Grus, on 23 November 2018 - 11:11 AM, said:
Agreed the teir system is just a exp bar. However, if we put into effect what you say, wouldnt the que wait times take longer as you progress in "gitgood" status due to there being less and less population of the top 30/20/10 and so on?
No one said its not an exp bar. we are all in agreement with that.
But yes you are absolutely correct. Queue times would be longer. And Ive said as much.
Ash clearly doesnt understand how the tier system works if he doesnt realize queue times will increase if you remove players from tier 1-3 and put more players in tier 4-5. Less players = longer wait times. Its not a hard concept to grasp.
Furthermore theres absolutely no guarantee it would even improve match quality. because stomps happen even in the highest levels of play. its not addressing the real problem of why stomps occur. Stomps arnt occuring because too many people dont belong in tier 1. Stomps occur because skirmish and its equivalents are awful gamemodes.
Honestly the tier system should just be removed completely. Because the whole concept of dividing a decreasingly small player base into even more buckets is a fundamentally flawed concept. And its only going to get worse as we get less players.
Grus, on 23 November 2018 - 11:11 AM, said:
Wouldnt we have to add a system in where you could drop against less players on each team? I.e. 8v8, 6v6, ex..
more likely theyd have to implement "release valves" that would allow higher tiers to play lower tiers if higher tier players arnt available... which is really no different than how the game works now by having tier 1 be oversaturated. If you have to implement release valves anyway, nothing would change really.
And theres zero proof that re-tiering players will improve match quality or prevent stomps. So the whole approach of trying to fix the tier system is pointless. A better approach would be to fix why stomps occur, which means fixing the gamemodes themselves.
Edited by Khobai, 23 November 2018 - 01:47 PM.