Light Gauss Receiving Another Buff, But Is It Enough?
#1
Posted 12 November 2018 - 05:14 AM
But are there folk that are like: "Yeah now I'm gonna use it!"?
If yes, why, if no, what needs to change to the weapon for you to consider using it?
#2
Posted 12 November 2018 - 05:52 AM
#3
Posted 12 November 2018 - 05:53 AM
The buff is to ammo, which really only brings it in line to 200 damage/ton.
I think the CDR needs to be lower or the charge needs to be removed entirely so it's DPS is more viable.
#4
Posted 12 November 2018 - 08:08 AM
#5
Posted 12 November 2018 - 08:37 AM
I mentioned it in a post a few days back, but I think what I'd like to see with the weapon would be an Increase in damage, and a cooldown more in line with the clan gauss rifle. (As it already shares a tonnage with the Clan gauss, have it share damage with it too.) As a down side, the weapon would only be capable of charging 1 at a time, and have a ghost heat threshold also set to 1.
This "Anti-boat" type of behavior would make the weapon the Go-To for lighter IS mechs, and some Heavier mechs looking to add a single gauss to their Vomit build. Mechs running twins, those looking for Gauss+PPC builds, and those mechs which run into situations where they're slot limited rather than tonnage limited, would be looking at the Standard Gauss Rifles instead.
It would give the weapon a niche to be used in, tighten up the Clan-VS-IS vomit equation a little bit, and keep it from stepping on the AC 2/5 Toes in that it doesn't become a spammy weapon. (Something its somewhat in danger of already with its current cooldown.)
#6
Posted 12 November 2018 - 08:42 AM
#7
Posted 12 November 2018 - 08:47 AM
#8
Posted 12 November 2018 - 08:53 AM
not more ammo per ton
and all you nerfherders that are like "but if LGauss did 10 damage the AC10 would be obsolete"; the AC10 is already obsolete because of the UAC10. Light Gauss needs to compete with the UAC10 not the AC10.
Edited by Khobai, 12 November 2018 - 08:56 AM.
#9
Posted 12 November 2018 - 09:40 AM
#10
Posted 12 November 2018 - 11:03 AM
Those poor tatos think it is a much bigger weapon than it actually is.
#11
Posted 12 November 2018 - 12:02 PM
#12
Posted 12 November 2018 - 12:32 PM
#13
Posted 12 November 2018 - 12:48 PM
Just add the charge up to cooldown time.
DPS is already significantly lower than AC10 and AC/2.
#14
Posted 12 November 2018 - 01:51 PM
dwwolf, on 12 November 2018 - 12:48 PM, said:
Just add the charge up to cooldown time.
DPS is already significantly lower than AC10 and AC/2.
the AC10's dps is significantly lower than the UAC10's dps
you should be comparing light gauss to the UAC10 not the AC10. the AC10 is obsolete and has been for a while.
#16
Posted 12 November 2018 - 03:13 PM
#17
Posted 12 November 2018 - 04:06 PM
Shadowomega1, on 12 November 2018 - 03:13 PM, said:
Oh wait A target appears at 1600M...charge uuuu....FFFFFFFF he's gone.
#18
Posted 12 November 2018 - 04:15 PM
dwwolf, on 12 November 2018 - 12:48 PM, said:
Just add the charge up to cooldown time.
DPS is already significantly lower than AC10 and AC/2.
AC2 builds accumulate heat though and can be at risk of overheating. Gauss families use only 1 heat so they can sustain indefinitely. So there must be some draw backs.
Still will not use LGauss post patch except for some fun builds, cause of 13 tons for 8 damage with charge. I am fine with PTR experimenting with LGauss with no charge.
#19
Posted 13 November 2018 - 01:36 AM
#20
Posted 13 November 2018 - 02:12 AM
When some ankle biter is circling me I want more than 8dmg if I have to deal with charging up.
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