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Patch Notes - 1.4.181.0 - 18-Sep-2018


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#81 donkey crevice

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Posted 18 September 2018 - 11:15 AM

Is any one else getting disconnected a lot after the patch? or is it something on my end?

#82 Aramuside

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Posted 18 September 2018 - 11:20 AM

View PostTWLT S, on 18 September 2018 - 11:04 AM, said:

Did want to write something, b/c you dont care anyways. And I lost hope that you will deliver something meaningfull.

However I found something positive: The dragons Arms really look nicer now. Have to give you that.

But apart from that I surely will play less until you fix Clan Alphas, LURMS, OP Lights and provide instead at least some tweaks for the gamemodes and the ingame communication.


That post is fairly meaningless unless you're more specific.

#83 BumbaCLot

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Posted 18 September 2018 - 12:21 PM

View PostTWLT S, on 18 September 2018 - 11:04 AM, said:

Did want to write something, b/c you dont care anyways. And I lost hope that you will deliver something meaningfull.

However I found something positive: The dragons Arms really look nicer now. Have to give you that.

But apart from that I surely will play less until you fix Clan Alphas, LURMS, OP Lights and provide instead at least some tweaks for the gamemodes and the ingame communication.


Did you read the same patch notes I did?

#84 BumbaCLot

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Posted 18 September 2018 - 12:25 PM

View PostBlack Ivan, on 17 September 2018 - 10:51 PM, said:

Not impressed with the patch. Bushwacker still is overquirked and most problems at the moment aren't addressed either. No needed down tuning of the PIR as well

The PIR-2 is actually much stronger now.

#85 BARRY SHlTPEAS

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Posted 18 September 2018 - 12:42 PM

Has anyone worked out what the value changes to the mobility attributes?

Moderate is a subjective term and thus means bugger all to me.

#86 FallGuy0815

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Posted 18 September 2018 - 01:00 PM

View PostVerticorda, on 18 September 2018 - 12:42 PM, said:

Has anyone worked out what the value changes to the mobility attributes?

Moderate is a subjective term and thus means bugger all to me.


This PDF was added to the announcement, check it out:
https://static.mwome...PatchQuirks.pdf

Also: I can still vote for escort gamemode, anyone know what is up with that one? Should have been removed according to the patch notes

#87 ShooteyMcShooterson

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Posted 18 September 2018 - 01:27 PM

Patch was just 200mb using the portal? Took seconds to download and just a few minutes to patch.

Two thumbs up.

#88 Zyrocenus

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Posted 18 September 2018 - 01:31 PM

Weird glitch after patching:

My son has the vulcan Standard pack and hero addon.... all was fine until the patch applied. Now no matter what what he does the mechs all say "Invalid Loadout" With no clarification. The loadouts havent changed since yesterday and now suddenly all are invalid

ANy suggestions? Anyone else get this?

Sry if its been mentioned.... at home from work for lunch and dont have alot of time

Thanks

Zyro and JacobDiglet

#89 Ninjah

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Posted 18 September 2018 - 01:44 PM

Try saving the mech with armor down to 50% on all components and setting it up again.

#90 tee5

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Posted 18 September 2018 - 01:53 PM

I close a chat window, and want to click into the next chat window.
Whole game crashes.

Anyone else with such problems?

#91 Sedmeister

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Posted 18 September 2018 - 02:13 PM

Is it just me or does anyone else see the fellow in the Hazardous decal look like he's flipping the bird?

#92 Defensores 6

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Posted 18 September 2018 - 02:47 PM

Where is my PIR-CI?! I'm not going to rage, but I would like a full refund for my Cipher. Not only is it missing after the patch, but you guys reduced it's capability. I paid real money for that mech and you just stole it. When are you going to decrease the abilities of the IS OP Mechs running around, Pirate's Bane, Flea, and Panther?

#93 BumbaCLot

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Posted 18 September 2018 - 02:50 PM

View PostZyrocenus, on 18 September 2018 - 01:31 PM, said:

Weird glitch after patching:

My son has the vulcan Standard pack and hero addon.... all was fine until the patch applied. Now no matter what what he does the mechs all say "Invalid Loadout" With no clarification. The loadouts havent changed since yesterday and now suddenly all are invalid

ANy suggestions? Anyone else get this?

Sry if its been mentioned.... at home from work for lunch and dont have alot of time

Thanks

Zyro and JacobDiglet

You can also remove all consumables too.
If you reskill sometimes you end up with 4 consumables but only skills for 3 etc..

