Patch Notes - 1.4.185.0 - 16-Oct-2018
#301
Posted 16 October 2018 - 08:42 AM
#302
Posted 16 October 2018 - 09:40 AM
Admiral Ackbar 86, on 12 October 2018 - 03:36 PM, said:
I was coming to ask the EXACT same thing. Cant be right.
Heatsinks:
- Dissipation rate increased to 0.14 (from 0.13)
- Heat capacity reduced to 0.75 (from 1.3)
Double Heatsinks (Both Inner Sphere and Clan)
- Dissipation rate increased to 0.22 (from 0.15)
- No more division between engine and externally based heat sinks. All dissipation rates are now at a consistent 0.22 per-heat sink.
- Heat Capacity reduced to 0.5 (from 1.5)
#303
Posted 16 October 2018 - 09:59 AM
#304
Posted 16 October 2018 - 10:05 AM
HLL still 18, cERML 7 and ATM spread like before the patch?
#305
Posted 16 October 2018 - 10:07 AM
#306
Posted 16 October 2018 - 10:08 AM
#307
Posted 16 October 2018 - 10:14 AM
Edited by Erox, 16 October 2018 - 10:15 AM.
#308
Posted 16 October 2018 - 10:15 AM
Massive dropping frames......
#310
Posted 16 October 2018 - 10:23 AM
#312
Posted 16 October 2018 - 10:30 AM
I have only test in testing ground but lrm's seems to do MASSIVE FPS loss.
I add a video when i can.
https://youtu.be/p2V1u9JdU6o
Edited by KhanBhacKeD, 16 October 2018 - 10:35 AM.
#313
Posted 16 October 2018 - 10:34 AM
#314
Posted 16 October 2018 - 10:40 AM
That mech above all else needs a defensive ability reduction.
#316
Posted 16 October 2018 - 10:53 AM
#317
Posted 16 October 2018 - 10:55 AM
ALSO LRMS ARE SUPER BUFFED being able to alpha way more times before overheating. THEY ARE ALMOST HEAT NEUTRAL IF FIRED BELOW THE GHOST HEAT LIMIT!
However, Single Heat Sinks(SHS) are still inferior to Dual Heat Sinks(DHS).
I think it would be interesting if PGI were to make SHS has higher heat capacity and has lower heat dissipation than DHS.
That way there might be reasons for people to put SHS into their build for super high alphas but it will take alot longer to cool down to fire another alpha.
Oh yeah good idea for PGI for adding quirks so mechs like the awesome can fire 3ppcs without ghost heat. This is a great way to make unpopular mech chassis fun and viable again like the awesome in future mwo updates.
Edited by GamerPro4000, 16 October 2018 - 11:27 AM.
#318
Posted 16 October 2018 - 11:01 AM
Kill2Blit, on 16 October 2018 - 10:58 AM, said:
fps problems aside, this patch has made the hellbringer a monster. you can alpha almost non-stop. the heat buff for most builds is huge
I will try it when they fix the fps issue since its seriously broke right now. the stats on the heat sinks look bad so maybe we will be surprised. wish I could play and find out though ... seriously cheesed right now
#319
Posted 16 October 2018 - 11:03 AM
#320
Posted 16 October 2018 - 11:04 AM
Also strange behavior where the missiles are overshooting the target and landing behind them, despite being within correct range.
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