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#41 Shifty McSwift

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Posted 21 September 2018 - 12:49 PM

View PostDaggett, on 21 September 2018 - 07:32 AM, said:

It's possible to train such things though it takes some time.

For me it really helped to form a habit to stay calm even when receiving heavy fire and take my time to look for weakpoints like cored torsos or legs.

For the first days/weeks try using weapons with long cooldown that don't require much facetime like IS-AC20 or PPCs. This way you can use the cooldown time to remember yourself to keep calm, twist your torso to mitigate damage and of cause review your target's status.

Once you made a habit out of those things you can apply them when using high-facetime weapons too.


View PostDread Render, on 21 September 2018 - 12:44 PM, said:


okay... I will try it.


The little cockpit items actually help a bit there too honestly, I try to keep items up that draw my eye to certain areas naturally and/or remind me which side to shield for a mech etc.

I also often forget to press R or just don't bother in certain instances, but I am trying to get better at just the general reminder to constantly flick those things (target spotted when it becomes available in particular), at every possible opportunity, but I also play a very visual and movement oriented game based on my experience with gaming, so at times I feel justified not even caring about it when I can gauge from memory where people are/where they will potentially be, what damage I personally have inflicted to them and seen in passing glances and Rs, (not that I am fantastic at that, I just prioritise concentrating on those aspects first) and at the end of the day if I see an enemy body appear my immediate reaction is going to stay "shoot that centre mass" (or head for some of the bigger headed mechs), then get data on my cooldowns and while aligning for a fight or flight.

Sorry to butt in just adding my anecdotal experience there.

Edited by Shifty McSwift, 21 September 2018 - 01:04 PM.


#42 DodgerH2O

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Posted 21 September 2018 - 12:56 PM

View PostDer Geisterbaer, on 21 September 2018 - 09:39 AM, said:

So yeah, I'm gonna press that 'R' button when it actually serves a purpose for me ... most likely after my second strafe into that enemy group ... when I can no longer stay in the back of enemy mechs. By then giving away my presence with audible pings in their cockpits is usually no longer a real worry.


Waitwaitwait what? Do you seriously get a ping when someone Targets you? I thought they realized how stupid that was when they first implemented the "Warning: Targeted" or whatever. That changes quite a few things if it's true. Can someone else confirm this? (Nothing personal, just prefer multiple confirmations because for some reason PGI doesn't actually have many of these mechanics documented.)

#43 TWIAFU

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Posted 21 September 2018 - 01:04 PM

View PostDodgerH2O, on 21 September 2018 - 12:56 PM, said:


Waitwaitwait what? Do you seriously get a ping when someone Targets you? I thought they realized how stupid that was when they first implemented the "Warning: Targeted" or whatever. That changes quite a few things if it's true. Can someone else confirm this? (Nothing personal, just prefer multiple confirmations because for some reason PGI doesn't actually have many of these mechanics documented.)


Yes.

#44 Shifty McSwift

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Posted 21 September 2018 - 01:15 PM

View PostTWIAFU, on 21 September 2018 - 01:04 PM, said:


Yes.


I will second that confirmation if it helps, and it's another reason why at times it makes sense to actively avoid getting a targeting confirmation on an enemy (you target an enemy if you stare right at them too long too), at those really sneaky times that is. Posted Image

Edited by Shifty McSwift, 21 September 2018 - 01:18 PM.


#45 Brizna

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Posted 21 September 2018 - 01:18 PM

I am so$$y but my $ key is not wo$king.

#46 Eisenhorne

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Posted 21 September 2018 - 01:27 PM

View PostMischiefSC, on 21 September 2018 - 12:48 PM, said:


I get the frustration. I like to think my rage vs the 99% of LRM players in QP has been made clear in the last, I dunno, 1,000 threads I've vented it in.

However there's 10 other people on your team. Some of them good, some bad, some learning, some not. The terribad will forever be terribad until the day he dies. Even spending your rage on them in more of an investment than they deserve.

