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#61 El Bandito

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Posted 16 October 2018 - 09:35 AM

View PostMischiefSC, on 16 October 2018 - 09:00 AM, said:

I hate microstransactions with the fire of 1,000 suns.

However, in this it's pretty much just cosmetics. Yeah there some 'unique gear' you can buy but it's just skins - you can level up any gear, the only thing that's special is Legendary stuff and while there's a couple Legendaries for sale they're not special or better than anything you can get in game -

and you can still get the Helix Credit content via the random loot you buy from the special 'high end loot via currency you only get from doing special in game missions' merchant.

So, yeah. The microtransactions are just cosmetics. I can get a dark unicorn or Pegasus skin for my horse but it's just skins. I can get specially skinned mid-grade gear.

Microtransactions are still cancer but this isn't a bad example of it at all. I feel 0 pressure to get any of it aside from some of the skins are cool.


Doesn't matter.

1. Many of those cosmetics were already in the game--in effect they are intentionally cutting off part of the game we already bought to make us pay more than once.

2. More importantly the microtransactions include boosters. In a full priced single player game. EFF THAT. And I saw from other players' feedbacks that certain amount of grinding is required to advance further into the story cause leveling up doesn't keep pace unless you do side quests a lot. Which means the developers had intentionally made exp gain lower in order to entice people to buy boosters--WHICH IS A F2P SCHEME--something that should not be in a full priced single player game.

I will not buy such a game and encourage such sleazy behaviors, cause I know that further success will only embolden the publishers to try even more greedy stuff on the next game.

#62 Mechwarrior1441491

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Posted 16 October 2018 - 10:52 AM

micro transactions keep games alive. Players didn't want to pay for subs across almost all of gaming. They are the the middle ground. They can be used in a poor manner at times.

#63 Funky Bacon

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Posted 16 October 2018 - 11:17 AM

So uhm, the new PPC's quirks on the AWS-8Q works for all PPC's. :D Now I can spam even more triple H-PPC alpha's!

#64 Battlemaster56

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Posted 16 October 2018 - 11:38 AM

View PostFunky Bacon, on 16 October 2018 - 11:17 AM, said:

So uhm, the new PPC's quirks on the AWS-8Q works for all PPC's. Posted Image Now I can spam even more triple H-PPC alpha's!

God dangit now I have to fear more than HGR Fapnirs and Annihilators when walking around the corner.

#65 MischiefSC

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Posted 17 October 2018 - 01:21 PM

View PostEl Bandito, on 16 October 2018 - 09:35 AM, said:


Doesn't matter.

1. Many of those cosmetics were already in the game--in effect they are intentionally cutting off part of the game we already bought to make us pay more than once.

2. More importantly the microtransactions include boosters. In a full priced single player game. EFF THAT. And I saw from other players' feedbacks that certain amount of grinding is required to advance further into the story cause leveling up doesn't keep pace unless you do side quests a lot. Which means the developers had intentionally made exp gain lower in order to entice people to buy boosters--WHICH IS A F2P SCHEME--something that should not be in a full priced single player game.

I will not buy such a game and encourage such sleazy behaviors, cause I know that further success will only embolden the publishers to try even more greedy stuff on the next game.


I agree with the principle of everything you've said.

However I had 0 issues with progression. You're supposed to do side quests - or just smashing ships at sea, which generates truly stupid amounts of resources. Or raiding fortifications, or assassinating leaders. Or fighting in the wars.

I guess if the idea is that you should literally be able to speed run just the key plot missions with 100% the same success as you would doing side missions maybe? However that's not been the case, well, ever. Ultima V in the 1980s I had to do side missions, explore, level up and stuff before fighting the Shadowlords and Lord Blackthorne or I would get smashed.

This game has significantly more content than just about anything released in the last 3 years. Maybe more. It's also better polished, better setting and better mechanics. I want to reward that - make it clear that a good game in a deeply developed setting is still profitable in the age of super shallow F2P, rehashed minimum viable remakes and retro indie games. Odyssey is the first game I've seen in years that felt like a $60 game.

