#21
Posted 17 February 2020 - 06:28 PM
#22
Posted 17 February 2020 - 10:21 PM
#23
Posted 21 February 2020 - 01:46 PM
#24
Posted 22 February 2020 - 10:36 PM
The heel still needs a few hours more work to be finished, but then I finally can start moving upwards. Thankfully the rest of the model that Kenesthor made last year based on my sketch doesn't require any major redesigns like the legs did, just a bit more in the way of detailing.
Edited by Hans Davian, 22 February 2020 - 10:38 PM.
#25
Posted 23 February 2020 - 10:06 PM
Turn tables with the links
https://i.gyazo.com/...de5c4015afa.mp4
https://i.gyazo.com/...5b5333b174f.mp4
Edited by Hans Davian, 23 February 2020 - 10:07 PM.
#26
Posted 25 February 2020 - 07:53 AM
Very early on in the process. The top part of the digitigrade portion of the leg rests in the grove on top.
#27
Posted 25 February 2020 - 05:18 PM
#28
Posted 25 February 2020 - 10:02 PM
Outlaw, on 25 February 2020 - 05:18 PM, said:
I was asked about that about 6 months ago and only saw the message last week because I hadn't been to the forums in forever. Once it's done then absolutely I'd love to see it used for that.
A lot of progress has been made over the last 24 hours. I managed to finish the first half of the digitigrade portion of the leg. The goal of the design is for the top and bottom halfs to fit together naturally and intuitively, though the challenge of the upper half is making it small enough that it doesn't interfere with the movement of the plantigrade knee.
#29
Posted 05 March 2020 - 09:12 PM
#30
Posted 06 March 2020 - 02:30 PM
The rest of the mech I effectively finished barring the need for some additional detailing on the back (I never did concept sketches of the back so Kenesthor left it mostly blank). Hopefully I'll have it completed sometime next month.
It took most of a month as I struggled to learn Blender but I I've finally finished the redesigned legs for my take on the Falcon FLC-4N. I've tested each individual joint to make sure it it can move through the designed ranges of motion without clipping other components. The rest of the mech I effectively finished barring the need for some additional detailing on the back (I never did concept sketches of the back so Kenesthor left it mostly blank). Hopefully I'll have it completed sometime next month. [Img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d2487afc-1992-40d8-97c5-0d4cf1a2f933/ddrv5p4-befce9df-4675-4d44-ad33-4c3ece57e8ec.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2QyNDg3YWZjLTE5OTItNDBkOC05N2M1LTBkNGNmMWEyZjkzM1wvZGRydjVwNC1iZWZjZTlkZi00Njc1LTRkNDQtYWQzMy00YzNlY2U1N2U4ZWMuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.7ZmFvnmPfAGg7APnctPZYz15IzA_gnWIjEcOMi7fS9Q
Edited by Hans Davian, 06 March 2020 - 02:31 PM.
#31
Posted 09 March 2020 - 11:30 AM
#32
Posted 10 March 2020 - 08:58 PM
I finally finished the legs today and I've begun working on the rest of the mech at last. It took an absurd amount of time to fix the hips. The "outside" of the original design made far more sense as the "inside" of the functional model, and reversing the hips to make that a reality took at least 4 hours.
Thankfully the rest of the mech needs WAY less work to be up to snuff as the original model Kenesthor made is awesome apart from the legs.
I keep learning more features of Blender as I go, the ALT+D self editing duplicate function is a godsend. Had I known that existed I could have saved myself 10 hours on the lower legs.
Edited by Hans Davian, 10 March 2020 - 08:59 PM.
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