Khobai, on 27 September 2018 - 09:27 AM, said:
I dont believe thats necessary. just limiting group size and having a matchmaker that puts an equal number of good (or bad) players on both teams would be fine.
That's the thing though... its not like we're doing this in a large group. We're generally a 4-5 man, and we usually win. If the group gets any larger, it's because newer (less skilled) people joined into the group, and our win ratio goes down drastically. Even with a 4-5 man, we're waiting a minute or two for a group to be found. That's a first-available match, not a skill matched game. So it would probably double the waiting time or more, trying to find a best-fit group.
Large groups (which I consider 8+ people) aren't the boogeyman you think they are. I think Vxheous was making the same point, that mid sized to small sized groups (~4 people) have a massive impact on their team, and there just aren't many groups like that running around that play at the same time, that will fit together on different teams. If you have a 9 man team of low to mid skilled players, a 3 man of new players, a 4 man of extremely good players, and an 8 man of low to mid skilled players, how do you possibly skill balance those groups? You either put the 9 + 3 vs the 4+ 8, and the 9 + 3 are slaughtered because of skill imbalance, or you deadlock waiting for another group to join to hopefully balance out the skills, and someone has to wait longer.
Also consider that PGI has no provision for actually doing skill based matchmaking for teams. They've never discussed it, it doesn't even look like its on their radar. Even the new FP Matchmaker is looking like it just matches largest teams vs largest teams, then inserts highest skilled solo players as needed, not factoring in skill of groups.
All this is to say I don't think skill based group matchmaking is possible, so then the only way to "balance" it is disallow grouping entirely, because even 4 players have a massive impact if they're actually good at the game.