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Ffa Deathmatch Mode With Unlimited Respawns Maybe?


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#1 Lanisu

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Posted 27 September 2018 - 03:43 PM

My very first encounter with multiplayer mechwarrior was at a friends birthday party when i was a kid. It was in one of those arcades that had battletech in full sized simulator pods. You picked a mech and go into the pod and the door closes and you played a 15 minute.
It was GLORIOUS! I didn't even care that I didnt know what the **** I was doing. I got my fair share of deaths but got kills too and was playing for the full 15 minutes. I didn't even get a positive kd ratio but I didn't care, it was still fun.
I wish there was a mode like this in MWO. As it is, if you're a new player, you probably spend more time queuing up, walking with your team to meet the other team and then playing peekaboo around cover or nascaring than actually doing much full on mech vs mech combat. A full on deathmatch mode with unlimited respawns would solve all these problems.
Even things that are suppose to be problematic for new players to deal with like mass lrms wont be a problem in this mode. Maybe all range builds might actually be not trash.

Edited by Lanisu, 27 September 2018 - 03:48 PM.


#2 Nameless King

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Posted 27 September 2018 - 03:59 PM

No thanks

#3 cougurt

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Posted 27 September 2018 - 04:11 PM

it could be nice to have as an option in private lobbies, but i think that's the most you can hope for. the game simply can't handle any additional player fragmentation.

#4 Lanisu

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Posted 27 September 2018 - 04:15 PM

View Postcougurt, on 27 September 2018 - 04:11 PM, said:

it could be nice to have as an option in private lobbies, but i think that's the most you can hope for. the game simply can't handle any additional player fragmentation.

could just have it as another mode you can chose to play.

#5 El Bandito

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Posted 27 September 2018 - 06:19 PM

As long as PGI can make the mode without everybody having lower fps, then go for it.

#6 Dragonporn

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Posted 27 September 2018 - 09:21 PM

Respawn system makes many (well, most) pvp centered games very toxic and salty. Team that dominates (which happens every time, in every single game) just goes on rampage and humiliates opponents time after time. MWO hasn't that problem. Please, keep it that way.

#7 Jackal Noble

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Posted 27 September 2018 - 09:54 PM

Or god forbid, revamp escort and add Moba elements with infantry and vehicles. Replace the Derplas with a command center.
Something that makes sense, rather than crash test dummy.
You get killed and you can pick one of 4 battery points to man until your respawn... something to the effect of 1+min.

Edited by Jackal Noble, 27 September 2018 - 09:55 PM.


#8 LordNothing

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Posted 27 September 2018 - 10:49 PM

the biggest problem with this game is the wait to play ratio really sucks. open ffa servers with unlimited respawn would fix that very fast, just mech till you get tired.

#9 Maddermax

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Posted 27 September 2018 - 11:16 PM

It would work best as part of a revamped Solaris7 game. Either as solos, pairs or full lances. 15 minute game with respawns would be better than the current 2 minute madness (after endless waiting) that is current S7 games.

View PostDragonporn, on 27 September 2018 - 09:21 PM, said:

Respawn system makes many (well, most) pvp centered games very toxic and salty. Team that dominates (which happens every time, in every single game) just goes on rampage and humiliates opponents time after time. MWO hasn't that problem. Please, keep it that way.


I’d like to see a 4v4v4v4 game mode, where the objective is for your lance to kill any 4 opponents and then escape. You only get rewards up to the first 4 kills, and then a large reward for escaping afterwards. Any time any 4 mechs are dead or escaped (even mechs of different lances), they respawn as a new lance with the same objective. Prevents single, dominant teams from continuously murdering people.

#10 Nightbird

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Posted 27 September 2018 - 11:25 PM

Unlimited drop ship farming, sounds like a great mode

#11 dante245

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Posted 28 September 2018 - 12:03 AM

i like the idea

#12 Lanisu

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Posted 28 September 2018 - 04:20 AM

View PostDragonporn, on 27 September 2018 - 09:21 PM, said:

Respawn system makes many (well, most) pvp centered games very toxic and salty. Team that dominates (which happens every time, in every single game) just goes on rampage and humiliates opponents time after time. MWO hasn't that problem. Please, keep it that way.

View PostNightbird, on 27 September 2018 - 11:25 PM, said:

Unlimited drop ship farming, sounds like a great mode


Its a free for all, no teams. Theres going to be no dropship farming. Alot of balance problems in the current game solves itself in this mode. Lrm boats wont be able to rain newbies to death because they wont have a team to hide behind. Same thing with clan laserboats that do huge alphas then hide to cool off. In fact, boating overall maybe reduced as slower mechs will be forced to carry at least some longer range weapons to deal with lights harrassing them at range but still needing to be able to brawl when another close range mech turns around the corner.

