Khobai, on 18 September 2018 - 01:09 AM, said:
you keep conveniently ignoring how absurd IS PPC quirks are
because if you acknowledge them your entire argument falls apart.
Wrong, it's because your arguments are short-sighted that keeps narrowing the use of CERPPC in the same use as ERPPC, when in reality CERPPC is supposed to be a stand in for roles all of the IS ppc series into one weapon. You keep droning on about that velocity, which sure makes ERPPC easier to land in longer ranges -- but the thing is that, they don't have to, 1500 velocity is perfectly fine in many cases, it's usable even at the long range of ERPPC. That 12.5 to 15 damage for a 6 ton is immensely powerful, and with the current state of Clan tech, no it is not good to give further buffs for the CERPPC.
As for the IS Quirks, that is more Mech balance than Weapon balance, because not every IS mechs have these quirks, not to mention that even if we gave them, the mechs would still be lagging in some way. Which mechs? The Awesome? The Vindicator? The Panther? Warhammer? CERPPC is fairly common and would work better, vs ERPPC on those, and often they either use HPPC. You know why? Because superior damage, and the quirks barely makes ERPPC worth it.
No, just no. It is you that is ignoring our arguments, because it is convenient for you.
Khobai, on 18 September 2018 - 01:09 AM, said:
Yes, for some mechs. Are you really just going to balance this based on the mechs that have quirks? Really?
The quirks IS have are literally the only stuff that's letting it be on par with Clan tech. Supposed that we give that 10% heat generation and 10% velocity, that's 2470 velocity, and 12.15 heat for 10 damage, which is effectively 0.823 damage/heat, again for scale the Clan ERPPC at 0.862 to 1.0344 damage/heat, for 6 tons.
And about that's the 2470 velocity, why is that any merit when you're doing piss poor damage and damage/heat? And 2740 velocity, is ******* overkill, it's only ever useful at a fringe long-range use, the CERPPC with better alpha and lower tonnage is far more useful at an even wider band of range, because it's supposed to be the SNPPC, HPPC, PPC, and ERPPC of Clan, simply relegating this into a question of which does range better is just stupid because it fails to adhere to the point of Clan ERPPC.
Okay, sure, lets apply that to PPC; 9.5 damage/heat is effectively 1.0526 damage/heat, which is even superior than the CERPPC, and that 30% PPC velocity is at 1560, and with that respect 3x IS PPC is superior than 2x CERPPC. But the take away from that is the 2x CERPPC that is 12 tons nearly matched a 3x IS PPC while the ERPPC alone, is sadly terrible.
Khobai, on 18 September 2018 - 01:09 AM, said:
Lol, no. Are you being funny?
All it has under it's belt is a longer range with overkill velocity that only gives you better ability to touch targets from afar and slightly superior CD after quirks, the 3x ERPPC buff hardly even amounts to something that would make ERPPC a viable choice if the heat-buff isn't applied yet, and that is another story.
The Clan ERPPC on the other hand, triumphs at everything else, especially damage and damage/heat. And again, before you go with "muh PPFLD", that 2.5 - 5 splash damage still stacks up. And in just four shots (or 2 volleys) on the CT, that's practically a pair of another PPC shot on the side-torsos.
So basically when your 4x PPC Awesome shot 4 PPCs, the Marauder IIC or Warhawk practically shot 6, and now factor in the completely worse damage/heat of the ERPPC that makes it less sustainable.
Is it sinking in yet?
Khobai, on 18 September 2018 - 01:09 AM, said:
congrats youve just made the HPPC useless.
Probably because HPPC does 0.9667 damage/heat, while the ERPPC does 0.86953 damage/heat which gives it (the HPPC) capable of better sustained DPS. Now factor in the fact that it uses less hardpoints, that you can add more DHS.
Are we even playing the same game?
Lol. Sure, okay 11.5 heat seems to be too far, what about 12.5? ERPPC still NEEDS lower heat.
Khobai, on 18 September 2018 - 01:09 AM, said:
I'm doing no such thing, but considering such problematic heat value for ERPPC, something has to give. 11.5 heat is also rather specific, but what is evident is that ERPPC needs a damn heat buff, it doesn't have to be at 11.5, but a heat buff certainly needs to happen because 3x ERPPC would not help it.
Khobai, on 18 September 2018 - 01:09 AM, said:
Again, it would still be inferior, the ERPPC would still have less sustained DPS than HPPC.
Khobai, on 18 September 2018 - 01:09 AM, said:
I care to have it balanced, the problem with you on the other hand is that you could only look at your perspective, at a narrow view of balance.
And why would it should be even equal to CERPPC? again, as I have told you, the Clan only has the CERPPC for it's energy-ppfld needs, so it's a stand-in for what is essentially C-PPC, C-HPPC, and C-SNPPC too, so it should be balanced by the needs of the Clan as a techbase first.
Not to mention that IS ERPPC, as have been demonstrated again and again, is completely inferior to the CERPPC especially against other PPCs of the same techbase. The IS-ERPPC is so pitiful, you might as well stand closer and shoot with standard PPC, and those are already less favorable compared to bringing HPPCs. If we allow 3x other PPCs, it still wouldn't solve the ERPPC's problem.
Your argument of 3x CERPPC should be because ERPPC = CERPPC falls apart because of these simple facts:
- C-ERPPC =/= IS-ERPPC
- C-ERPPC > IS-ERPPC
- C-ERPPC > most IS PPC series
- 2x C-ERPPC > 3x IS-ERPPC
- 2x C-ERPPC = 3x IS-PPC, 3x IS-SNPPC, 2x IS-HPPC.
- Clan Techbase > IS Techbase
This entire debacle isn't because "I don't care about balance", rather its you who is incapable of looking at balance at a broad perspective, end up with wrong conclusions, and too god damn thick to understand.
Here we are, giving you our points and you're just slapping it back on our face with "muh PPFLD" and ****, with "muh velocity" and ****, equating CERPPC with ERPPC when it's not supposed to be. You keep saying how IS-ERPPC is better than C-ERPPC, yet numbers say otherwise, and I'm the one ignoring your arguments? Don't make me laugh.
Mystere, on 18 September 2018 - 02:31 AM, said:
Because the changes to the CERPPC doesn't need 3x GH limit, we have pointed out a lot of things why. If you want your 3x CERPPC, nerf the damage and adjust the heat.
Mystere, on 18 September 2018 - 02:31 AM, said:
Mystere, on 08 September 2018 - 02:13 PM, said:
What's a 30-point alpha these days anyway? <shrugs>
2x CERPPC already does 30-point alpha.
*shrugs*
If you still don't get that, I can't help you.
Edited by The6thMessenger, 18 September 2018 - 04:41 AM.