

I'm The Potato ?
#101
Posted 22 November 2018 - 07:21 PM
#102
Posted 25 November 2018 - 12:51 PM
A lot of players have a tendency to immediately either nascar or go directly to the enemy. This isn't always the best course and in fact it is usually a terrible idea.
justcallme A S H, on 18 November 2018 - 01:14 PM, said:
Ash I just watched your twitch videos to see how you do it. You were literally the last in the field every single time. I never once saw you try to deliberately trade with anyone. You hid behind your team the entire round. When you finally died toward the end you still had 2 drops while every other member of your team had 1. Don't be a hypocrite.
#103
Posted 25 November 2018 - 01:26 PM
I've done wrecked myself for the season with this double XP weekend and trying to get gud at things I don't normally play.
#104
Posted 25 November 2018 - 01:27 PM
Gerakis, on 25 November 2018 - 12:51 PM, said:
A lot of players have a tendency to immediately either nascar or go directly to the enemy. This isn't always the best course and in fact it is usually a terrible idea.
Ash I just watched your twitch videos to see how you do it. You were literally the last in the field every single time. I never once saw you try to deliberately trade with anyone. You hid behind your team the entire round. When you finally died toward the end you still had 2 drops while every other member of your team had 1. Don't be a hypocrite.
FW and QP are different. In FW, you can have randoms that just throw their mechs away, whereas a good player and last quite a while in their mech. Spread that over 4 mechs and often times you have have your team of spuds on last mech while you're still on 2rd, maybe 3rd mech.
Edited by Vxheous, 25 November 2018 - 01:35 PM.
#105
Posted 25 November 2018 - 01:42 PM
Gerakis, on 25 November 2018 - 12:51 PM, said:
A lot of players have a tendency to immediately either nascar or go directly to the enemy. This isn't always the best course and in fact it is usually a terrible idea.
Ash I just watched your twitch videos to see how you do it. You were literally the last in the field every single time. I never once saw you try to deliberately trade with anyone. You hid behind your team the entire round. When you finally died toward the end you still had 2 drops while every other member of your team had 1. Don't be a hypocrite.
are you saying there's merit to know throwing away armour, losing bad trades and dying early?
Edited by thievingmagpi, 25 November 2018 - 01:42 PM.
#107
Posted 25 November 2018 - 01:50 PM
Gerakis, on 25 November 2018 - 12:51 PM, said:
I watched his streams as well, and unless he is fooling around and proving his points by using specific mechs/tactics, he plays pretty much like he tells it here. Early engagement, continous pressure, no unnecessary damage taken, trading armor when needed.
#108
Posted 25 November 2018 - 02:00 PM
Gerakis, on 25 November 2018 - 12:51 PM, said:
A lot of players have a tendency to immediately either nascar or go directly to the enemy. This isn't always the best course and in fact it is usually a terrible idea.
I dunno, I think that exactly is a problem in most games. Nobody wants to be first. Nobody wants to be on the front, everybody is playing "Second Line" or "Support Mech". But aggressiveness wins games. Staying in the background doesn't.
#109
Posted 25 November 2018 - 02:01 PM
#110
Posted 25 November 2018 - 02:48 PM
Although I will admit, it is a lot of fun to murderball straight into the other team and roflstomp them, this "strategy" becomes less and less viable at higher levels of play.
Edit: Most of the time when I'm yelling at people to move up, or threatening to pop smoke on that one guy hiding 600 meters away, what I really want is for them to present and share that HP. Due to the language used in the game and the lack of understanding on most people's part it's easier just to say "MOVE THE **** UP" and seriously wound one red guy to cajole people into moving up to eat some damage.
Aggression doesn't win games on its own, free trading does. In order to free trade SOMEONE has to eat a little incoming damage.
Edited by Prototelis, 25 November 2018 - 02:53 PM.
#111
Posted 25 November 2018 - 08:29 PM
I started with the Revenant and I'd keep moving when launching the LRMs and also wasn't afraid to shoot my pulse lasers. When I switched to the 3rd mech, the Griffin, I had to re-do the loadout and make a bit of a brawler. Although I died cheaply quite a lot of times, I actually got more kills by going after the assaults and heavies.
This makes me think whether or not player ranks should restrict which mechs they can pilot or having to complete some challenges or something to qualify for that. But with this approach, the "restriction" would deter newer players who just to get in and start piloting whatever they want and also, more work for PGI.
#112
Posted 26 November 2018 - 10:18 AM
Gerakis, on 25 November 2018 - 12:51 PM, said:
Ash I just watched your twitch videos to see how you do it. You were literally the last in the field every single time. I never once saw you try to deliberately trade with anyone. You hid behind your team the entire round. When you finally died toward the end you still had 2 drops while every other member of your team had 1. Don't be a hypocrite.
Which games and what are you talking about?
Sounds like Faction Play and, if it's the game(s) I am thinking of - It was myself against 2 x 3-4man teams on other side. Also to note, I was telling me team to NOT stand in the bad positions they were in, they refused to listen. So of course I'm going to take up the better position to attempt to carry a game and if that is behind my team because they are making mistakes then so be it.
Or was it the Frozen match where I had ERL/ERPPC? If so, of course I'm not gonna be at the front or close to enemy, that it utter stupidity to get close with long range loadouts. And again if some of my team have brought close range to a long range map - that is NOT my problem and my moving close is a bad choice.
If I was in a group that was taking a good position, you'd see me up the front. Anyone that's played with me knows this.
If you actually wanna see what I'm talking about then go watch the VODs of the Quick Play matches (which is the topic at hand here). That will mean you'll have to back down from that absurd statement however.
Edited by justcallme A S H, 26 November 2018 - 10:20 AM.
#113
Posted 26 November 2018 - 10:23 AM
Vxheous, on 25 November 2018 - 01:27 PM, said:
FW and QP are different. In FW, you can have randoms that just throw their mechs away, whereas a good player and last quite a while in their mech. Spread that over 4 mechs and often times you have have your team of spuds on last mech while you're still on 2rd, maybe 3rd mech.
100% on the money!
tutzdes, on 25 November 2018 - 01:50 PM, said:
Thank you good sir for calling it how it actually is, not an isolated video.
I hope you enjoy when you tune in.
#114
Posted 26 November 2018 - 11:14 AM
Gerakis, on 25 November 2018 - 12:51 PM, said:
Nope. You shouldn't plow straight into the enemy, but on every map you know generally where first contact with enemy will be made. I try to be there and start doing work early unless I'm in a brawl setup.
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