#94 Y E O N N E

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Posted 18 September 2018 - 02:52 PM

View PostDefensores 6, on 18 September 2018 - 02:47 PM, said:

Where is my PIR-CI?! I'm not going to rage, but I would like a full refund for my Cipher. Not only is it missing after the patch, but you guys reduced it's capability. I paid real money for that mech and you just stole it.


They are aware of the problem and working on it.

Quote

When are you going to decrease the abilities of the IS OP Mechs running around, Pirate's Bane, Flea, and Panther?


You have got to be joking...

#95 PobbestGob

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Posted 18 September 2018 - 03:23 PM

View PostDefensores 6, on 18 September 2018 - 02:47 PM, said:

Where is my PIR-CI?! I'm not going to rage, but I would like a full refund for my Cipher. Not only is it missing after the patch, but you guys reduced it's capability. I paid real money for that mech and you just stole it.

There's a small typo in the xml file for the cipher so the game won't load it properly. I pinged chris about it during the ngng stream so the fix should be coming shortly.

Edited by Kill2Blit, 18 September 2018 - 03:30 PM.


#96 Zyrocenus

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Posted 18 September 2018 - 03:45 PM

View PostNinjah, on 18 September 2018 - 01:44 PM, said:

Try saving the mech with armor down to 50% on all components and setting it up again.

View PostBumbaCLot, on 18 September 2018 - 02:50 PM, said:

You can also remove all consumables too.
If you reskill sometimes you end up with 4 consumables but only skills for 3 etc..


Tried saving the config....stripping and loading.... no deal
Manually removed EVERYTHING -armour consumables etc- and reloaded config.... no deal
Repeated as above but then manually added individual items.... no deal

No matter what I do all my sons owned Vulcans all say "Invalid Config" and offer no reason as too why. Always in the past theres "not enuf heatsinks" "No valid offensive weapon" etc.... this is just says invalid and wont go away.

Sounds like We're not the 1st with some interesting hiccups

Zyro \ Jacob

#97 PobbestGob

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Posted 18 September 2018 - 04:01 PM

View PostZyrocenus, on 18 September 2018 - 03:45 PM, said:


Tried saving the config....stripping and loading.... no deal
Manually removed EVERYTHING -armour consumables etc- and reloaded config.... no deal
Repeated as above but then manually added individual items.... no deal

No matter what I do all my sons owned Vulcans all say "Invalid Config" and offer no reason as too why. Always in the past theres "not enuf heatsinks" "No valid offensive weapon" etc.... this is just says invalid and wont go away.

Sounds like We're not the 1st with some interesting hiccups

Zyro \ Jacob


Some of the Vulcan variants used to be able to fit two more points of armor in the left torso than the right. This patch seems to have changed that to make them equal. If you haven't had luck reducing the armor I can only think of importing a clean link. Here's a stock VT-5M:

AH;82:D0|^b|OG|OGp@0|b?|OG|OGq@0|c?|KO|OG|OGr<0|i^|0@s<0|i^|_?tD0uD0v@0w<08080

If that link fixes it, you can do the same for the remaining Vulcans and import them in using this:
https://mech.nav-alp...#279efd27_VT-5M

#98 Holy Jackson

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Posted 18 September 2018 - 05:30 PM

View PostBumbaCLot, on 18 September 2018 - 12:25 PM, said:

The PIR-2 is actually much stronger now.


...shhhhhhhhh

#99 -Spectre

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Posted 18 September 2018 - 06:45 PM

Two bugs regarding the micro laser changes. First, there appears to be no description for ghost heat group 14, as its ghost heat warning is this:
Posted Image
Second, the micro lasers appear to have retained their original penalties, once you exceed the new ghost heat threshold. If I fire 11 micro pulse lasers, I still get the same penalty (8.78 heat) that I got before for shooting 11 micro pulse lasers, even though I can now fire 10 without it, so that exceeding the threshold by 1 causes nearly 9 extra heat--equivalent to shooting 7.3 more micro pulse lasers. Exceeding it by 2 causes 15.53 additional heat--more than the base heat caused by shooting that many micro pulse lasers. Please fix this. I will also be submitting a bug report.

#100 John Bronco

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Posted 18 September 2018 - 07:17 PM

Seems to be an epidemic of Atlas's running in and dying now. The good old days of 2013 are not coming back anytime soon.





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