With the latest event going on at the moment I have experienced the frustration of the changes the last Artemis nerf inflicted. Now I don't normally use any lock on missiles mainly because there are funner weapons out there (LL's i love them) however I tried the streaks to get the tag assist part done.
While they are hilarious as when they work I feel like the lock-on is pretty much gimped so I wish to propose a change that may restore some functionality for all missiles while keeping the "this or that" feel the mech lab gives us.
This is where the skill tree comes into play and I think PGI needs to use the system they created to giveth back instead of taketh away.
- New sensor tree nodes that increase lock on speed.
Now here is the thing, they should be a deep investment like radar dep or ecm nodes however there is plenty of spaces where 4/5 new nodes could be placed. Each node would give a % to lock on speeds which when all five are taken would be similar to what was lost during the Artemis nerf.
I have created a rough copy for everyone to see below,
https://imgur.com/9jlV1yI
Any thoughts?
Edited by Axys Rageborn, 07 October 2018 - 12:27 AM.