Massive Framerate Issues
#1
Posted 16 October 2018 - 10:09 AM
Not sure if it's related, but the first one happened the moment a Champion came on screen.
#2
Posted 16 October 2018 - 10:13 AM
#3
Posted 16 October 2018 - 10:14 AM
#4
Posted 16 October 2018 - 10:14 AM
PGI's coding at its finest.
Edited by El Bandito, 16 October 2018 - 08:59 PM.
#5
Posted 16 October 2018 - 10:16 AM
Nerf is life I guess.
#6
Posted 16 October 2018 - 10:17 AM
#7
Posted 16 October 2018 - 10:22 AM
#8
Posted 16 October 2018 - 10:27 AM
#9
Posted 16 October 2018 - 10:28 AM
Edited by Throe, 09 November 2018 - 11:26 AM.
#10
Posted 16 October 2018 - 10:29 AM
#11
Posted 16 October 2018 - 10:31 AM
Nvidia Geforce GTX 1060, i7-6700HQ, 16GM RAM, Windows 10. Not installed on my SSD.
Edited by Dilbert Prime, 16 October 2018 - 10:34 AM.
#12
Posted 16 October 2018 - 10:32 AM
#13
Posted 16 October 2018 - 10:32 AM
#14
Posted 16 October 2018 - 10:34 AM
Finally your reason to delete them entirely PGI!
But hot-fix is really really needed now
#15
Posted 16 October 2018 - 10:35 AM
#16
Posted 16 October 2018 - 10:36 AM
The server kick outs were the worse because not only does it give you a penalty, but robs you of cbills too if the game isn’t able to reload under 2 minutes!!!! Wtf PGI, not only does is your game a buggy mess, but it penalizes me for your error in a grindy game style.
But hey, I’m glad the patch notes cover helping this one random mech getting stuck this one random time (it’s happened to me before) rather than fixing an error that happens across many players and more negatively impacts the community as a whole. I’ve likely paid more for mechs and premium time than a full game would cost and I feel like I’m playing a testers beta.
P.S. if anyone asks if my internet is yucky and causing the issues, I’m constantly getting 25-60 ping over the course of matches when this happens.
#18
Posted 16 October 2018 - 11:07 AM
#19
Posted 16 October 2018 - 11:12 AM
#20
Posted 16 October 2018 - 11:13 AM
Also had my first game crash in a year
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