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Pgi, Please Take A Look At The Fafnir "since Your Rework"

Balance BattleMechs Gameplay

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#1 dante245

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Posted 02 September 2018 - 05:59 PM

it has come to my attention after having spent a good amount of games in the Fafnir that it was reworked a bit since its release, and the strange thing is that it really made no sense. ive seen complaints on the forums about the mechs CT survivability, and it getting cored out more often then most would think. this leading to the mechs armor/quirk rework. but from personal experience and the feedback of a multitude of players, its the SIDE TORSO's that are getting dropped most often currently. this of course MAKES SENSE with its massively wide frame..."example below"

Posted Image

this being one of of the widest mechs in the game "mauler and awesome for example", with a almost rectangular shape, slow speed and poor torso rotation, all that damage is coming right to its face. normally i have no issue with this on mechs like the dire wolf or annihilator that compensate for there size/speed with sheer firepower, range and armor, but in the case of the fafnir which is normally run with heavy gauss or brawl builds, it does not have the survivability of a proper 100 ton mech when trying to close that distance "dire wolf could use a bit of love for the same reason, but thats another subject".

here is an example of the current hitboxes that ive found...
Posted Image

i understand peoples complaints with the CT "since hitboxes have it extend into the side torsos", but with the current armor quirk it has for it, plus those you add on later, it is NOT AN ISSUE anymore in my opinion. compared to the overall size of the side torso hit boxes "still larger then the CT', and there far inferior armor values from quirks, and the fact people will actively focus them as they are the first thing it sees, is leading this mech to a early death for most players.

i think there are two major options PGI you could do to fix this...either give a hardy buff to the armor quirks currently on the side torsos, leave on the armor quirks from the ct but move 20 armor from the ct onto the side torsos "10 and 10". you would not have to rework the hit boxes and it would drastically improve the survivability of a mech built to perform the roles taken on by annihilators and dire wolfs. since you can not make it as good at spreading damage as annihilators, the only other option is to buff the armor of the mech to compensate. if you do this i foresee much more use out of the mech competitively and in Faction play, which, currently...is very limited.

Edited by dante245, 02 September 2018 - 06:00 PM.


#2 dante245

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Posted 02 September 2018 - 06:06 PM

one last note..here is an original battle-tech artistic rendering of the mech, and you can see how it is a deal "thinner" and more compact in comparison. its side torsos extend out more, giving more cover to the CT when showing your side profile. it also appears to have a shorter profile but could just be me. i love your take on its design personally PGI, much more ascetically appealing, but you have to see how compensation will be needed if you go and increase the overall profile making it a bigger target...
Posted Image

https://mwomercs.com...-hitbox-quirks/

Edited by dante245, 02 September 2018 - 06:08 PM.


#3 Stonefalcon

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Posted 02 September 2018 - 06:44 PM

Why do people keep insisting on a beast, why use the Fafnir, when you can be a God. Support your local Deity, go Annihilator.

#4 El Bandito

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Posted 02 September 2018 - 11:03 PM

View PostStonefalcon, on 02 September 2018 - 06:44 PM, said:

Why do people keep insisting on a beast, why use the Fafnir, when you can be a God. Support your local Deity, go Annihilator.


Cause ECM. It is not rare for a Fafnir to wade into the enemy team unmolested and they do not notice until it is too late.

That said, current Fafnir is fine in terms of durability.

#5 Appogee

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Posted 02 September 2018 - 11:08 PM

Fafnir is fine.

Git gud.

/over and out ;)

#6 dante245

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Posted 03 September 2018 - 03:57 AM

View PostAppogee, on 02 September 2018 - 11:08 PM, said:

Fafnir is fine.

Git gud.

/over and out ;)


I am good. Ask bandito, MS, CWM, ect. Check me in game. Not the best, but good. Still have issues. And mech was " fine" as you say BEFORE they changed it, not after. Look at its performance stats before and after rework that happened shortly after release.

#7 Chados

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Posted 03 September 2018 - 04:06 AM

It’s already one of the most dangerous mechs in the game. A 2xHGR Fafnir will one-shot darn near anything under 60 tons as it is.

#8 Appogee

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Posted 03 September 2018 - 04:35 AM

View Postdante245, on 03 September 2018 - 03:57 AM, said:

I am good. Ask bandito, MS, CWM, ect. Check me in game. Not the best, but good. Still have issues. And mech was " fine" as you say BEFORE they changed it, not after. Look at its performance stats before and after rework that happened shortly after release.

Well, dual Heavy Gauss Fafnirs sneaking around under ECM are still coring my Hellbringers pretty quickly. So maybe I need to 'git gud' too :)

My point is: from fighting against them over the past couple of weeks, they don't seem to be fragile or weak.

#9 KrocodockleTheBooBoxLoader-GetIn

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Posted 03 September 2018 - 06:32 AM

I'm good

#10 Nightbird

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Posted 03 September 2018 - 06:44 AM

Don't change

#11 SlippnGriff

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Posted 03 September 2018 - 06:59 AM

Lol he said the dire has survivability. Invalid post end thread
Fafnir has huge stupid ct so the only way to fix is to smash the nose in. I have to twist the **** out of it or else ct gets shrekt and even then you can still easily hit a twisting fafnirs ct. just bonk the nose in. Idk what you’re saying about the st

Tl;dr: dont touch the fafnir

Edited by SlippnGriff, 03 September 2018 - 07:02 AM.