Yeah, microtransactions are horrible. However as someone who isn't buying **** in Odyssey I don't feel like i'm missing out on anything. Maybe that's the issue - i'm not looking for a game I can breeze through on a weekend without half trying. It's going to be 80+ hours just to finish in general and hopefully another 100+ of entertainment. For $60 that's what I expect.

#66 El Bandito

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Posted 17 October 2018 - 08:12 PM

View PostMischiefSC, on 17 October 2018 - 01:21 PM, said:

I agree with the principle of everything you've said.

However I had 0 issues with progression. You're supposed to do side quests - or just smashing ships at sea, which generates truly stupid amounts of resources. Or raiding fortifications, or assassinating leaders. Or fighting in the wars.

I guess if the idea is that you should literally be able to speed run just the key plot missions with 100% the same success as you would doing side missions maybe? However that's not been the case, well, ever. Ultima V in the 1980s I had to do side missions, explore, level up and stuff before fighting the Shadowlords and Lord Blackthorne or I would get smashed.

This game has significantly more content than just about anything released in the last 3 years. Maybe more. It's also better polished, better setting and better mechanics. I want to reward that - make it clear that a good game in a deeply developed setting is still profitable in the age of super shallow F2P, rehashed minimum viable remakes and retro indie games. Odyssey is the first game I've seen in years that felt like a $60 game.

Yeah, microtransactions are horrible. However as someone who isn't buying **** in Odyssey I don't feel like i'm missing out on anything. Maybe that's the issue - i'm not looking for a game I can breeze through on a weekend without half trying. It's going to be 80+ hours just to finish in general and hopefully another 100+ of entertainment. For $60 that's what I expect.


No you should not have to do side quests in games to progress smoothly--they are SIDE quests for a reason. Optional. Bonus.

More importantly most of those side quests in AC:O are very repetitive. Reminds me of Far Cry 4, where there are abundant things to explore and do but due to their repetitive nature the side quests had actually served to turn me away from the game itself. I was so disgusted by just how many outposts I need to clear, and how many hostages I need to rescue, how many secrets I need to find, so I said "**** it" to the game after playing for a week, and stopped playing it for half a year. And after I picked it up again, I only played main quests just to finish the story.

Odyssey is just like Far Cry 4 in the sense that their side quests are mind numbingly repetitive, except in Odyssey you HAVE to play those side quests to progress through the main quest smoothly, while in FC4 side quests are completely optional.

Look, I'd love to spend hours and hours of time doing side quests if they are interesting. Which is why I did 99% of The Witcher 3's side quests cause that game had done its side quests right, and I got hundreds of hours of enjoyment out of it. And The Witcher 3 did not cut its cosmetics that are already in game to sell it twice to us--it in fact gave the players FREE costume DLCs. The Witcher 3 also did not use boosters because you could progress through the main story without feeling horribly out levelled. Which doesn't matter cause its side quests were much much more engaging than Odyssey in the first place. THAT's a game I am willing to support again, and again, not this latest BS scheme full of a game Ubisoft is sucking the players' money with.

I know I won't buy any cosmetics or boosters from a full priced Ubisoft game, or from any other full priced games cause I know better, but neither you, nor I are their main milking machines. There are certain vulnerable demographics Ubicrap is aiming for, and they will get their shitloads of extra money from their sleazy practices. Which is why out of disgust I refuse to support them.

Oh, and If you haven't played TW3, then I 100% recommend it.

Edited by El Bandito, 17 October 2018 - 08:25 PM.


#67 Khobai

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Posted 17 October 2018 - 08:33 PM

good idea PGI could sell side quest packs

#68 MischiefSC

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Posted 18 October 2018 - 11:44 AM

View PostEl Bandito, on 17 October 2018 - 08:12 PM, said:


No you should not have to do side quests in games to progress smoothly--they are SIDE quests for a reason. Optional. Bonus.

More importantly most of those side quests in AC:O are very repetitive. Reminds me of Far Cry 4, where there are abundant things to explore and do but due to their repetitive nature the side quests had actually served to turn me away from the game itself. I was so disgusted by just how many outposts I need to clear, and how many hostages I need to rescue, how many secrets I need to find, so I said "**** it" to the game after playing for a week, and stopped playing it for half a year. And after I picked it up again, I only played main quests just to finish the story.

