Quicksilver Kalasa, on 17 September 2018 - 08:48 PM, said:
The very fact the skill tree gives percentage is exactly WHY the agility part of the tree isn't worth it. Low agility + percentage = still low agility unless you make the percentages insane, at which point high mobility makes can get massive gains compared to lower agility mechs if that were the case.
Sereglach, on 17 September 2018 - 09:18 PM, said:
You'd think they'd do the inverse to agility skills that they currently do to armor/structure nodes. Start at lower percentages for lights and move to larger percentages as you go up the weight classes. Of course, agility isn't the only skill tree that needs help, but some -like jumpjets- needs buffs to the core equipment as well as doing something to make the tree worthwhile.
It'd be nice if PGI would get around to addressing all of those issues . . . maybe someday.
Yes that is true.
They could also change (some) mobility numbers:
- to flat numbers
- to different numbers for each mech/variant
first one is probably better and the second one is probably too much work (for pgi).
The values for pitch/twist angle need to be checked to not be clipping, but at least speed values can be flat numbers.
This could also give speed tweak a twist.
If it would give you 7 kph instead of 7% the slower mechs would gain more than the already fast mechs.