BumbaCLot, on 20 September 2018 - 06:33 AM, said:
I don't particularly like huge deathballs as they obviously lead to easy arty, but when doing siege attack it's pretty easy to group up and move in (even at two gates) and advantageous even when moving into a firing line to move together rather than everyone trickling in.I'm still trying to figure out all this stuff as I've only been playing 2 months and just try to do what my drop callers tell me to (and I get more wins with a drop caller than without) and the hand holding is appreciated while I come out of my training wheels. I've seen top FP groups and played with some where I am definitely the odd man out where battle comms are only targets damaged. Something to work towards for sure!
Yea, that's where I got the 87 I have probably, from grouping up on the way to the enemy. Often we'll have very different movement rates though, like one guy will bring a warhammer or something, and I'll be in an Annihilator, so we won't get the lance in formation because we don't wait for people to catch up, just get into position and trade with the enemy, and if you're being out-traded either fade back or wait for reinforcement.
Siege attack it's easy to get into the deathball, but generally you only have to do that for the first push through the gate. My group played an organized group (well, 8 of us + 4 pugs vs like 8 of them + like 4 pugs) on Boreal yesterday, and we were on attack. Wave 1, we just stood outside both gates for a bit and softened them up with ER Laser fire in a large firing line, when their heads were down we blew the gates and went in through both sides, and slowly pushed on them with a very wide (like across 3 grid squares) firing line, slowly advancing and hitting them with ER Lasers. Took almost 14 minutes for that first wave.... but our next waves were faster (with the same tactic) and we eventually killed them all. Just takes time and patience.
On maps like Vitric it's a bit harder because there are more choke points, but you can still spread out and try to trade from multiple positions instead of forming a single death ball. Forming a wide firing line and trading, while slowly pushing into the enemy base, is a lot of fun IMO and the best way to slowly pick apart an enemy.
That's not to say deathballing is a bad tactic... ISMO and KCOM and other units like them that run 4 waves of brawl heavies can be very difficult to deal with.
My group also doesn't really drop call though, we all just kinda default to this playstyle and it seems to work pretty well. Unless someone calls LRMs though, in which case we all just bring LRMs and hope to god we have a NARC light on our team otherwise we're gonna be useless.
Edited by Eisenhorne, 20 September 2018 - 06:45 AM.