Odyssey is just like Far Cry 4 in the sense that their side quests are mind numbingly repetitive, except in Odyssey you HAVE to play those side quests to progress through the main quest smoothly, while in FC4 side quests are completely optional.

Look, I'd love to spend hours and hours of time doing side quests if they are interesting. Which is why I did 99% of The Witcher 3's side quests cause that game had done its side quests right, and I got hundreds of hours of enjoyment out of it. And The Witcher 3 did not cut its cosmetics that are already in game to sell it twice to us--it in fact gave the players FREE costume DLCs. The Witcher 3 also did not use boosters because you could progress through the main story without feeling horribly out levelled. Which doesn't matter cause its side quests were much much more engaging than Odyssey in the first place. THAT's a game I am willing to support again, and again, not this latest BS scheme full of a game Ubisoft is sucking the players' money with.

I know I won't buy any cosmetics or boosters from a full priced Ubisoft game, or from any other full priced games cause I know better, but neither you, nor I are their main milking machines. There are certain vulnerable demographics Ubicrap is aiming for, and they will get their shitloads of extra money from their sleazy practices. Which is why out of disgust I refuse to support them.

Oh, and If you haven't played TW3, then I 100% recommend it.


Every adventure game I've played since the 80s has pretty much required you to do side quests to level up if you don't want insane hard-level fights on the main quest. That's good game design - you want a game to be immersive and players to level up as they progress and put effort into leveling up, that's why you bothered to have mechanics around attributes, skills and gear progression. Most games since long before any sort of microtransactions had far more dull 'go do this to level up between main missions' content. Just then that was the way the game worked, nobody cared. Microtransactions add a sense of malevolence to what is, in truth, a fundamental piece of any RPG game - you don't want it to play like a chute and hand-hold the player through the story. You want to encourage exploration and adventure. However you don't want that to be *too* powerful so someone ruins the story by maxing up on their own. You also don't want to spend too much on stuff that isn't main story related or that you can't be sure players will get into, or you're not maximizing your investment.

I'm at almost 80 hours into Odyssey and am barely half way into the main quest because the side quests are a lot of fun. The exploring piece is fun. Admittedly I'm a huge nerd on ancient Greece, this era (Peloponnesian War) especially and the architecture, clothing and decoration is amazing. There's a ton of incredible side-quests with awesome little ties to the history of the region. In typical Ubisoft fashion I'm irritated with the main plot because I'm not allowed to do anything really smart like, say, talk to some key people and say the stuff they actually need to hear.

I also have an insiders view. Worked in the gaming industry for a long time. To me, I see the conflict inherent in the game between board, developers and publishers. You've got the money people saying 'games that invest 1/10th this much in the setting and mechanics make X amount, so we need to make 10x that amount in profit to be worth the investment'. You have publishers saying 'why not just cut that area out and add it as DLC later? I mean we're already mostly done with it but we can get to market by Y date if we cut now and DLC the rest, and make more money'. If you're not going into those meetings with pepper spray and a taser and blackmail material.

Yes, microtransactions are horrible. I've said it a million times. That's being driven by the people who spend money on them though and also by the rising costs of game design. The studio to make a good game like Odyssey has risen from a dozen or less to 50-100 and you're only getting about 30% of the money your game makes, the rest goes to licensing for Sony, Microsoft and Steam. Combine that with the whales who buy bad mech packs for nostalgia and spend $80/month on Candy Crush and stupid **** like that.

I've run into some just awesome little historical jewels in Odyssey, ffs they showed the shellfish farms used to create the purple dye Kythira. I just might buy some Helix credits for that alone. I do not feel the need to get XP/money boosts; that seems like a stupid waste. You level up fast enough already just playing the game and like any RPG the leveling *is* a big part of the game. Shortcutting that just cheats yourself.

I love the Witcher 3 design. I just never found Geralt super engaging though unfortunately and haven't beaten it, also not a big fan of the mechanics. I play on PC and its always felt very clumsy to me. Also the 'go here, unlock this' approach to RPGs is its own flavor. Some like it, some don't. I'm a bit more of a sandbox fan.

