Spheroid, on 07 November 2018 - 12:25 PM, said:
All the hardcore players are like that. The people who are in need of handicapping are least sensitive to the tools of said handicapping.
S O L A I S, on 07 November 2018 - 01:59 AM, said:
As a player who is on one of the top tier Units in CW I can appreciate what you are saying. Most of the players I play with who dominate CW have hundreds and hundreds of millions of cbills into the billions even is not uncommon. For example I have 1.7 billion. Cbills would never really be a way to incentivize players.
Loyalty points and such may work for some who would wish to expedite farming free mechbays and mc from faction reputation. I think however seeing how many folks I play with who will play/endure some Solaris with the primary goal to get the valuable GXP that makes skilling out new mechs less painful for some (not me personally the skill tree drop made a huge chasm between vets and new players which I won't devolve into).
Incentives basically should not be cbill based in my opinion either, especially not for veterans. However if a skilled player had the option to run a lighter deck and for doing so it paid off by some of those incentives that reduce grind, that carrot would be something worth grabbing for.
Oh and last thing, never underestimate the drive that the better players/groups have simply to just win games. For many that W is the most important thing and far, far more important than any rewards or cbills. I say this as someone with over a thousand games played on the leaderboard and WLR over 10. Just being one of the most difficult opponents around is an incredible reward pride wise and probably ego more than it should. So, from what Nightbird said about PGI's no dynamic tonnage, this incentive idea has to have to real weight for people to risk putting their pride on the line as well.
And if we are going down this route would it not be possible to not penalize the new players in any way if they land in a premade? Just how hero and champion mechs change certain bonuses in the rewards screen I would hope this sort of system could incentivize/penalize the guys in the group while the pugs get full pay for the 500 damage that they do at a minimum. If not I would expect some to simply disco, suck the penalty and try in get into a match they can participate more in and get paid.
These are pretty good points.
Not to discount the idea as it currently is but the intended effect may not have the desired impact without considering alternate sort of incentive.
The question needs to extend to:
What would be meaningful to the players who are in that high end spectrum of having all the cbills, XP and maxed loyalty/reputation ranks?
This is where it gets really difficult to bring in new features that impact players in a game that has a well established veteran population.
If it's down to winning and being recognised on the battlefield as a primary target, then ..... what?
But perhaps that is an angle to look at and an alternative to consider.
The idea is to provide players with an incentive to reduce their tonnage voluntarily to maintain earnings.
On the other side are the players that who do not have the handicap incentive and also have no incentive of their own to drive them.
It's popped up before about having a
Bounty system but not sure if it has been discussed that much so this might be an opportune time.
Would it benefit the system to have the veteran players marked with a
Bounty Modifier to provide opponents that kill them some sort of reward?
MechaBattler, on 07 November 2018 - 12:08 PM, said:
I remember during a townhall Russ liked the idea of giving players the option to bid away some of their tonnage for greater c-bill rewards. But nothing came of that. I assume the programming proved to difficult to implement the feature. It might not have helped with every match. But some bored 12 mans might have been up for the challenge and a few seals would have gotten it a tad easier.
Surely some sort of Drop Deck Max Tonnage - Actual Tonnage * X C-bill bonus victory reward is not that hard to add in.....