Finally had the balls to directly nerf clan laser vomit damage but I think it would have been fine to make IS double heat sinks be .2 and keep clan at .15 since IS sinks are bigger
Annihilator durability nerf again - I think this is the 3rd nerf like this? Still trying to push people to use the Atlas as the tank? I think PGI is underestimating need to completely expose the slowest, tallest, and one of the widest mechs with difficult mounts. Sure it can splash due to geometry, but its gotta get its whole body out there to fire. (Those arms, ugh) Doesn't have high mounts like King Crab, Battlemaster, Kodiak, etc
Might also have to take out the gauss from my Slepnir depending on how bad the nerf is. Don't like to explode
Also, if the durability nerfs are to compensate for the nerf to clan laser - stop balancing around FP because there is still the quick matches where you can have IS vs IS mechs...you could just change the tonnage in dropdecks.
Did not give mobility quirks to the JVN-10P like the other variants, even though it already has the least quirks by a large margin
ATM buffs are kinda cool...but can we do something to streaks instead to finally make them good?
Edited by Gristle Missile, 16 October 2018 - 08:42 AM.