Yeonne Greene, on 27 September 2018 - 05:48 PM, said:
Speaking of taking things out of context...
Yes, let's speak of all the things noone is willing to take into context.
We don't speak about all the extra structure quirks, we don't speak about the extra component health.
If that's all you got for a reply then i'm pretty sure i'm on the right track.
FupDup, on 27 September 2018 - 05:49 PM, said:
That is not a property of IS Machine Guns, that is a property of an individual chassis.
Thread title.. "re-quirk-the-flea-fa"
Does the FA needs RoF quirks? Yes, no, maybe so and why.
You might have missed it.
Oh and obviously i will pitch the top clan MG boat against the FA.
We could pitch an ebon dragon against a flea 19 too, or an arrow and a shadow cat but just not in this thread.
I don't recall a fafnir or a sleipnir boating MGs being a point of concern.
FupDup, on 27 September 2018 - 05:49 PM, said:
That is also not a property of Machine Guns, that is a property of one specific grognard game mode that nobody plays outside of events. And it really doesn't apply to 20-ton mechs that are super easy to fit in your drop decks regardless of tonnage limits.
If you don't play Faction, than that's your thing, just don't make up a lie about noone playing the mode outside of events.
Having a valid 20 ton mech for clans is actually pretty important deal, especially since it's already 10 tons less the IS decks.
FupDup, on 27 September 2018 - 05:49 PM, said:
Now we're finally talking about specific equipment, but in this case it's arguable that the extra HP is not worth the tonnage increase.
1. Both Gauss Rifles are easy to crit out even with non-crit weapons.
2. That Piranha is going to crit out either faction of Gauss Rifle (or any other equipment) a lot faster than a 6 MG Flea.
Yes, arguable, i would like to argue about it. I personally think it takes longer to crit out something with trice the HP but i have to call nasa to run the math. I am aware that i am polarizing in picking the gauss/c-gauss as the prime example, but it does continue through out almost all the equipment range.. AC10? 15 to 10 health, AC20? 25 to 16,5 health.
By that i can perfectly pitch a flea 19 with 8 mgs with a pir-1 with 12 mgs.
Lats but not least,
1. yes, nobody asked that. The point was that clan tech has significant less health and crits out faster.
2. Yes, the pir will crit out stuff fast, it's a glass cannon solely build arround to crit stuff out.
Here is the twist.
Pir will crit out both IS and clan faster
FA will take longer to crit out
Pir will take longer to crit out IS components
FA will crit Clan tech out faster
The last two points are very relevant when we want to keep asymetrical balance in mind, since Clan and IS are pitched against each other. You know, that "one specific grognard game mode that nobody plays outside of events" which i and most of the guys i am playing with are actually quite found of playing.
On that note, please keep all the factors in mind, not just "it weights more".
And let's keep this up as a discussion and not a debate.