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Has There Been A Shift In Play Style Recently?


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#1 razenWing

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Posted 09 October 2018 - 09:08 PM

I noticed that the games are WAY more aggressive now. It's almost worth it to lower alpha for more sustain heat management because of how fast and brawl-ly the game has gotten.

Like I remembered back a few months ago for a normal game pace, where the climax of engagment would be around 9 min, and game would end at about 7.

That pace seems to be pushed up quite a bit. I am now seeing a lot of major engagements occur at the 11 min mark. It's not uncommon to see deficits (0-1, 0-2) mere 1 minute in.

I like the brawl and more intense pace. It's actually balancing a lot of weapon groups appearances where it's not just lrm lrm lrm lrm lrm lrm lrm. It also can be frustrating at time when it's like 12 min and it's 0-4 and you are like, WTF is happening.

Anyways, anyone else noticed the same thing?

#2 El Bandito

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Posted 09 October 2018 - 09:10 PM

During this event LRMs/ATMs were everywhere.

#3 A Man In A Can

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Posted 09 October 2018 - 09:45 PM

Gee, it's getting colder lately. I'm seeing people start wearing sweaters more instead of thinner clothing. I wonder what season it is....

Events are intentional player-behavior change inducers. Including the resulting aftermath of counter-plays. This is normal. Keep calm and MWO on.

#4 Judah Malganis

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Posted 10 October 2018 - 12:00 AM

The gameplay shifted due to the event. You have to win matches to complete the class challenges, so people are a bit more engaged than usual. I'm seeing more 12-8/10 matches since the event started than the 12-3/4 or less matches that usually occur. I wish it would last, but I suspect people will go back to playing Hiding Mech Simulator a few days after the event ends.

#5 razenWing

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Posted 10 October 2018 - 03:14 AM

So this is great, right? Personally, I love it. It kinda sucks playing a slow slow mech. But other than that, I honestly don't see the downside. (aside from the super duper early deaths)

#6 Jman5

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Posted 10 October 2018 - 03:19 AM

Did you go up in tier perhaps? Pace is the biggest difference I have noticed between a lower tier game versus one with lots of tier 1s.

#7 Asym

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Posted 10 October 2018 - 04:28 AM

I mostly play the events so I'm not sure what I've seen is any different than non-event days? I have noticed a few new names that appear to be "alternative account" names that are attempting to "call matches and lead....:" That is kinda of nice but, once the event is over, it's back to other games and one day a month in MWO for me.

#8 Daggett

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Posted 10 October 2018 - 04:56 AM

View PostrazenWing, on 09 October 2018 - 09:08 PM, said:

I noticed that the games are WAY more aggressive now. It's almost worth it to lower alpha for more sustain heat management because of how fast and brawl-ly the game has gotten.

This may be more prominent due to the event, but i think that matches outside of events have indeed become faster/more aggressive since quite a while. Most matches i participate in (regardless of events) are over within 6 minutes.

Maybe the reason is that at some point mid-range became the dominant loadout choice after PPC/Gauss combo died which of cause leads to a brawl faster than long-range loadouts. At least I see very few long-range trading these days except on boring Frozen City assault campfest of cause...

And once i realized that matches have become shorter i indeed switched to more consistent-DPS focused loadouts which are capable of dealing 1000+ dmg within 5min for those fast, stompy matches. Which of cause adds to the issue if i'm not the only one doing so.

Edited by Daggett, 10 October 2018 - 06:27 AM.


#9 Novakaine

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Posted 10 October 2018 - 06:15 AM

No, but there has a unabashed increase in noobery.

#10 The Mysterious Fox

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Posted 10 October 2018 - 08:47 AM

feels the same to me, everybody refusing to budge from choke points and folks screaming over voice comms

#11 Astrocanis

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Posted 10 October 2018 - 07:45 PM

View PostThe Mysterious Fox, on 10 October 2018 - 08:47 AM, said:

feels the same to me, everybody refusing to budge from choke points and folks screaming over voice comms


My only real annoyances are that folks seem to either get to a "door" (some kind of narrowing" and stop, back up, move forward, back up, over and over and over, blocking anyone else's ability to get by, and it seems that even if I swing WAY wide to avoid being stomped on by my team, they seem to think my backside is the start of a conga line and I am blocked.

Just thought of another thing: I've never taken so much team damage.

