Despite every patch notes I've seen since Closed Beta being flooded with negative comments and complaints, when I play the changes don't ever seem that bad to me. I doubt these will either for me. Maybe it's because I don't normally build with min/maxing in mind, or fire 50 (yes, exaggerating) lasers at once at all times, or whatever 'optimized builds' many players use all the time. I just use what I like to use, and it's worked for me. Hell, I enjoyed the stock mode tournament, unlike most on the forums it seems. The kind of stuff everyone wants in a perfect, balanced world will most likely never happen, and if it does, I'm sure there will be complaints about those too. I don't pretend to know what happens on the developers' side, or what they see and know. If you think you can improve PGI, then try to apply and work there. Then the rest of us and you, will see if what people think, is actually happening. I just want to have fun running around in big, stompy, mechs and blow up other ones.
Though, I would like to see more improvement to Solaris and Faction Play to get more playing those modes. I guess better exclusive rewards may help that. Like larger MC incentives for holding planets, or being able to use unit funds in FP for planet defense upgrades or other strategic options (I've heard many times that MRBC league plays out how FP should have been, could try that?). Maybe even a % chance for each pilot to salvage a random destroyed mech (cbill variants only of course) to sell or maybe even repair at cost for an empty chassis to use (for a little cheaper than buying a new stock one). I don't know. Right now the rewards are just Cbills and XP, which can be obtained in QP and at a faster rate. For the time a FP match can take, something more than those for pilots who participate may give more incentive to play it. As for Solaris, I just want 1 division for each weight class (could lower wait times) and a 12 mech FFA mode (in addition to 1v1 and 2v2 options).
Edited by Sevronis, 14 October 2018 - 01:27 PM.