Quit trying to metagame the population. Bads gonna bad. Some bads become goods, eventually. Provide your team every opportunity and you skew the odds in favor of bads learning to be good. Punishing your whole team because that one guy on your team deserves to burn isn't helping anyone in the end.


If it was only one terribad per game... I'd learn to live with it. It seems like every QP game I tried to play lately, there are 4-5 absolutely awful players on my team. The tier system is FUBAR to the point where QP is unplayable unless you like banging your head against a wall.

I've just given up on it (QP) entirely. I will log on, see if anyone I know is doing FP (usually I can find someone), and if not, I'll just watch netflix or play something else until enough people are on for FP. If PGI gives an event, I'll grit my teeth and deal with it, but I won't have fun doing it. This last event was torture.

#47 Kubernetes

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Posted 21 September 2018 - 01:31 PM

View PostTWIAFU, on 21 September 2018 - 01:04 PM, said:


Yes.


If they have radar derp.

#48 Jables McBarty

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Posted 21 September 2018 - 01:43 PM

View PostDodgerH2O, on 21 September 2018 - 12:56 PM, said:


Waitwaitwait what? Do you seriously get a ping when someone Targets you? I thought they realized how stupid that was when they first implemented the "Warning: Targeted" or whatever. That changes quite a few things if it's true. Can someone else confirm this? (Nothing personal, just prefer multiple confirmations because for some reason PGI doesn't actually have many of these mechanics documented.)

View PostTWIAFU, on 21 September 2018 - 01:04 PM, said:


Yes.

View PostShifty McSwift, on 21 September 2018 - 01:15 PM, said:


I will second that confirmation if it helps, and it's another reason why at times it makes sense to actively avoid getting a targeting confirmation on an enemy (you target an enemy if you stare right at them too long too), at those really sneaky times that is. Posted Image

View PostKubernetes, on 21 September 2018 - 01:31 PM, said:

If they have radar derp.


This was my understanding as well--at least pre-skill tree...

#49 Eisenhorne

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Posted 21 September 2018 - 01:44 PM

View PostDodgerH2O, on 21 September 2018 - 12:56 PM, said:


Waitwaitwait what? Do you seriously get a ping when someone Targets you? I thought they realized how stupid that was when they first implemented the "Warning: Targeted" or whatever. That changes quite a few things if it's true. Can someone else confirm this? (Nothing personal, just prefer multiple confirmations because for some reason PGI doesn't actually have many of these mechanics documented.)


Absolutely true, listen for it, you'll hear a tone when you're targeted.

#50 SFC174

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Posted 21 September 2018 - 02:45 PM

View PostEisenhorne, on 21 September 2018 - 01:44 PM, said:


Absolutely true, listen for it, you'll hear a tone when you're targeted.


I thought you only got the tone when you broke target lock (i.e. radar derp in effect).

#51 Bulletsponge0

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Posted 21 September 2018 - 03:14 PM

View PostEisenhorne, on 21 September 2018 - 01:27 PM, said:


If it was only one terribad per game... I'd learn to live with it. It seems like every QP game I tried to play lately, there are 4-5 absolutely awful players on my team. The tier system is FUBAR to the point where QP is unplayable unless you like banging your head against a wall.

I've just given up on it (QP) entirely. I will log on, see if anyone I know is doing FP (usually I can find someone), and if not, I'll just watch netflix or play something else until enough people are on for FP. If PGI gives an event, I'll grit my teeth and deal with it, but I won't have fun doing it. This last event was torture.

and PGI doesn't care. 2 reasons for this that I can think of. 1. They only care about separating new players from experienced players and 2, they lack the ability to make a ranking system that actually rates players by their skill level

#52 TWIAFU

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Posted 21 September 2018 - 03:20 PM

View PostEisenhorne, on 21 September 2018 - 01:44 PM, said:


Absolutely true, listen for it, you'll hear a tone when you're targeted.


And a flash in cockpit.