#12 Vellron2005

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Posted 10 October 2018 - 11:31 PM

View PostrazenWing, on 09 October 2018 - 09:08 PM, said:

I noticed that the games are WAY more aggressive now. It's almost worth it to lower alpha for more sustain heat management because of how fast and brawl-ly the game has gotten.

Like I remembered back a few months ago for a normal game pace, where the climax of engagment would be around 9 min, and game would end at about 7.

That pace seems to be pushed up quite a bit. I am now seeing a lot of major engagements occur at the 11 min mark. It's not uncommon to see deficits (0-1, 0-2) mere 1 minute in.

I like the brawl and more intense pace. It's actually balancing a lot of weapon groups appearances where it's not just lrm lrm lrm lrm lrm lrm lrm. It also can be frustrating at time when it's like 12 min and it's 0-4 and you are like, WTF is happening.

Anyways, anyone else noticed the same thing?


I blame that on the great influx of OP lights like the Piranha... they have the audacity to simply waltz into the center of a murderball and facehug - and they get away with it. Lights have become so powerful that it's absurd.. And their speed means they can reach the enemy early in the game - hense, they either die quicker if the pilot sucks, or they last longer and wreak havoc, enough to distract the enemy into a stomp.. again - quicker, more aggressive matches.

#13 Y E O N N E

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Posted 11 October 2018 - 06:02 AM

This is not a recent change. The game has been trending toward fast, stompy fights for a long time, now. Why? Because, unless it is a very large map with long sight-lines to increase windows of vulnerability, the damage output relative to armor levels is too low. Skill Tree has raised armor up across the board, quirks exacerbate it. Pokes can be shrugged off and big armor can be combined with high-sustain DPS to command firing lanes and push on the hotter poke builds. I mean, sh*t, a ballistic boat can spit out almost as much damage as a laser alpha in the same amount of time, without any break between volleys.

TL;DR: meta has remained stable for long enough that it is finally broadly asserting itself in the QP environment.

#14 Prototelis

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Posted 11 October 2018 - 08:38 AM

I think we're also at the point where the game is beginning to shed the more timid players.

#15 MrXanthios

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Posted 11 October 2018 - 10:49 AM

View PostrazenWing, on 09 October 2018 - 09:08 PM, said:

I noticed that the games are WAY more aggressive now. It's almost worth it to lower alpha for more sustain heat management because of how fast and brawl-ly the game has gotten.

Like I remembered back a few months ago for a normal game pace, where the climax of engagment would be around 9 min, and game would end at about 7.

That pace seems to be pushed up quite a bit. I am now seeing a lot of major engagements occur at the 11 min mark. It's not uncommon to see deficits (0-1, 0-2) mere 1 minute in.

I like the brawl and more intense pace. It's actually balancing a lot of weapon groups appearances where it's not just lrm lrm lrm lrm lrm lrm lrm. It also can be frustrating at time when it's like 12 min and it's 0-4 and you are like, WTF is happening.

Anyways, anyone else noticed the same thing?


I think you are misreading the situation, the 0 - 1, 0 - 2, in the first minute is not an healthy sign of nice brawling games, but the average level of the population plummeting down. Those early kills are clueless players, completely out of position and with no idea where to go in the map.

#16 Zebbi

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Posted 11 October 2018 - 11:05 AM

Only thing i have noticed is an absurd amount of whining about lrms, ooohhh the bad lrm touched me, oh no its polar highlands, let me suicide quick so the bad lrm dosent get me, and on and on.

Really pathetic.

#17 MrXanthios

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Posted 11 October 2018 - 11:54 AM

View PostZebbi, on 11 October 2018 - 11:05 AM, said:

Only thing i have noticed is an absurd amount of whining about lrms, ooohhh the bad lrm touched me, oh no its polar highlands, let me suicide quick so the bad lrm dosent get me, and on and on.

Really pathetic.


Pathetic are the players who bring lrms and then vote for polar highlands and alpine peaks, in the hope for once they can get a decent score, instead of their usual below 100 damage. And your jarl screams you are one of those.

#18 Dragonporn

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Posted 11 October 2018 - 03:37 PM

Nothing out of ordinary. Slight loadout changes, maybe a bit more lurms (which dragged down teams eventually). Most unusual and pretty hilarious thing is how many TAGs pointing all over the place I've seen.

Edited by Dragonporn, 11 October 2018 - 03:38 PM.






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