The Nascar Problem
#41
Posted 04 October 2018 - 11:34 PM
..Nah i'm just joking the NASCAR mentality needs to be squashed. like someone said any team that gets caught nascaring should get long tommed.
It's just the veterans and and even a lot of the die-hards are quitting now so it's just left with predominately Steam casuals, drunks and idiots.
#42
Posted 05 October 2018 - 02:06 AM
, not theirs. Don't bring slow and longrange mech into a knifefight, which iS MWO.
An assault should be at least able to fight closerange against small mechs, or keep pace with the rest of the team. It will not able to contribute to combat, if its both slow and not up for a brawl.
#43
Posted 05 October 2018 - 08:32 AM
FLG 01, on 02 October 2018 - 05:55 PM, said:
But I see assaults positioning themselves poorly just as often. Usually a lack of aggression and initiative, which is typical for beginners btw, leads to inadequate movement. With a faster Mech even a beginner can compensate and run with the team; the assault cannot.
Piloting an assault is not easy. The slow speeds means your reaction time is slower than that of other Mechs, which means you have to have a better understanding of the situation than others. You need to anticipate how the engagement will evolve. And you have to take the initiative. All of that is not exactly stuff for beginners.
What's worse, having the greatest firepower, the team depends on the assaults a lot more than it depends on others. That means great responsibility. Again, not what you'd expect a beginner to handle.
Yet beginners, and not-so-great players frequently choose assaults. If you are a beginner and/or if your matchscore is average (i.e. 220) or even below average , you may want to rethink piloting assaults. Improving instead of complaining.
i am not new at all. I love piloting Assaults. I made this thread because of sheer frustration over and over and over,
Assaults are not easy to pilot your right. And yes if your only pulling 220 dmg average every match or so then i also agree.
But i will complain when Pilots do stupid ****. After so much you have to let something out. Actually im about to create another Post about something totally different. Here comes the salt
#44
Posted 05 October 2018 - 08:51 AM
Most people can actually improve, but not by complaining about others.
Edited by FLG 01, 05 October 2018 - 08:52 AM.
#45
Posted 05 October 2018 - 10:52 AM
mad kat, on 04 October 2018 - 11:34 PM, said:
Well, most the veteran players were casuals, drunks and idiots. I take regular MWO Forum Archive walkabouts. We've always had a strong representation of bads in MWO.
However the average skill performance is declining. The leaderboards clearly support that. The average player in MWO is, quite literally, getting worse.
#46
Posted 05 October 2018 - 10:57 AM
#47
Posted 05 October 2018 - 03:18 PM
#48
Posted 05 October 2018 - 07:41 PM
#49
Posted 06 October 2018 - 08:52 AM
FuzzyNova, on 02 October 2018 - 11:23 AM, said:
Around and around. Notice the teammates behind you start
To get picked off one by one?
This is one of those topics that makes me chuckle a bit. Doesn't it take two to NASCAR? Wouldn't the opposing team be facing the same problem? It's a map problem. Stop voting to play those maps, but when you get them, cut corners or run through the "infield" and pick off all those slow mechs of which you speak. They should be easy prey, if what you way is true.
I can't stand the HPG Manifold map for other reasons, but considering the complaints I hear about running in circles, I don't know why it continues to be so popular. I can only guess it's due to the fact that it's a cold map and requires less heat discipline.
Edited by Geek Verve, 06 October 2018 - 08:53 AM.
#50
Posted 06 October 2018 - 09:13 AM
Geek Verve, on 06 October 2018 - 08:52 AM, said:
This is one of those topics that makes me chuckle a bit. Doesn't it take two to NASCAR? Wouldn't the opposing team be facing the same problem? It's a map problem. Stop voting to play those maps, but when you get them, cut corners or run through the "infield" and pick off all those slow mechs of which you speak. They should be easy prey, if what you way is true.
I can't stand the HPG Manifold map for other reasons, but considering the complaints I hear about running in circles, I don't know why it continues to be so popular. I can only guess it's due to the fact that it's a cold map and requires less heat discipline.
Tis true it takes two to "nascar" but on many maps one side is usually a step ahead of the other due to Charlie (assault lance) spawn points. On one side (spawns far right) it is the tip of the spear with the faster mechs catching up to it while the other side their Charlie lance spawns far left, now they are the trailing lance. Hai, communication can help, provided most go with it.. but we are talking about solo queue...
#51
Posted 06 October 2018 - 10:36 AM
#52
Posted 06 October 2018 - 11:48 AM
Xmith, on 06 October 2018 - 10:36 AM, said:
True. PGI discussion of Map Design during an interview, PGI simply forgot to put a coffee cup in the middle of the map
Tarl Cabot, on 27 March 2017 - 08:27 PM, said:

Edited by Tarl Cabot, 06 October 2018 - 11:56 AM.
