- It is a 85 ton IS assault with jump jets, which is optimal for a mobile weapons platform.
- It has missile hardpoints in arms and side torsos for absolutely disgusting MRM and LRM boating
- It is from Macross, just like Marauder, Warhammer, Archer, Rifleman, Crusader etc.
- The base variant is abbreviated LGB-7Q, which is absolutely fabulous.
Crusader Now!
#101
Posted 05 September 2021 - 10:46 AM
#102
Posted 05 September 2021 - 11:05 AM
Gagis, on 05 September 2021 - 10:46 AM, said:
- It is a 85 ton IS assault with jump jets, which is optimal for a mobile weapons platform.
- It has missile hardpoints in arms and side torsos for absolutely disgusting MRM and LRM boating
- It is from Macross, just like Marauder, Warhammer, Archer, Rifleman, Crusader etc.
- The base variant is abbreviated LGB-7Q, which is absolutely fabulous.
There's also a variant with 6 Light AC/5's, which would give us (even more) of an excuse to add more tech to the game.
#103
Posted 05 September 2021 - 11:23 AM
1453 R, on 04 September 2021 - 07:37 PM, said:
We do not have any jump-capable 20t Mechs. The IS does not even have a 25t Mech with JJ. And as far as 20t IS Mechs with JJs in general are concerned, those two are your best options.
The Stinger also comes with useful hardpoints and would be rather potent in game.
#104
Posted 05 September 2021 - 11:55 AM
Gagis, on 05 September 2021 - 10:46 AM, said:
- It is a 85 ton IS assault with jump jets, which is optimal for a mobile weapons platform.
- It has missile hardpoints in arms and side torsos for absolutely disgusting MRM and LRM boating
- It is from Macross, just like Marauder, Warhammer, Archer, Rifleman, Crusader etc.
- The base variant is abbreviated LGB-7Q, which is absolutely fabulous.
That one is my next campaign
Edited by Novakaine, 05 September 2021 - 11:55 AM.
#105
Posted 05 September 2021 - 01:12 PM
Sure they gave us the Incubus, which 'looks' like a Wasp... but it aint no Wasp.
I've got some of my old Ral Partha lead figures sittin on my desk, can ya guess what they are? A Wasp and a Phoenix Hawk right there front and center. LAM and Mech versions.
Gimee the WASP NOW!
Imagine the terror. It'll be the Arctic Cheater all over again. Tiny 20 ton mech jumping all over the place. GIMEE!
#106
Posted 08 September 2021 - 10:02 PM
HauptmanT, on 05 September 2021 - 01:12 PM, said:
Nope, Crusader, Longbow, then Wasp/Stinger. Why? Personal preference. Only way I'd buy a Wasp/Stinger are jump jet quirks that will let them almost fly to simulate a Land Air Mech.
#107
Posted 09 September 2021 - 02:25 AM
Adeptus Odren, on 08 September 2021 - 10:02 PM, said:
Nope, Crusader, Longbow, then Wasp/Stinger. Why? Personal preference. Only way I'd buy a Wasp/Stinger are jump jet quirks that will let them almost fly to simulate a Land Air Mech.
I dont know if they need to be THAT jumpy. They were slow for 20 tonners, and jump distance was based on speed in TT. I dont expect Spider levels of jumpiness, but you know, your standard 6 jump jet fair. Like the Arctic Cheater pre size nerf. With new tech they could be pretty impressive, instead of the vanilla 1medL, 1 MG, and 1 srm2, that I sorta remember being on the original Wasp. They would definatly need some liberties to be taken on hard points, but not Flea level, since you know, jump jets.
Crusader I do remember being missile heavy, which we kinda dont need, to be brutally honest. Which is why the Longbow isnt a huge deal to me. Crusader is a cool looking nostalgic mech, which I'd love to see in game, but I just dont see them being wonderful with all the missile hardpoints... especially since we dont get leg hard points these days. There's only so many things you can do with a bunch of missile hard points. You only need one due to MRMs being a thing.
#108
Posted 09 September 2021 - 04:12 AM
HauptmanT, on 09 September 2021 - 02:25 AM, said:
[snip]
.. only so many things you can do with a bunch of missile hard points. You only need one due to MRMs being a thing.
several mrm80-120+ mechs beg to differ here
then there's srm-brawling, which needs like a minimum of 3-4 hardpoints
and don't forget about the ..special.. crowd who'll slap several LRM5a on it.
in short: more missile hardpoints = more fun.
so: crusader. now!
Edited by Teenage Mutant Ninja Urbie, 09 September 2021 - 04:12 AM.
#109
Posted 09 September 2021 - 05:32 AM
I certainly have my pet jank, (I want a turkina assuming it has major UPs, and for gas guzzler's sake, I wouldn't mind the kingfisher either ).
If y'all want the crusader, lets go get y'all a crusader.
#111
Posted 09 September 2021 - 03:02 PM
pbiggz, on 09 September 2021 - 05:32 AM, said:
A pretty good justification is the extreme resource limitation that we're dealing with. We'll be lucky if we get even one single new chassis in this game. Since we probably have only one shot, that shot needs to count.
If we still got a mech each month like the olden days then I could entertain the argument of adding more jank, since we'd only have a short wait until the next non-jank came along. But since we don't have that liberty, the non-jank needs to be prioritized.
#112
Posted 09 September 2021 - 07:22 PM
#113
Posted 09 September 2021 - 07:33 PM
#115
Posted 10 September 2021 - 05:08 AM
Edited by 1453 R, 10 September 2021 - 05:10 AM.
#116
Posted 10 September 2021 - 06:25 AM
Yes, I do want to collect this thing, and with the right quirks plus ports to MW5 lots of other people will too. That’s sales, and that gets PGI’s attention. And I will play a Crusader and do well with it.
And I might even taunt you with 1000 damage screenshots should this turkey ever come to pass. Gobble gobble mech dad.
#117
Posted 10 September 2021 - 06:39 AM
We're in a relatively unique position of knowing that whatever we can get, if we can get anything, will be absolutely the last new chassis we ever get. Like Fup said, we have to make it count. For some folks, that means Completing The Collection and getting the Crusader. That counts as 'Counting' for them, and we can;t ignore that. But just the same, the Crusader fans can't ignore that the Crusader brings absolutely nothing to MWO except for nostalgia. We're gonna have to figure out if nostalgia is the only thing we want out of the very last 'Mech we'll ever get.
#118
Posted 10 September 2021 - 06:51 AM
Regarding the already build in game mechanics we have several mechs in each weight and tech class that fulfill any role, specialisation or what ever you could come up with.
So literaly the only reason you would buy a new mech is for the looks.
#119
Posted 10 September 2021 - 07:24 AM
Folks could want a nigh-unkillable STD-engine assault OmniMech with much better weapon hardpoints and geo than the Executioner. To say nothing of BattleMech designs, such as a certain, highly iconic hundred-ton Clan BattleMech known for already being available in MechDB, or the sheer, overwhelming autocannon nonsense of another iconic hundred-ton Clan BattleMech.
There's plenty of stuff that would bring new and fun capabilities to MWO. "65-ton missile-centric Succession Wars Sphere heavy" does not, unfortunately, bring anything new to the table.
#120
Posted 10 September 2021 - 07:52 AM
1453 R, on 10 September 2021 - 07:24 AM, said:
I am. Though admittedly, I didn't find the Phantom to be at all compelling for MWO when it came up in discussion.
Also, do you guys have any idea how long the fan in me has been wanting to make a Crusader/Wasp/Stinger/Valkyrie pack?
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