Jump to content

Players Can Self-Regulate To An 'honor' System


92 replies to this topic

#21 ccrider

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,466 posts

Posted 08 December 2018 - 01:31 AM

Look, I'm gonna make an offer here; if it helps to get more people dropping, I will expand capacity of my TS and let anyone who wants to form groups here. The stipulation is that the rooms occupied by units that live here are treated with respect and those units rules followed. But I can easily add a bunch of open group rooms and those would be the wild west. rodcbr1.teamspeak3.com. come over, bring friends, shoot robots. :)

#22 Major Major Catch 22

    Member

  • PipPipPip
  • The Howl
  • The Howl
  • 82 posts

Posted 08 December 2018 - 02:33 AM

Hounour system the Financial industry wanted it ;;;;; LOOOOOOOOOOL GFC

#23 RJF Volkodav

    Member

  • PipPipPipPipPipPipPipPip
  • 1,444 posts

Posted 08 December 2018 - 02:45 AM

Impossible to "self regulate" with a current game mechanics. We can just guess what kind of group would be against. Yesterday we dropped FW having 4 pilots at 160 tonn deck and it was like 3-3 and close matches. But If we get a good group against it would be a stomp. So the ingame ELO or at least open data on opposed team before the match needed for this to work.

Edited by RJF Volkodav, 08 December 2018 - 02:46 AM.


#24 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 08 December 2018 - 08:43 AM

View PostJ a y, on 07 December 2018 - 09:22 PM, said:

Counter strategy: we all buy ccrider dinner and thank him for running an MWO community of any sort at this phase of the game.
i beg your pardon... where is my sammich? All that effort.. you wound me sir.

#25 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 08 December 2018 - 09:00 AM

View Postccrider, on 08 December 2018 - 01:31 AM, said:

Look, I'm gonna make an offer here; if it helps to get more people dropping, I will expand capacity of my TS and let anyone who wants to form groups here. The stipulation is that the rooms occupied by units that live here are treated with respect and those units rules followed. But I can easily add a bunch of open group rooms and those would be the wild west. rodcbr1.teamspeak3.com. come over, bring friends, shoot robots. :)


https://goo.gl/images/cmmhtF

Amd im off at 2pm today...

#26 Zibmo

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • 488 posts

Posted 08 December 2018 - 01:34 PM

View PostGeminiWolf, on 06 December 2018 - 06:05 PM, said:

I will say this again. Until Quick Play is removed and you log into Faction Play, Faction play will remain a ghost realm. I don't play Faction Play because the several times I've attempted to play it, I was sitting in a que for an eternity then once a drop was being put together, I was shoved out in favor of a group. This of course sent me right back into waiting in the que. Not my idea of fun.


And if that happens, many, like myself, will uninstall the game. "Play any way you want to as long as it suits me" is not indicative of any choice I might make for myself.

Getting into a pug against a well coordinated team means that the current 12-2 / 2-12 game will turn into 48-0. No thanks. The problem occurs when you assume you can force people to enjoy what you tell them to.

#27 Zibmo

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • 488 posts

Posted 08 December 2018 - 01:40 PM

View Postccrider, on 08 December 2018 - 01:31 AM, said:

Look, I'm gonna make an offer here; if it helps to get more people dropping, I will expand capacity of my TS and let anyone who wants to form groups here. The stipulation is that the rooms occupied by units that live here are treated with respect and those units rules followed. But I can easily add a bunch of open group rooms and those would be the wild west. rodcbr1.teamspeak3.com. come over, bring friends, shoot robots. Posted Image


Lots of talk about TS servers and Discord servers. No links. Not helpful.

#28 xX PUG Xx

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,722 posts
  • LocationThe other side of nowhere

Posted 08 December 2018 - 05:10 PM

View PostZibmo, on 08 December 2018 - 01:40 PM, said:


Lots of talk about TS servers and Discord servers. No links. Not helpful.


It's in the post you quoted:

rodcbr1.teamspeak3.com



#29 Zibmo

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • 488 posts

Posted 08 December 2018 - 05:13 PM

View PostxX PUG Xx, on 08 December 2018 - 05:10 PM, said:

It's in the post you quoted:

rodcbr1.teamspeak3.com


Thanks. didn't see it.

