What if Gauss Rifle -- and variants, were allowed to fire more than just 2 weapons at the same time? Yes we're looking at potentially 4 Gauss Rifles at the same time -- buuuut, the Gauss Rifles will gain heat penalty when firing more than 1. That means if you fire two, or more, you hit ghost-heat.
I mean looking at Gauss-Vomit meta, it's the heat that what made gauss-rifles problematic and meta. Mainly because you can just keep shooting when you are hot, because the Gauss is practically heatless. So why not make it not heatless? That being said it would be completely against the spirit of the weapon.
So my idea is make it heatless only when firing one at a time, at least if you don't want any heat, that means you have to partition your shots and expose yourself further. As to how much heat, I honestly don't know, it probably needs to be hotter than the PPC heatpenalty due to lower base heat.
As to why allow up to 4 gauss rifle at once -- well it's not heatless anymore, and yes that's 60 PPFLD, but we're looking at really slow mechs like Anni, Direwolf, or Kodiak to do this, and they won't have good speed and/or ammo capacity for it, hell the IS has the short end of the stick cause they have heavier and larger Gauss.
Honestly though, I don't know what it will do with the current meta. I'm just curious.
MATHS:
"heatpenalty": 50, (Assuming)
"heatPenaltyID": 1,
"minheatpenaltylevel": 1,
So Penalty = (Base Heat x Penalty x Multiplier)
GR
Firing 2 = (1 x 50 x 0.08) = 4 -> 2 + 4 = 6 total heat.
Firing 3 = (1 x 50 x 0.18) = 9 -> 3 + 9 = 12 total heat.
Firing 4 = (1 x 50 x 0.30) = 15 -> 4 + 15 = 19 total heat.
HGR
Firing 2 = (2 x 50 x 0.08) = 8 -> 4 + 8 = 12 total heat.
Firing 3 = (2 x 50 x 0.18) = 18 -> 6 + 18 = 24 total heat.
Firing 4 = (2 x 50 x 0.30) = 30 -> 8 + 30 = 38 total heat.
LGR
Firing 2 = (0.55 x 50 x 0.08) = 2.2 -> 1.1 + 2.2 = 3.3 total heat.
Firing 3 = (0.55 x 50 x 0.18) = 4.95 -> 1.65 + 4.95 = 6.6 total heat.
Firing 4 = (0.55 x 50 x 0.30) = 8.25 -> 2.2 + 8.25 = 10.45 total heat.
Edited by The6thMessenger, 30 October 2018 - 09:28 AM.