Another Locked Out Fp Period?
#21
Posted 02 November 2018 - 12:53 PM
#22
Posted 02 November 2018 - 01:44 PM
Refarmable Loyalist parth and IS vs IS /Clan vs Clan Event. Everyone can be active. But for planet victory only faction members a b and maybe c count. For example Steiner and Davion are fighting over New Westerwald. Then all can fight and get the rewards but only loyalists and mercs in contract to the factions involved influence the tug of war. Fix in 10 mins.
Last statistic i have seen loyalists were about 20% ? of the playerbase. If u agree with me or not, but it is just stupid to lock even part of the community. There can be so many reasons not to change faction alignment (unit, lore, to lasy...)
Edited by Ignatius Audene, 03 November 2018 - 12:35 AM.
#23
Posted 02 November 2018 - 10:38 PM
Edited by Jugger Grimrod, 02 November 2018 - 10:39 PM.
#24
Posted 03 November 2018 - 03:30 AM
What's the role play difference here ?
#25
Posted 03 November 2018 - 07:22 AM
#26
Posted 03 November 2018 - 09:27 AM
#28
Posted 03 November 2018 - 01:31 PM
MaradrX, on 31 October 2018 - 06:07 PM, said:
Of coarse you will because part of your dedicated role play must include keeping your noses out of conflicts that don't concern you. If you were involved somehow in every conflict that would be contrary to lore anyhow so this absolutely works out for you.
Enjoy your time off.
#29
Posted 03 November 2018 - 01:35 PM
Ignatius Audene, on 02 November 2018 - 01:44 PM, said:
Refarmable Loyalist parth and IS vs IS /Clan vs Clan Event. Everyone can be active. But for planet victory only faction members a b and maybe c count. For example Steiner and Davion are fighting over New Westerwald. Then all can fight and get the rewards but only loyalists and mercs in contract to the factions involved influence the tug of war. Fix in 10 mins.
Last statistic i have seen loyalists were about 20% ? of the playerbase. If u agree with me or not, but it is just stupid to lock even part of the community. There can be so many reasons not to change faction alignment (unit, lore, to lasy...)
But that would mean players would be breaking the role playing by being involved in a conflict that doesn't concern them. That would ruin the immersion and role play for those fighting for their whatevers valiantly, having to fight beside the other so and so's.
So no. Part of the role play is being loyal or true to your imaginary house and minding your business.
#30
Posted 03 November 2018 - 04:28 PM
- FP population sucks most of the time
- Loyalists (mostly), will never change side for a event for various reasons
- Mercs can now flip at the drop of the hat, meaning dual sided events and MERCs can easily farm rewards, more easily than ever before.
Even during PEAK US there is still 3-4mins wait between games regularly this event. Previous (Tukk etc) there was literaly instant games.
End of the day why would you want to hurt what seems to be a moderate percentage of the community over and over. All it does is mean LESS games for everyone - Mercs included. No one actually wins at that point. Why continue to drive people away from the game, event after event? Only so long can pepople be frustrated over and over.
If we all stand as a community and keep on PGI about fixing things and exluding portions of the community. Meaning more games and events for all - Is that not the best outcome?
Edited by justcallme A S H, 03 November 2018 - 04:28 PM.
#31
Posted 03 November 2018 - 04:57 PM
#32
Posted 03 November 2018 - 05:11 PM
justcallme A S H, on 03 November 2018 - 04:28 PM, said:
- FP population sucks most of the time
- Loyalists (mostly), will never change side for a event for various reasons
- Mercs can now flip at the drop of the hat, meaning dual sided events and MERCs can easily farm rewards, more easily than ever before.
Even during PEAK US there is still 3-4mins wait between games regularly this event. Previous (Tukk etc) there was literaly instant games.
End of the day why would you want to hurt what seems to be a moderate percentage of the community over and over. All it does is mean LESS games for everyone - Mercs included. No one actually wins at that point. Why continue to drive people away from the game, event after event? Only so long can pepople be frustrated over and over.
If we all stand as a community and keep on PGI about fixing things and exluding portions of the community. Meaning more games and events for all - Is that not the best outcome?
It would be best if events allowed loyalists to farm rewards same as mercs, this is true
But if you really want to be a hard realist about what's happening, we're getting close to the endgame for MWO, this is true for FP, QP, GQ, Solaris and Comp. Quantity of players is falling, and it's taking quality along with it. The game is old, and its development was stopped a long time ago (mechpacks, and bs balance adjustments are not development), the population is tired, so both PGI excluding "loyalists" from events and "loyalists" who are being unrealistic on where the game is at this stage and refusing to take all opportunities to play is hurting everyone. Sorry to be the party pooper, but that's how it is.
#33
Posted 04 November 2018 - 05:06 AM
day 1
Liao VS Davion
Wolf VS Falcon
day 2
Steiner VS FFR
Bears VS Jaguars
Locking out loyalists is just such a very bad idea.