#13 Lanisu

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Posted 28 September 2018 - 04:26 AM

View PostLordNothing, on 27 September 2018 - 10:49 PM, said:

the biggest problem with this game is the wait to play ratio really sucks. open ffa servers with unlimited respawn would fix that very fast, just mech till you get tired.

Newbies will actually get to play longer than the time they spend waiting in queue and then poking until one side loses enough mechd to get rolled. Maybe theyll actually learn how to brawl and twist if they have to get up close and personal with another mech. Things you just dont learn sitting the in the back with lrms until you die.



#14 Mystere

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Posted 28 September 2018 - 04:52 AM

Instead of a respawn-based FFA (and the current solo QP), I'd rather have large®-scale "Endless War", Clan vs. Clan, IS vs. IS, or Clan vs. IS based on player availability. When a player dies, someone else waiting on the queue, if any, replaces them. The dead player can also then opt to rejoin the queue. Or make the recently dead player drops again on the same fight. The queue/respawn system can be tweaked to suit the situation at hand.

Edited by Mystere, 28 September 2018 - 04:57 AM.


#15 Lanisu

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Posted 28 September 2018 - 05:59 AM

View PostMystere, on 28 September 2018 - 04:52 AM, said:

Instead of a respawn-based FFA (and the current solo QP), I'd rather have large®-scale "Endless War", Clan vs. Clan, IS vs. IS, or Clan vs. IS based on player availability. When a player dies, someone else waiting on the queue, if any, replaces them. The dead player can also then opt to rejoin the queue. Or make the recently dead player drops again on the same fight. The queue/respawn system can be tweaked to suit the situation at hand.


The goal of respawning ffa mode is to increase time spent fighting with mechs and reduce time spent waiting in queues, poking and just walking to meet the other team.

#16 Mystere

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Posted 28 September 2018 - 06:39 AM

View PostLanisu, on 28 September 2018 - 05:59 AM, said:

The goal of respawning ffa mode is to increase time spent fighting with mechs and reduce time spent waiting in queues, poking and just walking to meet the other team.


Hence:

View PostMystere, on 28 September 2018 - 04:52 AM, said:

Or make the recently dead player drops again on the same fight.


#17 LordNothing

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Posted 28 September 2018 - 07:42 AM

View PostMystere, on 28 September 2018 - 04:52 AM, said:

Instead of a respawn-based FFA (and the current solo QP), I'd rather have large®-scale "Endless War", Clan vs. Clan, IS vs. IS, or Clan vs. IS based on player availability. When a player dies, someone else waiting on the queue, if any, replaces them. The dead player can also then opt to rejoin the queue. Or make the recently dead player drops again on the same fight. The queue/respawn system can be tweaked to suit the situation at hand.


this is kind of what i wanted mwo to be. there would be huge maps (far cry huge) each representing a planet in the inner sphere. you join the battle at any time. the battle will be mission oriented, with each map having about 20 different mini-missions built in (and are different with every map). missions would be complementary where one side has an objective and the other side must prevent that objective from being met. the team that wins moves up to the next mission (and the other team goes back one). whatever side completes the last mission wins the game. there would be a strong map control element like capable fire bases with respawnable defenses, in game repair/rearm, you might also see arty bases and airfields that when held would allow the use of those assets for arty/airstrike. might also have capable towers like what you see in incursion, but these would be spread out and not part of a base.

player count would be like 5 lances vs 4 stars (20v20) and would be kept constant throughout the games. a new lance/star drops each time there is room for a new one. if you die you have the option to re-queue. units would be able to drop a lance/star at a time and would be allowed to field as many as they have players for. however they do have to wait in queue and other players (like pugs) are allowed to queue up. i dont think pgi could ever do this but one can dream.

Edited by LordNothing, 28 September 2018 - 07:52 AM.


#18 Dragonporn

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Posted 28 September 2018 - 06:17 PM

View PostMaddermax, on 27 September 2018 - 11:16 PM, said:

I’d like to see a 4v4v4v4 game mode, where the objective is for your lance to kill any 4 opponents and then escape. You only get rewards up to the first 4 kills, and then a large reward for escaping afterwards. Any time any 4 mechs are dead or escaped (even mechs of different lances), they respawn as a new lance with the same objective. Prevents single, dominant teams from continuously murdering people.

It would require whole new set of maps, because current ones are way too small for that. It would feel like mindless massacre on these maps. Plus it will require A LOT of gameplay changes to make it work, since it would be more akin to Battle Royale (which is **** invention in game industry ever surfaced IMO). There would be a lot of ganging up and salt, endless salt...
Aside from all that, PGI already stated they can't code more than two teams, so pipedream on...

#19 MechaBattler

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Posted 28 September 2018 - 06:22 PM

They can't work out the free for all because they can't change the code to allow it.

#20 WhineyThePoo

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Posted 28 September 2018 - 11:17 PM

No





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