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Can Is Get Some Energy Love?

Weapons Upgrades

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#21 FupDup

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Posted 28 November 2018 - 04:17 AM

View PostBattlemaster56, on 28 November 2018 - 02:11 AM, said:

IS: LAC's, MML's, Xpulses,Bombast,Blazers

Clans:Proto AC's,HAG's, Chem Lasers, ERpulses, would say Streak LRM's but I don't think lights need more suffering.

But these the weapons I would love to see the most.

You forgot AP Gauss and Magshots. Then MGs would have actual competition for ultralight ballistics.

#22 The pessimistic optimist

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Posted 28 November 2018 - 04:38 AM

View PostFupDup, on 28 November 2018 - 04:17 AM, said:

You forgot AP Gauss and Magshots. Then MGs would have actual competition for ultralight ballistics.

More new tech if it balanced and not broke would be great. Just not sure if that can be done. Mechs is in a pretty good spot right as far weapon balance. There nothing so broken that it can't be beat. Even the all might piranha can be dealt with easily with the right setup.

Edited by SirSmokes, 28 November 2018 - 04:41 AM.


#23 Nema Nabojiv

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Posted 28 November 2018 - 05:26 AM

View PostBattlemaster56, on 28 November 2018 - 02:11 AM, said:

IS: LAC's, MML's, Xpulses,Bombast,Blazers

Clans:Proto AC's,HAG's, Chem Lasers, ERpulses, would say Streak LRM's but I don't think lights need more suffering.

But these the weapons I would love to see the most.


Light ACs and clan RACs. LACs in particular will create so many options for medium mechs.

#24 Battlemaster56

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Posted 28 November 2018 - 05:31 AM

View PostFupDup, on 28 November 2018 - 04:17 AM, said:

You forgot AP Gauss and Magshots. Then MGs would have actual competition for ultralight ballistics.


View PostNema Nabojiv, on 28 November 2018 - 05:26 AM, said:


Light ACs and clan RACs. LACs in particular will create so many options for medium mechs.

Forgot bout those weapons.

Also Nema I have Light AC's listed, also gonna edit it on priority in my opinion, since I'm not hiding around at work with my phone.

#25 Nema Nabojiv

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Posted 28 November 2018 - 05:44 AM

View PostBattlemaster56, on 28 November 2018 - 05:31 AM, said:

Forgot bout those weapons.
Also Nema I have Light AC's listed, also gonna edit it on priority in my opinion, since I'm not hiding around at work with my phone.

that was just opinion of what I would like to see from your list, no hidden meanings.

#26 Zibmo

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Posted 28 November 2018 - 06:48 AM

I would much rather some new maps or, even better, some better social tools in the game than new shinies.

#27 El Bandito

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Posted 28 November 2018 - 07:40 AM

View PostJay Leon Hart, on 27 November 2018 - 02:11 PM, said:

If we could only get 1 per side, then...

For IS
Binary Laser Cannon (Blazer) 9 tons, 4 slots, 12 damage, 16 heat
Tweak it to compete with the Clan HLL, maybe 14 damage, 14 heat?


How does giving a 9 ton 4 slot weapon mere 14 damage and 14 heat, can compete with the HLL which costs only 4 tons and 3 slots, and have 16 heat and 16 damage? Posted Image

#28 Nightbird

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Posted 28 November 2018 - 07:53 AM

View PostEl Bandito, on 28 November 2018 - 07:40 AM, said:


How does giving a 9 ton 4 slot weapon mere 14 damage and 14 heat, can compete with the HLL which costs only 4 tons and 3 slots, and have 16 heat and 16 damage? Posted Image


Half the cooldown and 0.5sec duration.

Not disagreeing with you here El but it can be done

#29 Jackal Noble

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Posted 28 November 2018 - 12:35 PM

hell nah

#30 Xeno Phalcon

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Posted 28 November 2018 - 12:44 PM

http://www.sarna.net...i/PPC_Capacitor

Even though PPCs in MWO are extremely hit or miss thanks to HSR

#31 Shadowomega1

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Posted 28 November 2018 - 12:49 PM

View PostJay Leon Hart, on 27 November 2018 - 02:11 PM, said:

If we could only get 1 per side, then...

For IS
Binary Laser Cannon (Blazer) 9 tons, 4 slots, 12 damage, 16 heat
Tweak it to compete with the Clan HLL, maybe 14 damage, 14 heat?

For Clan
Enhanced Extended Range Particle Projector Cannon (EERPPC) 7 tons, 3 slots, 12 damage, 15 heat
Tweak it to be a good option vs the ERPPC with 12 direct damage & no splash, but reduce the heat.


The EERPPC is actually the predecessor to the cERPPC, and wouldn't use them over the cERPPC within MWO due to 2 extra damage over the cERPPC's 10 direct damage plush splash damage and 1 ton lighter.

Now IS with X-pulse, and clan getting ER Pulse Lasers. Both of which are either limited production or experimental during the civil war era.

#32 Jackal Noble

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Posted 28 November 2018 - 12:50 PM

View PostShadowomega1, on 28 November 2018 - 12:49 PM, said:


The EERPPC is actually the predecessor to the cERPPC, and wouldn't use them over the cERPPC within MWO due to 2 extra damage over the cERPPC's 10 direct damage plush splash damage and 1 ton lighter.

Now IS with X-pulse, and clan getting ER Pulse Lasers. Both of which are either limited production or experimental during the civil war era.