#53 InspectorG

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Posted 21 September 2018 - 03:36 PM

View PostMischiefSC, on 20 September 2018 - 04:05 PM, said:



Hit 'R'. It's the easiest thing you can do to get good.


Sigh...

I think players need to bother to look at the Radar/MinMap first to make R worthwhile.

#54 Bulletsponge0

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Posted 21 September 2018 - 03:40 PM

View PostInspectorG, on 21 September 2018 - 03:36 PM, said:


Sigh...

I think players need to bother to look at the Radar/MinMap first to make R worthwhile.

True... but if the info isn't on the minimap, then nobody can benefit

(oh and big win last night for Cleveland... did you get some of the free beer?)

#55 FupDup

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Posted 21 September 2018 - 03:40 PM

View PostInspectorG, on 21 September 2018 - 03:36 PM, said:

Sigh...

I think players need to bother to look at the Radar/MinMap first to make R worthwhile.

Red doritos locked by the blue team are lit up right in your normal view, no minimap required.

#56 DodgerH2O

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Posted 21 September 2018 - 03:50 PM

View PostFupDup, on 21 September 2018 - 03:40 PM, said:

Red doritos locked by the blue team are lit up right in your normal view, no minimap required.


And THIS is the main reason I support pressing R. Realtime HUD displays of enemy location. There are plenty of other reasons but essentially every time you have an enemy locked you are 1/12th or so of a UAV. Doesn't sound like much but it's completely free. The biggest risk is that someone will killsteal your target. If you're worried then lock someone other than the one you're trying to kill, shared information will still help your team for basically no effort on your part.

#57 InspectorG

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Posted 21 September 2018 - 04:19 PM

View PostBulletsponge0, on 21 September 2018 - 03:40 PM, said:

True... but if the info isn't on the minimap, then nobody can benefit

(oh and big win last night for Cleveland... did you get some of the free beer?)


No, i was at work. Tripped into the new GM position, had 'responsibilities'(back and forth emails to get passwords, etc).

Glad they won, now all the "can Taylor, start Baker" tripe can fill the air. Meh.

(im more of a boxing fan anyway)

#58 Mystere

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Posted 21 September 2018 - 05:16 PM

View PostBulletsponge0, on 21 September 2018 - 03:14 PM, said:

They only care about separating new players from experienced players


That was the only purpose of the PSR system. People adding more meaning to it than what was intended is not PGI's fault -- except for the name, of course.

View PostTWIAFU, on 21 September 2018 - 03:20 PM, said:

And a flash in cockpit.


You'd think something that important should be seen loudly and clearly. But the mere fact that many don't even know about it speaks volumes.

View PostBulletsponge0, on 21 September 2018 - 03:40 PM, said:

(oh and big win last night for Cleveland... did you get some of the free beer?)


LOL!

#59 S O L A I S

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Posted 21 September 2018 - 07:34 PM

I can't not hit it.

Muscle memory and ingrained habit the second a dorito pops up I hit r.

TBH I actually started a thread about having the ability to disable targeting mostly for some extremely rare situations in CW I might want that. That idea is probably more harmful or potentially so than useful which is great when you come to the realization your idea is stupid in public.

#60 Yulri

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Posted 21 September 2018 - 10:29 PM

Anyone who thinks pressing R does nothing but achieve locks for LRMs needs to revisit the mechwarrior academy. Doing this also shows which areas of your target have more damage. If a MAD-3M with 3x RAC2s has no armor left on RT but still has armor on the CT, why would you not focus the RT? Removing the weapons is just as good as killing the marauder all together. You can then move on to another target because the marauder cant shoot anything....you can just save him for last. But, you wont know which component to aim for if you don't obtain targeting info. If a ASN-101 only has one leg, you wont know which leg to shoot unless you press R.

Early game, this can also be used to tell the rest of your team "hey guys, they're over here." Sure UAVs will do the same, but UAVs don't usually last very long unless the other team ignores them.

IMO, not pressing R is just as bad as walking into a stream of friendly laser and dakka fire.





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