But with Heavy PPC, it's quite interesting.
test map: frozen city, standing still
Boating SHS with 3 HPPC and all weight saving measures (LFE, Endo, no arms) will yield 3 alpha consecutively with no shutdown, with the 4th being about 20% over (internal damage)
Alpha is about 47% to heat scale. Each alpha takes about 10 mississippis to reset to 0.
Standard 17 DHS setup with 3 HPPC (LFE, Std, arm) will yield 2 alphas consecutive with no shutdown, with the 3rd being just a hair over (<5%, no internal damage)
Alpha is about 54% to heat scale. Each alpha takes about 9 mississippis to reset to 0
Now, movement will add heat and a heat neutral and/or hot map will add additional heat as well.
So realistically, your best bet for maximum alpha is with SHS that can give you 3 comfortably with no shutdown. However, your wait time between reset is going to be longer.
Those 1 mississippi can add up (say you fire 20 times in a match... a number that all pilot should at least aim for before being mangled by the enemy, that's 20 seconds of saving, or about 2 additional alphas)
So in the same span of time to fire 20 times in a normal progression of a match, you might get 90 more damage out of DHS. But in short burst, it's 45 more damage with SHS.
I have to give to PGI, this is quite clever of a dilemma that they created. One is not obviously better than the other, and it's very situational. Now, I know water isn't very plentiful across all maps, but SHS does allow 4 heatsinks in the legs, which meant you can technically match DHS in cooling efficiency if you like barnacles on your mech.
So, which would you choose? SHS or DHS?
Edited by razenWing, 22 October 2018 - 08:27 PM.