Patch Notes - 1.4.181.0 - 18-Sep-2018
#81
Posted 18 September 2018 - 11:15 AM
#82
Posted 18 September 2018 - 11:20 AM
TWLT S, on 18 September 2018 - 11:04 AM, said:
However I found something positive: The dragons Arms really look nicer now. Have to give you that.
But apart from that I surely will play less until you fix Clan Alphas, LURMS, OP Lights and provide instead at least some tweaks for the gamemodes and the ingame communication.
That post is fairly meaningless unless you're more specific.
#83
Posted 18 September 2018 - 12:21 PM
TWLT S, on 18 September 2018 - 11:04 AM, said:
However I found something positive: The dragons Arms really look nicer now. Have to give you that.
But apart from that I surely will play less until you fix Clan Alphas, LURMS, OP Lights and provide instead at least some tweaks for the gamemodes and the ingame communication.
Did you read the same patch notes I did?
#85
Posted 18 September 2018 - 12:42 PM
Moderate is a subjective term and thus means bugger all to me.
#86
Posted 18 September 2018 - 01:00 PM
Verticorda, on 18 September 2018 - 12:42 PM, said:
Moderate is a subjective term and thus means bugger all to me.
This PDF was added to the announcement, check it out:
https://static.mwome...PatchQuirks.pdf
Also: I can still vote for escort gamemode, anyone know what is up with that one? Should have been removed according to the patch notes
#87
Posted 18 September 2018 - 01:27 PM
Two thumbs up.
#88
Posted 18 September 2018 - 01:31 PM
My son has the vulcan Standard pack and hero addon.... all was fine until the patch applied. Now no matter what what he does the mechs all say "Invalid Loadout" With no clarification. The loadouts havent changed since yesterday and now suddenly all are invalid
ANy suggestions? Anyone else get this?
Sry if its been mentioned.... at home from work for lunch and dont have alot of time
Thanks
Zyro and JacobDiglet
#89
Posted 18 September 2018 - 01:44 PM
#90
Posted 18 September 2018 - 01:53 PM
Whole game crashes.
Anyone else with such problems?
#91
Posted 18 September 2018 - 02:13 PM
#92
Posted 18 September 2018 - 02:47 PM
#93
Posted 18 September 2018 - 02:50 PM
Zyrocenus, on 18 September 2018 - 01:31 PM, said:
My son has the vulcan Standard pack and hero addon.... all was fine until the patch applied. Now no matter what what he does the mechs all say "Invalid Loadout" With no clarification. The loadouts havent changed since yesterday and now suddenly all are invalid
ANy suggestions? Anyone else get this?
Sry if its been mentioned.... at home from work for lunch and dont have alot of time
Thanks
Zyro and JacobDiglet
You can also remove all consumables too.
If you reskill sometimes you end up with 4 consumables but only skills for 3 etc..
#94
Posted 18 September 2018 - 02:52 PM
Defensores 6, on 18 September 2018 - 02:47 PM, said:
They are aware of the problem and working on it.
Quote
You have got to be joking...
#95
Posted 18 September 2018 - 03:23 PM
Defensores 6, on 18 September 2018 - 02:47 PM, said:
There's a small typo in the xml file for the cipher so the game won't load it properly. I pinged chris about it during the ngng stream so the fix should be coming shortly.
Edited by Kill2Blit, 18 September 2018 - 03:30 PM.
#96
Posted 18 September 2018 - 03:45 PM
Ninjah, on 18 September 2018 - 01:44 PM, said:
BumbaCLot, on 18 September 2018 - 02:50 PM, said:
If you reskill sometimes you end up with 4 consumables but only skills for 3 etc..
Tried saving the config....stripping and loading.... no deal
Manually removed EVERYTHING -armour consumables etc- and reloaded config.... no deal
Repeated as above but then manually added individual items.... no deal
No matter what I do all my sons owned Vulcans all say "Invalid Config" and offer no reason as too why. Always in the past theres "not enuf heatsinks" "No valid offensive weapon" etc.... this is just says invalid and wont go away.
Sounds like We're not the 1st with some interesting hiccups
Zyro \ Jacob
#97
Posted 18 September 2018 - 04:01 PM
Zyrocenus, on 18 September 2018 - 03:45 PM, said:
Tried saving the config....stripping and loading.... no deal
Manually removed EVERYTHING -armour consumables etc- and reloaded config.... no deal
Repeated as above but then manually added individual items.... no deal
No matter what I do all my sons owned Vulcans all say "Invalid Config" and offer no reason as too why. Always in the past theres "not enuf heatsinks" "No valid offensive weapon" etc.... this is just says invalid and wont go away.
Sounds like We're not the 1st with some interesting hiccups
Zyro \ Jacob
Some of the Vulcan variants used to be able to fit two more points of armor in the left torso than the right. This patch seems to have changed that to make them equal. If you haven't had luck reducing the armor I can only think of importing a clean link. Here's a stock VT-5M:
AH;82:D0|^b|OG|OGp@0|b?|OG|OGq@0|c?|KO|OG|OGr<0|i^|0@s<0|i^|_?tD0uD0v@0w<08080
If that link fixes it, you can do the same for the remaining Vulcans and import them in using this:
https://mech.nav-alp...#279efd27_VT-5M
#99
Posted 18 September 2018 - 06:45 PM
Second, the micro lasers appear to have retained their original penalties, once you exceed the new ghost heat threshold. If I fire 11 micro pulse lasers, I still get the same penalty (8.78 heat) that I got before for shooting 11 micro pulse lasers, even though I can now fire 10 without it, so that exceeding the threshold by 1 causes nearly 9 extra heat--equivalent to shooting 7.3 more micro pulse lasers. Exceeding it by 2 causes 15.53 additional heat--more than the base heat caused by shooting that many micro pulse lasers. Please fix this. I will also be submitting a bug report.
#100
Posted 18 September 2018 - 07:17 PM
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