Hazeclaw, on 03 November 2018 - 05:11 PM, said:
It would be best if events allowed loyalists to farm rewards same as mercs, this is true
But if you really want to be a hard realist about what's happening, we're getting close to the endgame for MWO, this is true for FP, QP, GQ, Solaris and Comp. Quantity of players is falling, and it's taking quality along with it. The game is old, and its development was stopped a long time ago (mechpacks, and bs balance adjustments are not development), the population is tired, so both PGI excluding "loyalists" from events and "loyalists" who are being unrealistic on where the game is at this stage and refusing to take all opportunities to play is hurting everyone. Sorry to be the party pooper, but that's how it is.
I'd agree, almost. Because Loyalists are the diehard fanbase of battletech, totally regardless of playerskill, etc. It's the portion of the Playerbase which naturally will hold faith with MWO the longest.
To snub that part of the community repeatedly is just very very poor in terms of community management.
It is part of the reason as to why mwo has a dwingeling population and this isn't done by PGI just once or twice. It almost looks like PGI is actively trying to drive casual battletech fans away from the game, delorefying, watering down factions, making loyalists contract not only irrelevant but also a flat out hinderence.
I'll get this straight now, Loyalist ONLY affects Faction Play. If a loyalist choice afffects a legit Faction Play only event negatively,you can be sure that:
A: The Event is poorly structured
B: The Loyalist feature is poorly structured
C: Both are poorly structured
Imagine the outrage if quickplay is reserved for Clan'mechs only for 7 out of 15 days.
But for Faction Play it is somehow totally acceptable.
Edited by Toha Heavy Industries, 04 November 2018 - 05:16 AM.
#34
Posted 04 November 2018 - 06:18 AM
#35
Posted 04 November 2018 - 08:26 AM
Hazeclaw, on 04 November 2018 - 06:18 AM, said:
How different would it be if it was a tank game with Axis vs Allies or Cold War era, etc and for that game majority of the population dropped in a Solo-Group queue while the "World Play" had the lower population usage broken up into countries and mercs, then said developers had Country events, Russia vs China, US vs Canada, etc?
Nor does it help that because of negative feedback, PGI had taken steps to make it cost funds to invite players to a unit, and that amount increases with unit size instead of a flat fee, regardless of size, instead of simply putting a max unit size?
And hai, I may be talking out of my rear, I do not play WoT, etc. Nor has PGI put into tools that allows Matt/etc to setup events either, ie Clan Wolf-GB, etc vs Clan JF, SJ, etc while IS side, Steiner-Davion-FRR vs Kurita, Marik, Liao.
Essentially PGI allowed and setup it up to allow Loyalist but then failed to continue building up on FP. We were technically mercs prior to that with only the contract length difference. PGI essentially lacks a longview of the game, or when that view changed failed to carry through on the new change, instead allowing it to deteriorate. Look at how long PGI left the Long Tom in the Faction Play, essentially allowing cuts made to bleed out, leaving a body on life support, which also affects the rest of the game.
Then there is the lack of a MM, and I do not mean a hard cutoff. PGI "decision" to look into adding a MM that would allow actual large unit vs large unit action and small unit vs small unit action instead of always throwing vet units vs militia elements, which then said militia elements fade off into the population, leaving the vet units waiting for fights.
#36
Posted 04 November 2018 - 10:50 AM
MaradrX, on 31 October 2018 - 05:32 PM, said:
If it makes you feel any better, this has turned into another incredibly boring CLAG-fest, so you aren't missing much anyway
#38
Posted 05 November 2018 - 03:04 PM
Nevermind - watch or go play and you'll see
#39
Posted 07 November 2018 - 07:07 AM
Ahh Screw it - WATCH THIS, on 04 November 2018 - 10:50 AM, said:
If it makes you feel any better, this has turned into another incredibly boring CLAG-fest, so you aren't missing much anyway
It is pretty funny. Playing Siege Defense of Vitric Forge last night, brought a HPPC Grasshopper to go up top and snipe at the advancing enemies. I was forced down because the attackers brought an obscene amount of LRM's and UAV's. I mean... we massacred them mercilessly because LRMs are trash on that map... but the fact that people thought it was a good idea to bring LRMs there shows that people really aren't thinking too hard about what to do per maps, they're simply bringing mechs they like and hoping for the best. Which is a really bad idea.
#40
Posted 07 November 2018 - 03:57 PM
Eisenhorne, on 07 November 2018 - 07:07 AM, said:
It is pretty funny. Playing Siege Defense of Vitric Forge last night, brought a HPPC Grasshopper to go up top and snipe at the advancing enemies. I was forced down because the attackers brought an obscene amount of LRM's and UAV's. I mean... we massacred them mercilessly because LRMs are trash on that map... but the fact that people thought it was a good idea to bring LRMs there shows that people really aren't thinking too hard about what to do per maps, they're simply bringing mechs they like and hoping for the best. Which is a really bad idea.
most QP players including "comp players" that don't play FP outside of events set their deck before they hit launch and don't change it once the map/mode is shown. The strongest comp players can overcome this handicap through skill, most others and regular QP guys cannot. It takes a bit of experience in FP to build map/mode appropriate decks within 55 second insta drop windows (last 5 seconds doesn't save, it's a feature)
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