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#1 Novakaine

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Posted 29 September 2018 - 09:42 AM

I was withholding my judgement as to the recent LRM nerfs.
And the recent changes to ecm and ams.
And my conclusion is PGI you've driven the worse system in the game.
Into the ground.
Which I did not think was even possible.
I can make a ham sandwich faster than I can lock a target.
And lose it faster slipping on a banana.
I realize it's not all your fault you were just reacting to the trolls who purposely ran troll boats.
Which I would like to thank all you trolls who did this.
Well rant's over lunch is ready tasty fish taco's!
That is all.

#2 K O Z A K

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Posted 29 September 2018 - 09:50 AM

View PostNovakaine, on 29 September 2018 - 09:42 AM, said:

...
I realize it's not all your fault you were just reacting to the trolls who purposely ran troll boats.
Which I would like to thank all you trolls who did this.
Well rant's over lunch is ready tasty fish taco's!
That is all.


you mean people who played lrms the way they are supposed to be played?

I've noticed almost no change at all, they were troll tubes before, and they are still troll tubes now. Under most conditions are trolling your own team, and under the correct use conditions trolling the enemy team

that's like saying, CERML is totally over nerfed and needs buffs, it's just those trolls who purposely run troll laserboats that PGI based their nerfs on, thanks you to trolls that run laser boats

#3 Eisenhorne

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Posted 29 September 2018 - 09:54 AM

I have noticed no difference in my LRM performance. They were useless without a NARC light before, and they are still useless without a NARC light.

#4 Novakaine

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Posted 29 September 2018 - 10:04 AM

Ah the naysayers have arrived.
Not surprising.

#5 Valyknir

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Posted 29 September 2018 - 10:13 AM

View PostNovakaine, on 29 September 2018 - 10:04 AM, said:

Ah the naysayers have arrived.
Not surprising.

You've put your opinion on a public forum. Obviously people who disagree with you are going to respond...

#6 L1f3H4ck

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Posted 29 September 2018 - 01:12 PM

Nerfed? My Supernova is puzzled. I mean, yeah, I guess the fact you need to "aim" better could be called a nerf. Using lasers for a bit might help in that department. ECM? As long as TAG outranges it, I'm good. They made em faster though, now that's a buff. I always kinda liked lurms, you can really play some mind tricks on the enemy, if your willing to play agressive, even daring, and I honestly believe that lurms should not get any more buffs, because players who don't play like the bad lurm stereotype can already do good, maybe a little too good even.

#7 GeminiWolf

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Posted 29 September 2018 - 03:27 PM

Mmmmm Fish Taco's Posted Image

#8 John Bronco

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Posted 29 September 2018 - 03:40 PM

Good.

#9 Chados

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Posted 29 September 2018 - 03:56 PM

View PostNovakaine, on 29 September 2018 - 09:42 AM, said:

I was withholding my judgement as to the recent LRM nerfs.
And the recent changes to ecm and ams.
And my conclusion is PGI you've driven the worse system in the game.
Into the ground.
Which I did not think was even possible.
I can make a ham sandwich faster than I can lock a target.
And lose it faster slipping on a banana.
I realize it's not all your fault you were just reacting to the trolls who purposely ran troll boats.
Which I would like to thank all you trolls who did this.
Well rant's over lunch is ready tasty fish taco's!
That is all.


Stick with Clan mechs, drop a few tubes, drop Artemis, and add an active probe and TC1. And check off the entire sensor tree. Lock time will speed up, your hang time will improve, the only thing you really lose is cone size. It’s not a perfect solution but it helps. IS mechs lose too much engine and tube size for that to work well.

Edited by Chados, 29 September 2018 - 04:35 PM.


#10 HammerMaster

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Posted 29 September 2018 - 04:02 PM

This recent change has destroyed tactical and aggressive LRM use.
If you bring the vaunted lrm supernova
AND CONTINUE TO USE THE PARASITIC LOCK method and hose down an area,
OF COURSE YOU SEE NO CHANGE
BECAUSE!
its the only method worth doing now.
THE PARASITIC LOCK AND SIT BACK.
Its filthy and plays into the AntiLRMFascist crowd.
No thank you.
Rework.
END.
OF.
STORY.

