Jump to content

The Nascar Problem


75 replies to this topic

#41 mad kat

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,907 posts
  • LocationFracking the third toaster.

Posted 04 October 2018 - 11:34 PM

Oh how i dream of the NASCAR problem 7/10 matches i'm in my team just splits up and everyone runs off in different directions meanwhile the enemy stays in a group of 8 or 9 and steams right through the middle shooting them like fish in a barrel......

..Nah i'm just joking the NASCAR mentality needs to be squashed. like someone said any team that gets caught nascaring should get long tommed.

It's just the veterans and and even a lot of the die-hards are quitting now so it's just left with predominately Steam casuals, drunks and idiots.

#42 Sneaky Ohgoorchik

    Member

  • PipPipPipPipPip
  • Survivor
  • 147 posts

Posted 05 October 2018 - 02:06 AM

Hello, I often play as various assaults, including KGC, Atlas, Anni. And im fine with my team nascaring. If i left behind, its my mistake
, not theirs. Don't bring slow and longrange mech into a knifefight, which iS MWO.

An assault should be at least able to fight closerange against small mechs, or keep pace with the rest of the team. It will not able to contribute to combat, if its both slow and not up for a brawl.

#43 FuzzyNova

    Member

  • PipPipPipPipPipPip
  • The Stryker
  • The Stryker
  • 405 posts
  • LocationComStar Cafeteria

Posted 05 October 2018 - 08:32 AM

View PostFLG 01, on 02 October 2018 - 05:55 PM, said:

Yes, sometimes the team abandons the assaults. In a team game with random teams this is hardly a surprise, and there is nothing you can do about it.

But I see assaults positioning themselves poorly just as often. Usually a lack of aggression and initiative, which is typical for beginners btw, leads to inadequate movement. With a faster Mech even a beginner can compensate and run with the team; the assault cannot.

Piloting an assault is not easy. The slow speeds means your reaction time is slower than that of other Mechs, which means you have to have a better understanding of the situation than others. You need to anticipate how the engagement will evolve. And you have to take the initiative. All of that is not exactly stuff for beginners.
What's worse, having the greatest firepower, the team depends on the assaults a lot more than it depends on others. That means great responsibility. Again, not what you'd expect a beginner to handle.

Yet beginners, and not-so-great players frequently choose assaults. If you are a beginner and/or if your matchscore is average (i.e. 220) or even below average , you may want to rethink piloting assaults. Improving instead of complaining.

i am not new at all. I love piloting Assaults. I made this thread because of sheer frustration over and over and over,
Assaults are not easy to pilot your right. And yes if your only pulling 220 dmg average every match or so then i also agree.
But i will complain when Pilots do stupid ****. After so much you have to let something out. Actually im about to create another Post about something totally different. Here comes the salt

#44 FLG 01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Leutnant
  • Leutnant
  • 2,646 posts

Posted 05 October 2018 - 08:51 AM

I was talking about 220 match score, which is average, not 220 damage, which is quite below average. I personally don't think it is a wise course of action to complain about other pilots' supposed stupidity when one has to learn a lot (and is below that average).
Most people can actually improve, but not by complaining about others.

Edited by FLG 01, 05 October 2018 - 08:52 AM.


#45 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 05 October 2018 - 10:52 AM

View Postmad kat, on 04 October 2018 - 11:34 PM, said:

It's just the veterans and and even a lot of the die-hards are quitting now so it's just left with predominately Steam casuals, drunks and idiots.


Well, most the veteran players were casuals, drunks and idiots. I take regular MWO Forum Archive walkabouts. We've always had a strong representation of bads in MWO.

However the average skill performance is declining. The leaderboards clearly support that. The average player in MWO is, quite literally, getting worse.

#46 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,523 posts
  • LocationWubbing your comrades

Posted 05 October 2018 - 10:57 AM

The only solution really is to drive faster 'Mechs if the meta for the evening is Days of Thunder. I lost nearly every game in my King Crab last night necause 48 kph just was not enough to position properly. I hopped into my Warhawk in the end when it became apparent that all of my team mates were tier 1 pros, and had a blast not having to worry about team work anymore.

#47 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 05 October 2018 - 03:18 PM

alright forum warriors, how bout we all start dropin in qp and telling pugs to stop nascaring. it would most certainly bring attention to the pugs, and hopefully with enough persistance pugs will go for formations rather than chase.

#48 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 05 October 2018 - 07:41 PM

Assaults getting left behind on HPG is their own fault. I play slow assaults on that map all the time and never have the issue where I get plowed for not moving with the Nascar. Simply walk under or over the top. You can move in a straight line and people can run around you. If I go under and walk through to the other side I kill anything that I might encounter down there. If you can't aim and have a hard time killing things then you will have a problem with Nascar, otherwise you should not have an issue on that map.

#49 Geek Verve

    Member

  • PipPipPipPipPipPip
  • 293 posts
  • LocationCentral Indiana, USA

Posted 06 October 2018 - 08:52 AM

View PostFuzzyNova, on 02 October 2018 - 11:23 AM, said:

Rotating is fine!!! It's when you keep doing.it over and over
Around and around. Notice the teammates behind you start
To get picked off one by one?