In any case, I think it says a lot about MWO that a thread discussing the recent patch has turned into a debate about another game.

#69 FupDup

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Posted 18 October 2018 - 11:52 AM

View PostMischiefSC, on 18 October 2018 - 11:44 AM, said:

Every adventure game I've played since the 80s has pretty much required you to do side quests to level up if you don't want insane hard-level fights on the main quest.

You're missing a key detail. In this new Assassin's Creed game you don't even get the choice of attempting the main quest with a lower level and having an insane hard time as a result. You are completely hardlocked out from even touching it.

#70 MischiefSC

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Posted 18 October 2018 - 01:07 PM

View PostFupDup, on 18 October 2018 - 11:52 AM, said:

You're missing a key detail. In this new Assassin's Creed game you don't even get the choice of attempting the main quest with a lower level and having an insane hard time as a result. You are completely hardlocked out from even touching it.


Nope. Not true. The main quest stuff levels to you; just your gear doesn't. However unless you're actively avoiding doing anything, at all, in any way but the main quest you'll be picking up enough stuff to level your gear up. So unless you're trying to speed-run the main quest and dodge every single fight and source of new looted gear along the way while using the least optimal skills and weapon setups you're still going to be able to do the main quest without the side-quests. However the majority of side-quests are tied to the main quest; like taking forts to drive wars to flip regions, or even just fighting (and killing) bounty hunters who come after you because of the stuff you do in the main quest. Plus you're getting more gear - constantly, and it levels to you. You don't even have to level your old gear up. Just sell it and use the new stuff you just found.

I get hating on microtransactions. However often, like in this case, the attempt to portray Odyssey as some microtransaction trap designed to force players to grind miserably or pay money is flat out wrong. No - I don't always have max level gear and enough money to always buy everything I want the moment I want it. Nor should I - that would be a **** game design and that mentality, the 'I should be able to just amble through and still win without having to be challenged' is the one I hate, if at all possible, more than microtransactions in a lot of modern games.

That's not in Odyssey. It's still designed around the player winning - I admit, I wish every game played more like Kenshi (IMO the best sandbox game, possibly ever. About to finally go to 1.0 btw, I can't recommend that game enough if you like sandbox games and challenging games with crafting, building and a living, breathing world to play in and explore. I put it next to Kerbal Space Program and Subnautica as one of the great gems of gaming). If you're just reasonably playing Odyssey you're going to level up just fine. If you want absolutely maximized gear you're going to work for it. The XP and money boosters are irrelevant - the game levels with you and you'll have more money than you can spend soon enough. The throttle is materials; leather, iron and wood. The 'crafting packs' you can buy for real money are insignificant; just riding my horse across the countryside going from mission to mission I'll pick up more than they provide. When you start to really need materials around level 40 because you're leveling up the gear you've got you really like (Griffins Talon spear ftw, Jasons Hammer too) you're needing huge quantities and that's going to require either going hunting or doing side quests like the hunting mythical beasts for the Temple of Artemis.

Or, you can just keep using the gear you keep getting, because you'll constantly get new gear leveled to you from enemies you kill in missions. You're just losing the look and style you like and maybe a few % off the skills you're used to having buffed by your gear but honestly it's not that critical.

As I'm loving the side quests and just exploring because there's constantly cool little things to do you wander across, ruins to explore, sunken treasure and such to gather, ships to attack and board, castles and villas to sneak into and loot, bounty hunters to remind just who's the mother ******* Eagle Bearer and light on fire with the power of Prometheus I'm not struggling.

So, absolutely and as someone who hates microtransactions, no. They're not an issue. The 'XP booster' and 'money booster' are totally irrelevant. You're never hurting for either and the game scales with you so more XP just means the numbers flashing above enemies are bigger. It's still 3 hits with a hammer or 4 with a spear to kill a Hoplite. There is no 'resource gathering booster', which would matter. There are 'resource packs' that are too small to be relevant by the time you're actually struggling to find resources. The special gear you can buy is inferior to the stuff you find in game.

Edited by MischiefSC, 18 October 2018 - 01:07 PM.






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