#11 Hiten Bongz

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Posted 29 September 2018 - 05:09 PM

View PostChados, on 29 September 2018 - 03:56 PM, said:

Stick with Clan mechs, drop a few tubes, drop Artemis, and add an active probe and TC1. And check off the entire sensor tree. Lock time will speed up, your hang time will improve, the only thing you really lose is cone size


Uhh, which one of those things actually speeds up locks...?

#12 Novakaine

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Posted 29 September 2018 - 06:16 PM

Amen Hammer.

#13 Alexandra Hekmatyar

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Posted 29 September 2018 - 06:25 PM

View PostHammerMaster, on 29 September 2018 - 04:02 PM, said:

Its filthy and plays into the AntiLRMFascist crowd.


You got problems with me?

Posted Image

:P

#14 Chados

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Posted 29 September 2018 - 06:26 PM

View PostHiten Bongz, on 29 September 2018 - 05:09 PM, said:


Uhh, which one of those things actually speeds up locks...?


TCs do. Check the pop up. The AP might also, at least it seems to act that way in game. It’s not enough to use streaks but it seems to help LRMs.

Edited by Chados, 29 September 2018 - 06:27 PM.


#15 Eisenhorne

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Posted 29 September 2018 - 06:28 PM

View PostHammerMaster, on 29 September 2018 - 04:02 PM, said:

This recent change has destroyed tactical and aggressive LRM use.


I have literally never seen tactical and aggressive LRM use be effective in a game. I'm not joking. I've never seen it. Only on these forums is it discussed.

#16 LordNothing

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Posted 29 September 2018 - 06:36 PM

pgi never got lerms right. and they dont fix bugs either or improve mechanics long considered 'lazy' by the bulk of the community. lerms is just one thing. you also have gauss, streaks, uacs, racs, atms, ppcs, lasers etc. lazy mechanics all around. but none more poorly implemented than lerms (with the possible exception of the randomly infuriating uac mechanics).

lerms are also exasperated by the equally lazy electronic warfare mechanics. you can start by eliminating free c3i for everything and make it equipment instead. implement passive radar mode. make ecm and stealth armor more distinct, make active probe more useful, make narc and tag less suckey. pretty much copy living legends.

#17 Chados

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Posted 29 September 2018 - 06:46 PM

View PostEisenhorne, on 29 September 2018 - 06:28 PM, said:


I have literally never seen tactical and aggressive LRM use be effective in a game. I'm not joking. I've never seen it. Only on these forums is it discussed.


Good for you. Others have had a different experience.

#18 HammerMaster

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Posted 29 September 2018 - 07:27 PM

View PostEisenhorne, on 29 September 2018 - 06:28 PM, said:


I have literally never seen tactical and aggressive LRM use be effective in a game. I'm not joking. I've never seen it. Only on these forums is it discussed.


You're not me.
I play my way.
Despite your essay on LRM using the exploits of NARC and a filth SuperNova.
I Don't play that way.
Which is assuredly not the way you play.
LRM with faster lock IN LOS was an aggressive way to use. At the front with brawlers.
THE PARASITIC LOCK AND REAR SIT HAS TO GO.

#19 Novakaine

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Posted 29 September 2018 - 07:42 PM

View PostEisenhorne, on 29 September 2018 - 06:28 PM, said:


I have literally never seen tactical and aggressive LRM use be effective in a game. I'm not joking. I've never seen it. Only on these forums is it discussed.


Come on man you've seen me do it plenty of times.

#20 Lykaon

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Posted 29 September 2018 - 08:17 PM

View PostEisenhorne, on 29 September 2018 - 06:28 PM, said:


I have literally never seen tactical and aggressive LRM use be effective in a game. I'm not joking. I've never seen it. Only on these forums is it discussed.



A forward positioned LRM carrier can and frequently is a force multiplier. A frequent occurance is having more mechs pressing an attack than can reliably utilize a firelane.

Literally direct fire weapons are impossible to fire because your teammates are blocking. Forward aggressive LRM use does not have this problem because LRMs will arc over the vanguard and still technically be fired with LoS and with TAG on occation (accidently raking a team mate with TAG while targeting through the line is harmless. as is near pointblank friendly fire if a team mate does block the launchers)

A skillful tactician can use this forward position to select targets of priority to improve the success of the vanguard (suppressing/blinding/softening targets of choice)

Well at least I used to do this . I havn't touched LRMs with any faith that this is even a reliable option anymore for months.

Edited by Lykaon, 29 September 2018 - 08:18 PM.






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