Shanrak, on 10 December 2018 - 10:24 AM, said:
1. How to identify stronger teams.
2. How to entice weaker players to play.
2. How to handicap stronger teams fairly without limiting their fun.
1. Individual SSR/Elo is obviously a good starting point. Maybe amplify each SSR based on group size, by as much as 1.5 for a full 12 man. This ratio can be fine tuned for better balance.
2. Once the relative skill of each side is determined decide on an appropriate reward amount, so the weaker side gets better rewards. The bigger the disparity the bigger the reward. Also maybe reward top 3 players on each side a small MC bonus (~10-15).
3. A few ideas here:
- One way MOBAs handle a level disparity is drastically increased respawn times for the winning team. Perhaps increase respawn timers as the kill ratio gets skewed more to one side. That gives the losing team a better chance to take objective.
- Get rid of scouting mode and give the losing side the scouting bonuses. Side with weaker players get combat ID. First side to 12 deaths gets radar sweep. First to 20 gets air support etc.
- Strengthen spawn location defences. Don't make it impossible but definitely make it require a concerted effort to push the spawn.
Be sure to post ideas here: https://mwomercs.com...t-mechcon-2018/
PGI doesn't read this thread
Edited by Nightbird, 10 December 2018 - 10:32 AM.