Why no override engage menu toggle? Dying to forgetting to press that button is the lamest thing since lameness itself. I can turn off my own mech thanks, if the option is accidentally losing control of my mech and probably dying from the resulting damage, or taking some heat damage and choosing whether to shutdown etc, I choose the latter, stop making me remember to make it at the start of every battle.
![:P](https://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
Why no team damage indicator differential? (or auto "sorry" after teamhits) Waiting for a teammate to say sorry versus, instant verification that it is team damage you are taking (via a blue indicator or whatever), which does happen particularly in a game, and should have such in game indications/differentiation. You want to encourage communication and discourage trolling and not the other way around right?
Why no 8v8 QP options? I can understand the fear of scaling back the 12v12 games entirely, but surely QP could benefit from some 8v8 gameplay/maps/modes/options.
So yeah there's a couple that come to mind often enough, I count 8v8 QP as an easy option because many current maps/modes could easily have 8v8 versions/placements, but I might be under appreciating the workload? Who knows, what are your "why no"s and/or explanation for why there is no "x", not including "PGI sucks" because, well... Lets try to be creative at least
![;)](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)