Fall Harvest Event And Sale
#101
Posted 05 October 2018 - 07:28 AM
#102
Posted 05 October 2018 - 08:57 AM
#103
Posted 05 October 2018 - 08:58 AM
Was quite easy with a Tag/Atm Maddog
Edited by DarthHias, 05 October 2018 - 08:59 AM.
#104
Posted 05 October 2018 - 09:07 AM
°L° 7
#105
Posted 05 October 2018 - 09:08 AM
Matt Newman, on 04 October 2018 - 11:11 AM, said:
...because for a short bit, I was really feeling a lack of ability to believe in myself.
~D. V. "Glad for the underlying fix... Can we get the text fixed too?" Devnull
#107
Posted 05 October 2018 - 09:43 AM
#108
Posted 05 October 2018 - 09:55 AM
PhoenixFire55, on 05 October 2018 - 09:43 AM, said:
Not sad at all... That means your Skill Level must be rather high up. You got the one that will be much harder for others only because of that.
As for me, I haven't been able to touch it yet after multiple drops. I've been getting lousy teams and such, which has negated any Skill which I might personally have.
~D. V. "Mileage varies only because of Skill... Other players will have far different experiences!" Devnull
#109
Posted 05 October 2018 - 10:12 AM
How this challenge works:
You must tag an enemy opponent while damage is dealt to that target by you or your friendlies.
You will receive 1 tag damage per a certain time tick and cooldown, so the tag damage number does not depend on the damage which the friendlies have dealt in total while you are tagging.
#110
Posted 05 October 2018 - 10:25 AM
D V Devnull, on 05 October 2018 - 09:55 AM, said:
As for me, I haven't been able to touch it yet after multiple drops. I've been getting lousy teams and such, which has negated any Skill which I might personally have.
~D. V. "Mileage varies only because of Skill... Other players will have far different experiences!" Devnull
Getting lousier teams makes it easier to get higher match scores. If my team is all good, it will be very hard to get the damage done that I need to make a 500 match score. If my team is terrible, I have to do 1k+ to carry to victory, so I'm more likely to get that higher score.
#111
Posted 05 October 2018 - 10:40 AM
#112
Posted 05 October 2018 - 10:40 AM
#113
Posted 05 October 2018 - 10:46 AM
#114
Posted 05 October 2018 - 11:00 AM
#116
Posted 05 October 2018 - 11:09 AM
#117
Posted 05 October 2018 - 11:11 AM
Bridesmaid is like in the saying, always a bridesmaid, never a bride. Like, your assisting, but never getting that killing blow.
Edited by Eisenhorne, 05 October 2018 - 11:12 AM.
#118
Posted 05 October 2018 - 11:15 AM
Eisenhorne, on 05 October 2018 - 11:11 AM, said:
Bridesmaid is like in the saying, always a bridesmaid, never a bride. Like, your assisting, but never getting that killing blow.
You big fat nerd...
#120
Posted 05 October 2018 - 11:53 AM
Tina Benoit, on 05 October 2018 - 10:12 AM, said:
How this challenge works:
You must tag an enemy opponent while damage is dealt to that target by you or your friendlies.
You will receive 1 tag damage per a certain time tick and cooldown, so the tag damage number does not depend on the damage which the friendlies have dealt in total while you are tagging.
First off, thank you for the clarification for those who can use it.
However, it so happens that the phrasing is still a little confusing to someone that naturally speaks/reads/writes in English, because it's their primary language. This will also cause problems with online translator apps. In order to word the following...
Quote
...properly into something that makes sense to others, it would work better if it reads...
Quote
...because you're not actually asking for the Actual Damage Value itself anymore, but instead the 'Count Of Instances' in which Damage strikes an Enemy's Mech while the TAG is marking it. So, is there any chance we can have that wording updated please?
~Mr. D. V. "trying to help make the definition visible from the surface" Devnull
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