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Maybe They Could Make Sales On Mech Weapons And Equipment And Engines?


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#1 Reposter

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Posted 01 November 2018 - 03:50 PM

Hi guys, just wondering if they could make sales for Mech Weapons and Equipment and Engines as well? Would not mind if they thought about it.

#2 FupDup

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Posted 01 November 2018 - 03:52 PM

You can already buy C-Bills and then use those C-Bills to buy your weapons, equipment, and/or engines.

Or do you mean exclusive weapons/equipment that can only be acquired for MC? If that's what you mean then lolno.

#3 Reposter

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Posted 01 November 2018 - 03:54 PM

20% off a XL Engine is useful if you think about it.

#4 Ted Wayz

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Posted 01 November 2018 - 08:06 PM

Way back when a bunch of us lore geeks suggested special weapons consistent with the lore as prizes in the loot crates. The bonuses would be consistent with the descriptions in the technical readout.

But of course P2W so no way (even if it means +1 damage or -1 heat or +1% range). And oh good how would the coding handle it?

But mostly all immersion has been outlawed so not in our lifetime.

#5 Khobai

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Posted 01 November 2018 - 10:26 PM

loot crates should not be the only way to obtain a weapon or equipment. that was a dumb idea before and its a dumb idea now.

if you want variants of weapons/equipment then just make them available for cbills. there is no reason to hide them in loot crates.

#6 Jables McBarty

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Posted 02 November 2018 - 06:09 AM

View PostReposter, on 01 November 2018 - 03:50 PM, said:

Hi guys, just wondering if they could make sales for Mech Weapons and Equipment and Engines as well? Would not mind if they thought about it.


Not sure if I misunderstood your request or if the other posters did. Here's how i interpret it:

Much how PGI will have in-game sales on 'mechs (e.g, 45% off C-bill (and MC) price for BSW-X1, ANH-2A, etc.), it would be nice if they did that sort of sale on weapons and equipment (e.g., "High Energy Sale" for this week only, XL engines are 30% off and all ER and Pulse Lasers are 50% off).

If that's the case, then I'm all for it.

#7 Eisenhorne

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Posted 02 November 2018 - 06:55 AM

View PostTed Wayz, on 01 November 2018 - 08:06 PM, said:

Way back when a bunch of us lore geeks suggested special weapons consistent with the lore as prizes in the loot crates. The bonuses would be consistent with the descriptions in the technical readout.

But of course P2W so no way (even if it means +1 damage or -1 heat or +1% range). And oh good how would the coding handle it?

But mostly all immersion has been outlawed so not in our lifetime.


It just creates another barrier new players need to overcome to catch up with experienced players. The difference between a skilled and unskilled mech is already huge, adding more grinding to catch up to a "fully equipped and skilled" mech would make it even worse, especially when you consider the learning curve the game already has.

#8 Spheroid

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Posted 02 November 2018 - 08:48 AM

Reasons for not doing as you suggested.
  • Discounts are a function of the store, not mechlab. Even the smallest coding change takes many manhours of work. The change better be worth it.

  • Discounting equipment would ruin the U.I. of the store as everything is treated as a discrete object not a class. There are hundred of objects that you would need to scroll through if you discounted engines or types of engines.

  • Unlike mechs or swag, equipment generally is not an impulse buy. What is the point of discounting them?

  • A temporary reduction in pricing is no different than a temporary increase in earnings. The latter is vastly easier to implement.

Edited by Spheroid, 02 November 2018 - 08:48 AM.


#9 Koniving

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Posted 02 November 2018 - 09:03 AM

View PostReposter, on 01 November 2018 - 03:54 PM, said:

20% off a XL Engine is useful if you think about it.

Buy a mech; you get 60% off the XL engine it has.

#10 Reposter

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Posted 02 November 2018 - 06:15 PM

Problem is mechbays cost 300 MC without discount.

#11 Shifty McSwift

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Posted 03 November 2018 - 01:49 AM

I believe the main reason they don't is the theoretical mix of "grind to play" versus "pay to play".

The plan there is that you allow players to buy certain things to promote their playing, but not everything is accessible by cash, basically forcing players to play for full access to all the things, with all players having points where they are playing on the same field (MWO does it mainly with the costs of skills but also in ways engines and weapons too). It is pretty common in free to play games, where they don't want to promote a sense of pay to win.

EDIT
Oh I also misinterpreted the meaning there. Random sales on equipment could be cool, they could cycle them around and name each sale season after the super corporations they represent in other areas etc, could be nice extra flavor.

Edited by Shifty McSwift, 03 November 2018 - 01:57 AM.


#12 Jables McBarty

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Posted 05 November 2018 - 08:17 AM

View PostSpheroid, on 02 November 2018 - 08:48 AM, said:

Reasons for not doing as you suggested.
  • Discounting equipment would ruin the U.I. of the store as everything is treated as a discrete object not a class. There are hundred of objects that you would need to scroll through if you discounted engines or types of engines.


So adding a "Weapons/Equipment" section to the Store would look just like the Inventory screen? Not really a big deal.

View PostSpheroid, on 02 November 2018 - 08:48 AM, said:

Reasons for not doing as you suggested.
  • Unlike mechs or swag, equipment generally is not an impulse buy. What is the point of discounting them?


This is 100% subjective. I carefully consider before buying a 'mech or swag - even paint jobs when the one-shots are on sale for 37MC.

Weapons and equipment - especially Engines - I buy on a whim. The former to try out a new build, the latter because I don't feel like swapping out my one 350 LFE and, hey, for once I have the Cbills laying around....

View PostSpheroid, on 02 November 2018 - 08:48 AM, said:

Reasons for not doing as you suggested.
  • A temporary reduction in pricing is no different than a temporary increase in earnings. The latter is vastly easier to implement.


Maybe easier to implement, but the fact that someone is asking for the former means that there is a psychological difference. Sort of like JC Penny's temporary switch to "Nothing is ever on sale, we will just always give you the best price that is available." Why not give the people what they want?

View PostSpheroid, on 02 November 2018 - 08:48 AM, said:

Reasons for not doing as you suggested.
  • Discounts are a function of the store, not mechlab. Even the smallest coding change takes many manhours of work. The change better be worth it.


I'd say this is your only universally valid argument against.

#13 Daurock

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Posted 05 November 2018 - 08:57 AM

I'd prefer it if they started baking FAR more equipment into event rewards. The Recent event giving an XL350 engine as a reward was a great example of this.

For example - Instead of something like 500,000 C-Bill rewards from the current FP event, make the rewards something like an LBX 20, Heavy Gauss, or a set of LRM launchers. (Clan ones for clan challenges, IS ones for IS challenges) The idea being - the reward is something you can SELL for roughly the same as the current c-bill rewards, but at the same time, something that allows newer players without a garage full of extra equipment a way to catch up more quickly.

You might have to consolidate some of the challenges to give larger engine-type rewards, but still, something that should be very do-able.

Edited by Daurock, 05 November 2018 - 09:00 AM.






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