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Dat Novacat-Prime Erl Hsl Quirk


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#1 CanadianCyrus

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Posted 09 November 2018 - 10:34 PM

[Redacted]

Veeeeery interesting.
*Looks down list a little further*
"NCT-D
  • Heavy Laser Duration Set of 8 quirk removed.
  • New Clan Heavy Large Laser HSL +1 quirk added in its place
[Redacted]


Patch Notes
https://mwomercs.com...41880-13nov2018

Edited by draiocht, 14 November 2018 - 10:09 AM.
videos included inappropriate language


#2 CanadianCyrus

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Posted 09 November 2018 - 10:40 PM

Also of note, DWF-A gets HSL +1 Large Pulse Laser
[Redacted]

Edited by draiocht, 14 November 2018 - 10:10 AM.
video included inappropriate language


#3 Jackal Noble

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Posted 09 November 2018 - 10:43 PM

The 5 ERLL build was a thing when it first dropped before the C-ERLL's heat was increased. After the heat increase it was kind of a pain to use with a measure of success and got relegated to back shelf.
It will help the NovaCat for sure and I like this new take to make individual mechs have a degree of extra flavor, but at the end of the day the NC is still quite frajeelay.

#4 Shadowomega1

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Posted 09 November 2018 - 10:47 PM

I only wish they kept the burn time reduction as well but just toned it down by a bit.

#5 DarthHias

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Posted 10 November 2018 - 05:24 AM

Nova Cat D can run 3 Heavy Larges, a Gauss with 2 tons of ammo and 22 dubs Posted Image

#6 Jackal Noble

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Posted 10 November 2018 - 08:58 AM

View PostDarthHias, on 10 November 2018 - 05:24 AM, said:

Nova Cat D can run 3 Heavy Larges, a Gauss with 2 tons of ammo and 22 dubs Posted Image

Still, that's going to be 48 heat (49 with Gauss). Even with 22 dubs, I'm thinking with the current newer heat system that is going to run hot hot hot.

Edited by Jackal Noble, 10 November 2018 - 08:58 AM.


#7 DarthHias

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Posted 10 November 2018 - 01:35 PM

Will have to try it, though other energy based builds work really well dissipation wise. Will probably set up weapon groups to omit one of the HLLs when forced into a prolonged engagement.
Generally I´m thinking corner poking and alpha striking on high value targets.

#8 CanadianCyrus

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Posted 11 November 2018 - 11:16 AM

So I just did some tests on River City to see what it looks like currently. With 0 skills on the NGT-D and a build of 1 Gauss Rifle and 3x HLL with 22 DBL Heatsinks. Alpha Striking will cause the mech to just hit shutdown while moving (it won't shutdown if standing still, 97% heat though). Each HLL causes about 15-16% heat, so with the next patch, this mech will hit about 50%-ish heat with an alpha strike. Not too shabby. Of course it will be limited by high cooldown weapons, but still worth a look with the next patch.

Edited by Funzo, 11 November 2018 - 11:18 AM.


#9 Prototelis

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Posted 11 November 2018 - 11:31 AM

They need to give the shadowcat a generic HSL +1 to ERLL

#10 Nightbird

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Posted 11 November 2018 - 11:56 AM

Why would you ever do 3HLL+Gauss when you can already do 2HLL+3ERML+Gauss?

Free downgrades for everyone!!!!

#11 LT. HARDCASE

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Posted 11 November 2018 - 12:28 PM

Can they use a different abbreviation than HSL? My brain immediately goes to Heavy Small Laser.

Call it Heat Penalty Limit, HPL.

#12 FupDup

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Posted 11 November 2018 - 02:40 PM

View PostLT. HARDCASE, on 11 November 2018 - 12:28 PM, said:

Can they use a different abbreviation than HSL? My brain immediately goes to Heavy Small Laser.

Call it Heat Penalty Limit, HPL.

I'll do you one better.

GHL: Ghost Heat Limit.

#13 Daurock

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Posted 12 November 2018 - 06:50 AM

View PostNightbird, on 11 November 2018 - 11:56 AM, said:

Why would you ever do 3HLL+Gauss when you can already do 2HLL+3ERML+Gauss?

Free downgrades for everyone!!!!


I'm Unsure of that one myself.

I mean... maybe the 10% ballistic cooldown that I assume it's keeping is worth something, but I still can't for the life of me figure out this one over something like a 1HLL+5ERML+1Gauss Ebon Jag, or 2xGauss+2xHLL Night Gyr.

Edit - Still, have to give a little props for adding something to make a set-of-8 variant not terrible. Still is not meta, but is no longer absolutely awful now. Had they kept the Burn time bonus, it probably would have at least competed with the best options.

Edited by Daurock, 12 November 2018 - 06:56 AM.


#14 Pariah Devalis

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Posted 14 November 2018 - 08:56 AM

Just because I could, I did. Compared heat efficiency with 25 DHS using 3x ERLLas pre and post patch.



I mean, firing 3x ERLLas at once actually feels damaging to enemies, and now it also doesn't feel horrible from a heat generation department. But the NCT still has low and wide arms. It still could use, chassis wide, some sort of durability quirk to offset the ridiculous exposure the mech requires to do anything.

Edited by Pariah Devalis, 14 November 2018 - 08:58 AM.


#15 LordBraxton

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Posted 14 November 2018 - 09:53 AM

View PostPariah Devalis, on 14 November 2018 - 08:56 AM, said:

Just because I could, I did. Compared heat efficiency with 25 DHS using 3x ERLLas pre and post patch.



I mean, firing 3x ERLLas at once actually feels damaging to enemies, and now it also doesn't feel horrible from a heat generation department. But the NCT still has low and wide arms. It still could use, chassis wide, some sort of durability quirk to offset the ridiculous exposure the mech requires to do anything.


thats borderline heat neutral firing 3 CERLL, it doesnt need armor quirks. Some useless structure quirks maybe





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