance and more about both sides being better on some maps than others.

#64 S O L A I S

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Posted 19 October 2018 - 09:03 AM

View PostAsym, on 06 September 2018 - 05:03 AM, said:

This topic is comical. The entire game's premise is that of the cold war: *post WW2 to the 1980's".... One side had all of the high tech and well educated warriors and the other side has a huge military foot print of study bit simple stuff....

Mass versus finesse. It's the backdrop to the MW Universe. Balance on in this case, a lack of balance is what "should have driven the entire story line..." You solve problems differently from either of the two perspectives... The challenges are more exciting because of those differences.

But, this is a game and most kids never studied the cold war and have zero inkling about the history of that struggle..... NATO vs. the "Eastern Bloc". The M1 versus the T-72.....as an example. Balance is for those whom always want an easy solution and complain that "all things need to be 'fair' for me to compete......"

No wonder MWO is failing.


What an incredibly short sighted and American thing to say.

You really think the USSR was full of dummies with low tech? The actual reality is far, far from this overly simplistic and outright incorrect summary of what the Cold War actually was.

#65 TWIAFU

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Posted 19 October 2018 - 09:29 AM

Want balance?

Make Clan and IS tech the exact same.

With one tech base has advantages over another you will never have balance.

#66 Windscape

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Posted 19 October 2018 - 10:15 AM

View PostTWIAFU, on 19 October 2018 - 09:29 AM, said:

Want balance?

Make Clan and IS tech the exact same.

With one tech base has advantages over another you will never have balance.


I hope that’s sarcasm beacuse such a thing would take away the games clan/IS novelty and make the game a lot more boring.

#67 TWIAFU

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Posted 19 October 2018 - 10:36 AM

View PostWindscape, on 19 October 2018 - 10:15 AM, said:

I hope that’s sarcasm beacuse such a thing would take away the games clan/IS novelty and make the game a lot more boring.


Not anymore.

Can't have "balance" with one side has superiority can you?

Tired of balance claims so long as one side maintains advantage. Let's see how truthful those that want balance really are.

I'll give you a hint, they are not. They want 'balance' so long as one side is better then the other.

So, screw it. Make them all the same.

And there is a difference between balance and differentiating the tech bases.

#68 Windscape

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Posted 21 October 2018 - 01:44 PM

View PostTWIAFU, on 19 October 2018 - 10:36 AM, said:


Not anymore.

Can't have "balance" with one side has superiority can you?

Tired of balance claims so long as one side maintains advantage. Let's see how truthful those that want balance really are.

I'll give you a hint, they are not. They want 'balance' so long as one side is better then the other.

So, screw it. Make them all the same.

And there is a difference between balance and differentiating the tech bases.


Would not be a good idea.

Kills a lot of play styles, and would make many mechs feel less unique and boring. Also makes having so many factions in this game even stupider.

Clans have always had lighter, longer ranged, less bulky equipment that does more dmg at a higher heat penalty and longer burn duration.
IS has heavier, bulkier weapons, shorter ranged weapons but they have less heat and shorter cooldowns and durations.

Clans have less armor to compensate for their generally superior ranged weaponry.
IS has more armor (and tonnage for FP), that allows them to close in with their shorter ranged, DPS weapons.

Some weapons are exceptions (clan guass, HGR, Heavy lasers)

The Guass allows for a high, near heat neutral alpha at good range, but is very easily critted and heavy. It balances out.
HGR is extremely heavy but has a near heat neutral pinpoint alpha that rivials clan alphas, but only assaults can carry the weight and have enough armor to protect 2 of em. They also explode.
Heavy lasers have reduced range and increased bulk, like IS weapons, but have even higher dmg, heat, and duration.

I think keeping that general balance keeps things fun, but this latest patch took the wrong path. They increased heatsink dissipation (a good thing). To nerf clan laservom, they reduced the dmg, making them more like IS lasers. Since PGI did not lower the heat cap enough, clan laservom got better and (imo) more boring as it became more like IS laservom, making the clan mechs less unique.


What needs to be done
Lower heat cap
IS Doubles need to be slightly more efficient
Clan lasers need their dmg back, but more heat instead of less dmg

Perhaps quirks that give certain IS energyboats a higher heat cap.
The ghost heat limiter quirk is good too, but an even lower heat cap and increased dissipation could make it to where we don’t need ghost heat at all.

Edited by Windscape, 21 October 2018 - 01:49 PM.


#69 Tarl Cabot

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Posted 21 October 2018 - 04:56 PM

1st step is to take away the "gorilla" in the room. XL engines need to be on the same playing field when the shielding has been damaged when 1st ST is destroyed instead of one mech continuing on and the other mech being destroyed. It does not FIX teh balance but allows for a more leveled playing field to work everything into it, allowing things to be put into better perspective.

#70 Grus

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Posted 21 November 2018 - 08:54 PM

View PostTarl Cabot, on 21 October 2018 - 04:56 PM, said:

1st step is to take away the "gorilla" in the room. XL engines need to be on the same playing field when the shielding has been damaged when 1st ST is destroyed instead of one mech continuing on and the other mech being destroyed. It does not FIX teh balance but allows for a more leveled playing field to work everything into it, allowing things to be put into better perspective.


I dissagree whole heartedly about the XL change. It needs to stay where its at. The decision about useing an XL or not is a trade off. If you dont want to die from a ST loss use a LFE.





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