You're kidding right? I'd easily trade that extra 2 pinpoint damage over the splash damage any day.

#33 Cyborne Elemental

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Posted 28 November 2018 - 02:20 PM

BInary lasers, LAC/Rifles, X-pulse.

And if Zeus gets its Binary Laser, IT BETTER BE FREAKING SHOULDER MOUNTED. Still waiting for the 1 special Cataphract variant to get its shoulder mounted Ballistic hardpoint...

#34 Nema Nabojiv

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Posted 28 November 2018 - 02:41 PM

View PostJackal Noble, on 28 November 2018 - 12:50 PM, said:

You're kidding right? I'd easily trade that extra 2 pinpoint damage over the splash damage any day.

Its crazy we still have that splash nonsense to begin with. And that is after noone died of 45 alpha awesomegeddon.

#35 Jay Leon Hart

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Posted 28 November 2018 - 03:55 PM

View PostEl Bandito, on 28 November 2018 - 07:40 AM, said:

How does giving a 9 ton 4 slot weapon mere 14 damage and 14 heat, can compete with the HLL which costs only 4 tons and 3 slots, and have 16 heat and 16 damage? Posted Image

View PostNightbird, on 28 November 2018 - 07:53 AM, said:

Half the cooldown and 0.5sec duration.

True, last I looked at the Blazer I was comparing it to the 18 damage HLL and flipping 12 damage 16 heat to 16 damage 12 heat seemed like a good start, with increased burn time.

So, comparing 1 Blazer with 2 LL;
14 vs 18 damage
Same slots
9 vs 10 tons

So the damage is ~78% of 2 LL, so let's get the heat to a similar level

2 LL have 14 heat and ~78% of 14 is 11, for 14 damage 11 heat

A Blazer is 90% of the weight of 2 LL so an ~11% increase in burn duration may balance that out

1.21s burn time in exchange for that extra ton

View PostShadowomega1, on 28 November 2018 - 12:49 PM, said:

The EERPPC is actually the predecessor to the cERPPC, and wouldn't use them over the cERPPC within MWO due to 2 extra damage over the cERPPC's 10 direct damage plush splash damage and 1 ton lighter.

I know it's OldTech but it would give Clans another PPC option. It could end up a better long range weapon, with similar velocity to the IS ERPPC, albeit hotter.

View PostNema Nabojiv, on 28 November 2018 - 02:41 PM, said:

Its crazy we still have that splash nonsense to begin with. And that is after noone died of 45 alpha awesomegeddon.

I agree! Just remove the splash and reduce the heat. There, easy.

The splash is useless anyway... right?

#36 Shadowomega1

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Posted 28 November 2018 - 04:00 PM

View PostNema Nabojiv, on 28 November 2018 - 02:41 PM, said:

Its crazy we still have that splash nonsense to begin with. And that is after noone died of 45 alpha awesomegeddon.



While alpha's got even bigger with other weapon mixes, and about as much pinpoint damage as well.

View PostJackal Noble, on 28 November 2018 - 12:50 PM, said:

You're kidding right? I'd easily trade that extra 2 pinpoint damage over the splash damage any day.


They need to bring cERPPC up to 15 direct hit damage it suppose to have; however at times I am glad there is splash damage, as I have had plenty of kills where I missed a direct hit to a side torso only to have the splash damage finish it off, netting the kill.

#37 GeminiWolf

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Posted 28 November 2018 - 06:01 PM

Sure I'll give you, IS Freebirths some Laser Love...just stand still next time I'm in my Clan Mech...you'll get it...you'll feel the burn.

#38 Scout Derek

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Posted 28 November 2018 - 06:05 PM

View PostGeminiWolf, on 28 November 2018 - 06:01 PM, said:

Sure I'll give you, IS Freebirths some Laser Love...just stand still next time I'm in my Clan Mech...you'll get it...you'll feel the burn.

Or explosion. My Ballistics and Missiles love company.

#39 LT. HARDCASE

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Posted 28 November 2018 - 06:28 PM

7 tons, 14 heat, 9 damage

The stock Large X-Pulse is so bad. I guess it has to be, to not flat out obsolete the standard Large Pulse Laser.

I don't think it can be saved. Well, make it 12 damage and give it an absurdly low duration for a 450M weapon, less than the LPL..

View PostShadowomega1, on 28 November 2018 - 04:00 PM, said:

They need to bring cERPPC up to 15 direct hit damage it suppose to have

How would you balance that objectively superior weapon?

Edited by LT. HARDCASE, 28 November 2018 - 06:30 PM.


#40 El Bandito

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Posted 28 November 2018 - 06:43 PM

View PostJay Leon Hart, on 28 November 2018 - 03:55 PM, said:

So, comparing 1 Blazer with 2 LL;
14 vs 18 damage
Same slots
9 vs 10 tons

So the damage is ~78% of 2 LL, so let's get the heat to a similar level

2 LL have 14 heat and ~78% of 14 is 11, for 14 damage 11 heat

A Blazer is 90% of the weight of 2 LL so an ~11% increase in burn duration may balance that out

1.21s burn time in exchange for that extra ton


So a 9 ton laser weapon with 14 damage and 1.21s burn duration vs. 4 ton laser weapon with 16 damage and 1.55s burn duration? HLL still seems to have a major edge here IMO. What's the cooldown on the Blazer?





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