#30 Acersecomic

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 647 posts

Posted 08 December 2018 - 05:22 PM

View PostGeminiWolf, on 06 December 2018 - 06:05 PM, said:

I will say this again. Until Quick Play is removed and you log into Faction Play, Faction play will remain a ghost realm. I don't play Faction Play because the several times I've attempted to play it, I was sitting in a que for an eternity then once a drop was being put together, I was shoved out in favor of a group. This of course sent me right back into waiting in the que. Not my idea of fun.


I have no desire to play with elitists and overly organised groups that will stomp the other side. Do that and you'll have 50-100 players in the game left. NO THANK YOU.

#31 xX PUG Xx

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,722 posts
  • LocationThe other side of nowhere

Posted 08 December 2018 - 05:39 PM

View PostAcersecomic, on 08 December 2018 - 05:22 PM, said:


I have no desire to play with elitists and overly organised groups that will stomp the other side. Do that and you'll have 50-100 players in the game left. NO THANK YOU.


Elitist? You obviously haven't spent anytime with the likes of CCRider and his guys, they're actually some of the most laid back players you'll come across. It's been months since I've had such a good laugh and there was only four of us in TS.

I hate the way that so many players of this game tar the unit players with this big brush, claiming they are the "bogeyman" out to ruin everyone's fun. The truth is the majority are grouped together by necessity nowadays, unless you can form a sufficiently large group to kick-off the call-to-arms, the chances of actually getting a FP match is slim.

So if you want to experience what it's like to have some like-minded people, yes ACTUAL people, to drop with who may know a thing or two about the game, it's game modes and how to do reasonably well while actually enjoying the experience: it may be worthwhile checking out these units and the TS/Discord addresses they give out. It's what's kept me interested after six years.

Or we could sit and read more threads about teams/units/groups being the bogeyman and responsible for killing off the game ...... and your hamster ...... and fuel price increases ...... and global warming ...... and..

#32 lobsterhierarchy

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 100 posts

Posted 08 December 2018 - 06:44 PM

View PostxX PUG Xx, on 08 December 2018 - 05:39 PM, said:


Elitist? You obviously haven't spent anytime with the likes of CCRider and his guys, they're actually some of the most laid back players you'll come across. It's been months since I've had such a good laugh and there was only four of us in TS.

I hate the way that so many players of this game tar the unit players with this big brush, claiming they are the "bogeyman" out to ruin everyone's fun. The truth is the majority are grouped together by necessity nowadays, unless you can form a sufficiently large group to kick-off the call-to-arms, the chances of actually getting a FP match is slim.

So if you want to experience what it's like to have some like-minded people, yes ACTUAL people, to drop with who may know a thing or two about the game, it's game modes and how to do reasonably well while actually enjoying the experience: it may be worthwhile checking out these units and the TS/Discord addresses they give out. It's what's kept me interested after six years.

Or we could sit and read more threads about teams/units/groups being the bogeyman and responsible for killing off the game ...... and your hamster ...... and fuel price increases ...... and global warming ...... and..


Notice, this isn’t pointed at you, but cc is a cbr guy and they are rarely around at the moment, and the majority of them got quite angry at the “elitists”, I know, I was one of them (1Cbr). When downstairs BCMC group runs their pug zapper unit, it is rarely against another organized, 12 man unit, let alone comprised of players in the 95 percentile that play this game like their life depends on it.

For a unit that likes to point the blame when they lose, or blame objectives (when they also lose), or blame “dead weight” (non 95% players, I’ve heard it out of a few members mouths in TS), I truly wonder who is the toxic one. It’s easy to say join another group and create a 12 man to rise to the challenge, but it is much harder for the group of 10-12 dominating the game to break up and help newer players learn. I can’t fault the really good players from wanting to band together to create a phenomenal group to truly test their skills, but when I don’t see EMP/EON/228 in competition regularly in FP, it begs the question, who are you actually testing your skills against?