This is one of those topics that makes me chuckle a bit. Doesn't it take two to NASCAR? Wouldn't the opposing team be facing the same problem? It's a map problem. Stop voting to play those maps, but when you get them, cut corners or run through the "infield" and pick off all those slow mechs of which you speak. They should be easy prey, if what you way is true.

I can't stand the HPG Manifold map for other reasons, but considering the complaints I hear about running in circles, I don't know why it continues to be so popular. I can only guess it's due to the fact that it's a cold map and requires less heat discipline.

Edited by Geek Verve, 06 October 2018 - 08:53 AM.


#50 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,841 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 06 October 2018 - 09:13 AM

View PostGeek Verve, on 06 October 2018 - 08:52 AM, said:


This is one of those topics that makes me chuckle a bit. Doesn't it take two to NASCAR? Wouldn't the opposing team be facing the same problem? It's a map problem. Stop voting to play those maps, but when you get them, cut corners or run through the "infield" and pick off all those slow mechs of which you speak. They should be easy prey, if what you way is true.

I can't stand the HPG Manifold map for other reasons, but considering the complaints I hear about running in circles, I don't know why it continues to be so popular. I can only guess it's due to the fact that it's a cold map and requires less heat discipline.

Tis true it takes two to "nascar" but on many maps one side is usually a step ahead of the other due to Charlie (assault lance) spawn points. On one side (spawns far right) it is the tip of the spear with the faster mechs catching up to it while the other side their Charlie lance spawns far left, now they are the trailing lance. Hai, communication can help, provided most go with it.. but we are talking about solo queue...:)

#51 Xmith

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,101 posts
  • LocationUSA

Posted 06 October 2018 - 10:36 AM

Drop point for the assaults is actually designed to mostly prevent nascar tactic. Nascar is pretty much a non-starter if the team decides to group up with the assaults. Plain and simple as that. But...

#52 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,841 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 06 October 2018 - 11:48 AM

View PostXmith, on 06 October 2018 - 10:36 AM, said:

Drop point for the assaults is actually designed to mostly prevent nascar tactic. Nascar is pretty much a non-starter if the team decides to group up with the assaults. Plain and simple as that. But...


True. PGI discussion of Map Design during an interview, PGI simply forgot to put a coffee cup in the middle of the map :)

View PostTarl Cabot, on 27 March 2017 - 08:27 PM, said:



Posted Image

Edited by Tarl Cabot, 06 October 2018 - 11:56 AM.


#53 John Bronco

    Member

  • PipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 966 posts

Posted 06 October 2018 - 02:20 PM

Passive play is a bigger problem than nascar, though I would cede nascar could be considered a subset of passivity. Just boggles my mind how many teams do a good job of grouping up and getting to the likely conflict area and then....just wait for the opposing team to blast past them.

Edited by BlaizerP, 06 October 2018 - 02:21 PM.


#54 Daggett

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,244 posts
  • Google+: Link
  • LocationGermany

Posted 06 October 2018 - 02:36 PM

View PostBlaizerP, on 06 October 2018 - 02:20 PM, said:

Passive play is a bigger problem than nascar, though I would cede nascar could be considered a subset of passivity. Just boggles my mind how many teams do a good job of grouping up and getting to the likely conflict area and then....just wait for the opposing team to blast past them.

Fully agree. When my team nascars i have at least lots of options to influence the match because i have quite some space for positioning. However if they "defend" at the wrong spot and without coordination we are often doomed to get striked and surrounded by the more active enemy.

A push or nascar often coordinates itself, a proper defense however usually needs an experienced drop-caller to succeed.
An exception of cause is stopping the nascar at the right location if our assaults are too slow, then defense is of cause better than losing them, especially when the enemy does not expect that.

#55 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,241 posts

Posted 06 October 2018 - 03:08 PM

Sometimes the team does move really fast, but I think most of the time it is a matter of SA. Your team isn't going to anchor to you just because you think you're in the right spot and everyone else is wrong. If you don't try to organize an alternative movement or follow the group, that is on you. I think we've all done it. I'll at least admit to it, yeah.

The snake starts eating the tail and I was so focused on a target, didn't pay attention to where the enemy might be, didn't consider my speed, etc. so now I'm in a bad spot and am gonna die a preventable death had I just moved 30 seconds sooner.


Also, at lot of the NASCAR complainees answer their own question. Using some reasoning on certain maps in certain situations (from past games and right now, if we are here, see nothing here, contacts here, then enemy is probably at x, moving toward y) players might determine that the other team is not grouped together, and if they aggressively push, then they can catch the tail and while an outright win is not guaranteed, it will at least give an initial advantage of several mechs. Despite what you might think, this behavior does not always go hand in hand with also abandoning one's own assaults in order to do this. Some amount of the responsibility falls on Assault pilots to read what is likely to happen and try to put themselves in an advantageous position (be that cutting to the front of your blob, briefly outpacing heavies and mediums before they go past you on their push, etc), which is hard because you don't have initiative or the SA that mediums and lights do at the front. In other words, if you hate getting left behind in a NASCAR, play mediums.

