Yeonne Greene, on 09 September 2018 - 09:15 AM, said:
I'm fixated on bad data? Okay.
Here's what you have Shown with this new comparison:
1.) That you have funny ideas on how to build a mid-range
Battlemaster 1G
2.) That a heavily-quirked 'Mech that still does not have similar range only just barely keeps pace with its Clan counterpart (MedLas with the quirks (20%), skills (15%), and TC1 (3.5%) are 374 meters....compared to the 460 meters the cERML have with just skills)
3.) That the Clan counterpart is still keeping pace despite being built suboptimally (
I fixed it for you)
4.) Used quirks to defend a baseline state
I asked people for builds that are popular to make a comparison. You are just nitpicking on a single case. There are tons of other examples out there to show that IS do not have comparable mid-range laser vomit
for mid-range poking. Look at HBK-IIC or HBR vs anything. BLR is the closest example IS has to a usable mid-range laser vomit. Holds its own against the top laser mechs and at the same time not a one-trick pony.
The graphs may have led you to believe that IS laser vomit might be on common grounds with clans.
They are not. Because the most dominant clan laser mechs have other advantages that compliments their range and damage despite running hotter. Advantages like mech profile, speed and hardpoint location.
Yeonne Greene, on 09 September 2018 - 09:15 AM, said:
Wat?
At the end of the day, the BLR-1G, with all of its quirks and all of the heat skills, can only fire 50 damage once every 6.08 seconds once it is heat capped, while the longer-ranged MAD-IIC can fire 63 once every 6.01 seconds under the same conditions.
That is broken.
The times you are looking for are between 5.3 to 5.5 for the BLR-1G and 6.3 to 6.5 for the MAD-IIC
Yeonne Greene, on 09 September 2018 - 09:15 AM, said:
The first 30 seconds only matter in a push, which is an edge-case. Otherwise it's the back-half of the graph that represents how lasers are played the majority of the time in any given match. They poke over and over, staying up near 100% heat as much as they can, holding coolshots in reserve for pushes and securing kills. That the BLR-1G, with its prodigious quirks and using MedLas instead of the more task-appropriate ER MedLas, is only just keeping pace with the MAD-IIC - while still possessing an 80+ meter range deficit and a 13-point alpha deficit - should alarm the crap out of you on the state of the game for every other 'Mech besides this one exceptional option.
A.) You are not going to get 50 damage out of the BLR-1G's or 3M's mix of LPL and ML by only using the good torso mounts, you have to also use that craptastic arm mount (and the same holds true for the WHM-6D, which everybody likes to conveniently forget, while the HBR has all of its lasers in high torso positions); the only way to get 50 from the torso with lasers is to mass LL, which requires losing the duration contest, or mass LPL, which requires an XL.
B.) Go do the damage-over-duration math for the MAD-IIC; actually, I'll save you the trouble. In 1 second, the MAD-IIC does 59.13 damage. In 0.9 seconds, it will do a little over 53. While, yes, the BLR will do all 55 in 0.765 seconds, it isn't agile enough for its shape or size to really spread the bulk of that incoming Clan damage, with those drawbacks compounding against your own human limitations. If you are firing when he fires at you, you are going to eat it. You are only going to spread it if you were spreading before the shot occurs. This has been true since forever and is at the heart of why mid-range IS laser vomit assaults are binned in favor of Clan flavors despite so many on-paper advantages that make it look like they might be comparable.
I would love to see a MAD-IIC poke "over and over" like you describe and fire all of its weapons without exposing fully... and I'd love to time that poke as well. Its still one of the best laser vomit mechs. But lets not pretend its low and distributed firepower and slow accel/decel suddenly disappears when it fits the narrative.
Removing one (er) med laser on the arm does not affect the BLR performance in the long run... letting you fire the high mounts constantly
However ,you are correct that IS mechs with no quirks can not compete in terms of laser build potency. Its not between MAD-IIC and BLR. Clans have many more laser vomit mechs with no answer from IS.
Yeonne Greene, on 09 September 2018 - 09:15 AM, said:
No you wouldn't. You will be out-DPS'd by cMPL at 380 meters, and above it you can't deliver your damage competitively with the MAD-IIC. You are too big, too slow, and too wide to evade the incoming 63 damage, and the small advantage in initial burst does not represent the way you need to be playing that 'Mech. You will also find that 'Mechs that you could kill in two exposures with the MAD-IIC require three with the BLR-1G.
Oh, now you are comparing it to an MPL boat?... a build that is made to brawl?
When you hear that a mech CAN brawl "if required" does not mean that its the best option for the task. It means that you can't catch it with its pants down the way you can do to a laser vomit MAD-IIC
Yeonne Greene, on 09 September 2018 - 09:15 AM, said:
You will smash some inferior teams with it and then you'll underperform against a peer team and your drop commander will tell you to stop wasting an Assault slot on an overweight Black Knight.
Both clan and IS have better
mid-range assault mechs than laser vomit MAD-IICs and BLRs. So I don't think my drop commander would be saying something like that.
I should also clarify that I personally liked it in PTS2.1. That was in my opinion the closest we have been to a meaningful change. higher dissipation with even higher cap in October will only make matters worse with already dominant UAC boats.
btw... when did the black knight get high mounted torso hardpoints?
Edited by Navid A1, 09 September 2018 - 09:23 PM.