#53
Posted 06 October 2018 - 02:20 PM
Edited by BlaizerP, 06 October 2018 - 02:21 PM.
#54
Posted 06 October 2018 - 02:36 PM
BlaizerP, on 06 October 2018 - 02:20 PM, said:
Fully agree. When my team nascars i have at least lots of options to influence the match because i have quite some space for positioning. However if they "defend" at the wrong spot and without coordination we are often doomed to get striked and surrounded by the more active enemy.
A push or nascar often coordinates itself, a proper defense however usually needs an experienced drop-caller to succeed.
An exception of cause is stopping the nascar at the right location if our assaults are too slow, then defense is of cause better than losing them, especially when the enemy does not expect that.
#55
Posted 06 October 2018 - 03:08 PM
The snake starts eating the tail and I was so focused on a target, didn't pay attention to where the enemy might be, didn't consider my speed, etc. so now I'm in a bad spot and am gonna die a preventable death had I just moved 30 seconds sooner.
Also, at lot of the NASCAR complainees answer their own question. Using some reasoning on certain maps in certain situations (from past games and right now, if we are here, see nothing here, contacts here, then enemy is probably at x, moving toward y) players might determine that the other team is not grouped together, and if they aggressively push, then they can catch the tail and while an outright win is not guaranteed, it will at least give an initial advantage of several mechs. Despite what you might think, this behavior does not always go hand in hand with also abandoning one's own assaults in order to do this. Some amount of the responsibility falls on Assault pilots to read what is likely to happen and try to put themselves in an advantageous position (be that cutting to the front of your blob, briefly outpacing heavies and mediums before they go past you on their push, etc), which is hard because you don't have initiative or the SA that mediums and lights do at the front. In other words, if you hate getting left behind in a NASCAR, play mediums.
#56
Posted 06 October 2018 - 08:28 PM
Tarl Cabot, on 06 October 2018 - 09:13 AM, said:
If the MWO player community can't understand anything beyond "circle counter-clockwise", then we are seriously wasting a lot of breath here.
#57
Posted 07 October 2018 - 03:43 AM
#58
Posted 07 October 2018 - 07:50 AM
It was still a win, but 2 of us died with under 200 damage to our names, which could have been avoided.
#59
Posted 07 October 2018 - 08:44 AM
turned into a loss, than I could care to count. nascar in every place imaginable, and in many where it's not.
if you say something, you're being told to shut the f up. if not, you lose the fatties 1 by 1, then the heavies, then the game.
I had some very strange games since the days I started playing mwo, but the last few months it's getting worse each and every day.
we basically have t6 left, and a 'good game' is when your team screws everything imaginable up - but the enemy does it better.
can't even blame PGI or the event for this, when it's clearly the majority of the playerbase that wants this game to be that way. I'll try to finish the event (50 kills are way faster to get than 5 victories, wish I could trade those in
doesn't -want- to win.
Edited by Teenage Mutant Ninja Urbie, 07 October 2018 - 08:48 AM.
#60
Posted 07 October 2018 - 09:37 AM
Teenage Mutant Ninja Urbie, on 07 October 2018 - 08:44 AM, said:
turned into a loss, than I could care to count. nascar in every place imaginable, and in many where it's not.
if you say something, you're being told to shut the f up. if not, you lose the fatties 1 by 1, then the heavies, then the game.
I had some very strange games since the days I started playing mwo, but the last few months it's getting worse each and every day.
we basically have t6 left, and a 'good game' is when your team screws everything imaginable up - but the enemy does it better.
can't even blame PGI or the event for this, when it's clearly the majority of the playerbase that wants this game to be that way. I'll try to finish the event (50 kills are way faster to get than 5 victories, wish I could trade those in
doesn't -want- to win.
Exactly
I Created this Post because its insane. Rotation Tactics is fine. But constantly Going around and around is the problem.
Alot of Pilots Automatically go towards that move. From the start. Half of them not even fighting back but just running away.
And that leaves everyone else having to nascar. Its a problem that wont probably end.
Someone literally commented on here and said " If you dont like nascar then stop using Assaults and use a faster
mech".........<<<<<<Really? Ok everyone lets just not use Assaults at all. Problem solved right? lol No.
Amazing feedback.
Everyone needs to stop. Look around. If you dont start to nascar then the enemy will not be able to. Yes they
might try to side flank you or hit you from the side But just turn your *** around and face them. Push them.
Group up on single mechs. Focus Fire on the big guys. Stay in optimal range. Attack!
Nascar In Tier 1 and 2 is probably now in 1 out of 3 matches. Roughly.
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