#56 Geek Verve

    Member

  • PipPipPipPipPipPip
  • 293 posts
  • LocationCentral Indiana, USA

Posted 06 October 2018 - 08:28 PM

View PostTarl Cabot, on 06 October 2018 - 09:13 AM, said:

Tis true it takes two to "nascar" but on many maps one side is usually a step ahead of the other due to Charlie (assault lance) spawn points. On one side (spawns far right) it is the tip of the spear with the faster mechs catching up to it while the other side their Charlie lance spawns far left, now they are the trailing lance. Hai, communication can help, provided most go with it.. but we are talking about solo queue...Posted Image


If the MWO player community can't understand anything beyond "circle counter-clockwise", then we are seriously wasting a lot of breath here.

#57 Dregian Bloodwrath

    Member

  • PipPip
  • The Tyrant
  • The Tyrant
  • 44 posts

Posted 07 October 2018 - 03:43 AM

ppl that cant aim should go back to training so they can learn to aim and not run away so much nascar is not a tactic its stupid .. running away from ur assaults and heavys or other slower mechs just to "get there 1st" in loses u ur assualts and in the end the match so to all those that nascar .. now would be the time to learn to fight!! STOP NASCARRING!!

#58 Phoenix 72

    Member

  • PipPipPipPipPipPipPip
  • 696 posts

Posted 07 October 2018 - 07:50 AM

I am beginning to think the problem is actually a spawn position problem (in addition to the stupidity of circling a central structure). We won a match today on HPG Manifold, where our Bravo Lance spawned to the very left and even at 65 kph 2 of us were unable to catch up to the murderball. Before we got to the central structure, even using the direct path, we were under fire by the enemy murderball and even while trying to move directly over the top, we did not get to the team fast enough before the enemy lights wiped us out.

It was still a win, but 2 of us died with under 200 damage to our names, which could have been avoided.

#59 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 07 October 2018 - 08:44 AM

the potatoe-tornado costs so many games, it's kinda hilarious. the last 2 days alone I had more 4:1, 5:2 etc
turned into a loss, than I could care to count. nascar in every place imaginable, and in many where it's not.

if you say something, you're being told to shut the f up. if not, you lose the fatties 1 by 1, then the heavies, then the game.


I had some very strange games since the days I started playing mwo, but the last few months it's getting worse each and every day.
we basically have t6 left, and a 'good game' is when your team screws everything imaginable up - but the enemy does it better.

can't even blame PGI or the event for this, when it's clearly the majority of the playerbase that wants this game to be that way. I'll try to finish the event (50 kills are way faster to get than 5 victories, wish I could trade those in ;)), and then take a few days off I think. no point in playing a game your own team
doesn't -want- to win.

Edited by Teenage Mutant Ninja Urbie, 07 October 2018 - 08:48 AM.


#60 FuzzyNova

    Member

  • PipPipPipPipPipPip
  • The Stryker
  • The Stryker
  • 405 posts
  • LocationComStar Cafeteria

Posted 07 October 2018 - 09:37 AM

View PostTeenage Mutant Ninja Urbie, on 07 October 2018 - 08:44 AM, said:

the potatoe-tornado costs so many games, it's kinda hilarious. the last 2 days alone I had more 4:1, 5:2 etc
turned into a loss, than I could care to count. nascar in every place imaginable, and in many where it's not.

if you say something, you're being told to shut the f up. if not, you lose the fatties 1 by 1, then the heavies, then the game.


I had some very strange games since the days I started playing mwo, but the last few months it's getting worse each and every day.
we basically have t6 left, and a 'good game' is when your team screws everything imaginable up - but the enemy does it better.

can't even blame PGI or the event for this, when it's clearly the majority of the playerbase that wants this game to be that way. I'll try to finish the event (50 kills are way faster to get than 5 victories, wish I could trade those in Posted Image), and then take a few days off I think. no point in playing a game your own team
doesn't -want- to win.

Exactly

I Created this Post because its insane. Rotation Tactics is fine. But constantly Going around and around is the problem.
Alot of Pilots Automatically go towards that move. From the start. Half of them not even fighting back but just running away.
And that leaves everyone else having to nascar. Its a problem that wont probably end.
Someone literally commented on here and said " If you dont like nascar then stop using Assaults and use a faster
mech".........<<<<<<Really? Ok everyone lets just not use Assaults at all. Problem solved right? lol No.
Amazing feedback.

Everyone needs to stop. Look around. If you dont start to nascar then the enemy will not be able to. Yes they
might try to side flank you or hit you from the side But just turn your *** around and face them. Push them.
Group up on single mechs. Focus Fire on the big guys. Stay in optimal range. Attack!

Nascar In Tier 1 and 2 is probably now in 1 out of 3 matches. Roughly.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users