Mystere, on 28 September 2018 - 04:52 AM, said:
Instead of a respawn-based FFA (and the current solo QP), I'd rather have large®-scale "Endless War", Clan vs. Clan, IS vs. IS, or Clan vs. IS based on player availability. When a player dies, someone else waiting on the queue, if any, replaces them. The dead player can also then opt to rejoin the queue. Or make the recently dead player drops again on the same fight. The queue/respawn system can be tweaked to suit the situation at hand.
this is kind of what i wanted mwo to be. there would be huge maps (far cry huge) each representing a planet in the inner sphere. you join the battle at any time. the battle will be mission oriented, with each map having about 20 different mini-missions built in (and are different with every map). missions would be complementary where one side has an objective and the other side must prevent that objective from being met. the team that wins moves up to the next mission (and the other team goes back one). whatever side completes the last mission wins the game. there would be a strong map control element like capable fire bases with respawnable defenses, in game repair/rearm, you might also see arty bases and airfields that when held would allow the use of those assets for arty/airstrike. might also have capable towers like what you see in incursion, but these would be spread out and not part of a base.
player count would be like 5 lances vs 4 stars (20v20) and would be kept constant throughout the games. a new lance/star drops each time there is room for a new one. if you die you have the option to re-queue. units would be able to drop a lance/star at a time and would be allowed to field as many as they have players for. however they do have to wait in queue and other players (like pugs) are allowed to queue up. i dont think pgi could ever do this but one can dream.
Edited by LordNothing, 28 September 2018 - 07:52 AM.