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Massive Framerate Issues


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#1 Kaeb Odellas

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Posted 16 October 2018 - 10:09 AM

Just had my first match with the new patch and I'm getting massive framerate drops. Everyone in the game was complaining of them too.

Not sure if it's related, but the first one happened the moment a Champion came on screen.

#2 Emmett Fetladral

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Posted 16 October 2018 - 10:13 AM

Yes, same here! Down to 13 FPS.

#3 Luminis

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Posted 16 October 2018 - 10:14 AM

Yeah, completely unplayable (dropped from apprx. 70 to 3 FPS). Also seemed to affect almost everyone in the match.

#4 El Bandito

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Posted 16 October 2018 - 10:14 AM

I guess nerfing the heatsink capacity also somehow nerfed the fps capacity. Posted Image

PGI's coding at its finest.

Edited by El Bandito, 16 October 2018 - 08:59 PM.


#5 The Lighthouse

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Posted 16 October 2018 - 10:16 AM

Yep me too.

Nerf is life I guess.

#6 Ub1k

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Posted 16 October 2018 - 10:17 AM

Same here, was on frozen city. If this helps. As a mainly light pilot this is unpleasant.

#7 MechaBattler

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Posted 16 October 2018 - 10:22 AM

I hope they get a hotfix in before later tonight. :I

#8 Hangfire

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Posted 16 October 2018 - 10:27 AM

+1 to this,, going from 60fps to 6fps.

#9 Throe

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Posted 16 October 2018 - 10:28 AM

[deleted by user]

Edited by Throe, 09 November 2018 - 11:26 AM.


#10 K O Z A K

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Posted 16 October 2018 - 10:29 AM

it's a TTK prolonging feature meant to nerf advanced aiming capability of pinpoint lasers and ballistics and improve efficacy of lock on long range dps weapons

#11 Peaklander

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Posted 16 October 2018 - 10:31 AM

Yes, it's very, very bad. I can't even struggle through it if I wanted to. Immediate hotfix or rollback required.

Nvidia Geforce GTX 1060, i7-6700HQ, 16GM RAM, Windows 10. Not installed on my SSD.

Edited by Dilbert Prime, 16 October 2018 - 10:34 AM.


#12 MechaBattler

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Posted 16 October 2018 - 10:32 AM

Tina posted in the patch notes thread that they're aware and working on a hotfix.

#13 poohead

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Posted 16 October 2018 - 10:32 AM

seems to happen when missiles flying around as far as I can tell. tried reducing particle effects, no difference.

#14 Brisko Bravo

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Posted 16 October 2018 - 10:34 AM

Seems to be an LRM Issue. No Framedrops in fights without.

Finally your reason to delete them entirely PGI!

But hot-fix is really really needed now

#15 Kurbeks

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Posted 16 October 2018 - 10:35 AM

Same here. Maybe new ECM rules causing frame rate drops as plp said it's ok when no lurms are used.

#16 lobsterhierarchy

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Posted 16 October 2018 - 10:36 AM

Yeah ran into this, lots of rubber banding (especially on frozen city), and server kick outs mid game.

The server kick outs were the worse because not only does it give you a penalty, but robs you of cbills too if the game isn’t able to reload under 2 minutes!!!! Wtf PGI, not only does is your game a buggy mess, but it penalizes me for your error in a grindy game style.

But hey, I’m glad the patch notes cover helping this one random mech getting stuck this one random time (it’s happened to me before) rather than fixing an error that happens across many players and more negatively impacts the community as a whole. I’ve likely paid more for mechs and premium time than a full game would cost and I feel like I’m playing a testers beta.


P.S. if anyone asks if my internet is yucky and causing the issues, I’m constantly getting 25-60 ping over the course of matches when this happens.

#17 Peaklander

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Posted 16 October 2018 - 10:37 AM

View PostMechaBattler, on 16 October 2018 - 10:32 AM, said:

Tina posted in the patch notes thread that they're aware and working on a hotfix.


Thanks

#18 Papaspud

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Posted 16 October 2018 - 11:07 AM

Pretty much not playable, unless you are a missile boat or something, variable FPS 10-60 doesn't cut it.

#19 WhnDiplomacyFails

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Posted 16 October 2018 - 11:12 AM

Good to know I'm not the only one.

#20 AggerGakker

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Posted 16 October 2018 - 11:13 AM

Down to from 90 to 12 fps..

Also had my first game crash in a year





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