#12 Marquis De Lafayette

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Posted 03 September 2018 - 07:14 AM

Forum rule #56: Never respond to “get gud” with “I am good”, unless you want other players to actually look up ones Jarl’s list stats.

#13 Battlemaster56

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Posted 03 September 2018 - 10:23 AM

View PostEl Bandito, on 02 September 2018 - 11:03 PM, said:


Cause ECM. It is not rare for a Fafnir to wade into the enemy team unmolested and they do not notice until it is too late.

That said, current Fafnir is fine in terms of durability.

Can confirm this happens alot, latest was a fanfir and crow was harassing my lrm stalker in the under the broken bridge in River, notice something was off when I see two mechs waddling around. Can say was the most easiest double back shots in DS I ever had.

#14 dante245

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Posted 03 September 2018 - 02:04 PM

View PostSlippnGriff, on 03 September 2018 - 06:59 AM, said:

Lol he said the dire has survivability. Invalid post end thread
Fafnir has huge stupid ct so the only way to fix is to smash the nose in. I have to twist the **** out of it or else ct gets shrekt and even then you can still easily hit a twisting fafnirs ct. just bonk the nose in. Idk what you’re saying about the st

Tl;dr: dont touch the fafnir


you know I'm in agreement with you on survivability issues accept i get ST not CT.and I did say that the direwolf also had survivability issues but I said that's for another post since I could do a whole post just on that Mech. As you said the issues you can't twist damage and honestly people don't aim for the CTS they aim for the side torsos, as that's where the Gauss are located just common sense really. And really this is just one of a series of mechs that could use some armor Readjustment.

and as some of the people saying that it's already very powerful with its Firepower that is true, except they forget to mention the very limited range for most of those powerful builds! but let's look at all the other comparable mechs that have equal or better Firepower "and far more range" and a fraction of the weaknesses. ECM or no ECM it's still slow easily spotable Target I mean frankly ECM doesn't help you if they can see you with their eyes.

View PostMarquis De Lafayette, on 03 September 2018 - 07:14 AM, said:

Forum rule #56: Never respond to “get gud” with “I am good”, unless you want other players to actually look up ones Jarl’s list stats.


I don't care about the jarl's list I'm talking in game you can if you want to test me go ahead I have nothing to hide. But yeah go ahead and check the jarl's list to if it actually covers more then top 50. If it doesn't then I'm probably not going to be there I never said I was the best I don't care to be the best I said I'm good there's a big damn difference. Honestly I have no idea where I'm currently ranked on his list or any other list so I would actually like to know.Posted Image

Edited by dante245, 03 September 2018 - 03:19 PM.


#15 Nightbird

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Posted 03 September 2018 - 02:43 PM

Posted Image

No buffs gonna happen, only nerfs

#16 dante245

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Posted 03 September 2018 - 03:20 PM

View PostNightbird, on 03 September 2018 - 02:43 PM, said:

Posted Image

No buffs gonna happen, only nerfs

these yours? cause again pro players can make any mech sing...i would not say thats a good judge of the "average" performance of the mech across the player base. please provide those stats if you want to talk.:)

#17 thievingmagpi

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Posted 03 September 2018 - 03:21 PM

they should just leave **** be

#18 Valyknir

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Posted 03 September 2018 - 06:34 PM

I usually run lights and mediums, but when I do decide I want to run an assault mech Fafnir is one of my go-to mechs. I never really felt any issue with the hitboxes. It's the same with any 100 tonner, if you have 3 or more guys shooting you, you're gonna melt. Unless you're an Annihilator. Then you laugh and shoot back, killing them all.

Posted Image

#19 dante245

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Posted 03 September 2018 - 08:23 PM

yes but all 100 tonners should be like the atlas/ annihilator if they have a max average speed of 48 KPH. the Fafnir is locked for the most part into 48 kph builds. its max is only 52. still not a huge difference. and both this mech and the dire wolf can not get out of enemy fire or avoid missile spam..so they die a horrid death unless your A a good pilot and B have good positioning with C a good team. reg players pugging will start to hate this mech. its like an awesome but wider and larger and much slower...and yes it has armor but in the WRONG Places. 1 out of 100 matches in this do i get CT killed...almost every match i die is do to Side Torso kills.

#20 El Bandito

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Posted 03 September 2018 - 08:39 PM

View Postdante245, on 03 September 2018 - 08:23 PM, said:

yes but all 100 tonners should be like the atlas/ annihilator if they have a max average speed of 48 KPH. the Fafnir is locked for the most part into 48 kph builds. its max is only 52. still not a huge difference. and both this mech and the dire wolf can not get out of enemy fire or avoid missile spam..so they die a horrid death unless your A a good pilot and B have good positioning with C a good team. reg players pugging will start to hate this mech. its like an awesome but wider and larger and much slower...and yes it has armor but in the WRONG Places. 1 out of 100 matches in this do i get CT killed...almost every match i die is do to Side Torso kills.


Two of the best variants have ECM so that helps survivability a lot. Can't really comment much since I do not own it. I need to experience the mech myself once it is out for C-Bills, but so far opposing Fafnirs do not feel squishy for a 100 tonner.





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