Again, not directed at you Pug, but based on what I’ve seen and heard playing FP and being in the TS.

#33 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 09 December 2018 - 05:25 AM

View PostAcersecomic, on 08 December 2018 - 05:22 PM, said:


I have no desire to play with elitists and overly organised groups that will stomp the other side. Do that and you'll have 50-100 players in the game left. NO THANK YOU.


Wait.. ok so you dont want to win then? Wonderfull make it easier for the rest of us that do by walking backwards twords us.

#34 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 09 December 2018 - 05:34 AM

View Postlobsterhierarchy, on 08 December 2018 - 06:44 PM, said:


Notice, this isn’t pointed at you, but cc is a cbr guy and they are rarely around at the moment, and the majority of them got quite angry at the “elitists”, I know, I was one of them (1Cbr). When downstairs BCMC group runs their pug zapper unit, it is rarely against another organized, 12 man unit, let alone comprised of players in the 95 percentile that play this game like their life depends on it.

For a unit that likes to point the blame when they lose, or blame objectives (when they also lose), or blame “dead weight” (non 95% players, I’ve heard it out of a few members mouths in TS), I truly wonder who is the toxic one. It’s easy to say join another group and create a 12 man to rise to the challenge, but it is much harder for the group of 10-12 dominating the game to break up and help newer players learn. I can’t fault the really good players from wanting to band together to create a phenomenal group to truly test their skills, but when I don’t see EMP/EON/228 in competition regularly in FP, it begs the question, who are you actually testing your skills against?

Again, not directed at you Pug, but based on what I’ve seen and heard playing FP and being in the TS.


Well my spys tell me there isnt even 12 EMP or EVIL around for a full drop of thier respective units. Even BCMC has troubble sometimes. Having 12 people to drop day in and day out is not easy even for a middle of the road unit. ARC7 (the unit im in) we have to set up and confirm availability for when we drop for 1 or maybe 2 days out of the week. Thats it. Otherwise its solo yolo in fp.

As for the "dead weight".. heres a tip, ASK WHAT YOURE DOING WRONG... a lot of times they will tell you. Build, possitioning, agressing and so on. Ive droped a few times with KCOM and i dont think i got "yelled" at once. Why? I broight simmilar or contributing builds/mechs and made sure i was right next to Patricia and or Commander A9.. if you are on the reciving end of criticism suck it up butter cup and fix it. Dont make the same mistake again and GROW. Thats how it works.

/rant.

#35 lobsterhierarchy

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 100 posts

Posted 09 December 2018 - 06:17 AM

View PostGrus, on 09 December 2018 - 05:34 AM, said:


Well my spys tell me there isnt even 12 EMP or EVIL around for a full drop of thier respective units. Even BCMC has troubble sometimes. Having 12 people to drop day in and day out is not easy even for a middle of the road unit. ARC7 (the unit im in) we have to set up and confirm availability for when we drop for 1 or maybe 2 days out of the week. Thats it. Otherwise its solo yolo in fp.

As for the "dead weight".. heres a tip, ASK WHAT YOURE DOING WRONG... a lot of times they will tell you. Build, possitioning, agressing and so on. Ive droped a few times with KCOM and i dont think i got "yelled" at once. Why? I broight simmilar or contributing builds/mechs and made sure i was right next to Patricia and or Commander A9.. if you are on the reciving end of criticism suck it up butter cup and fix it. Dont make the same mistake again and GROW. Thats how it works.

/rant.


Your spies are doing you a disservice then :P

As for getting yelled at, nothing at me directly either, I have gotten to the point where I make 1000 minimum to 1300-1500 on average when playing with a decent group. I always ask for help and stick with drop callers or players I know do quite well. The problem is the varying level of other players and the behavior towards them.

The reason pug wrangling is a thing is because they might not know where to be or where to go, especially on siege (which is not in solo queue). If you get angry at someone, but you did not help them or encourage better play, it doesn’t help the community get better or more respectful. If your pugs defy your group orders, then that’s a whole nother ballgame.

What’s wrong with helping the community and not nuking the remnants of this Blake forsaken game?

#36 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 09 December 2018 - 06:23 AM

View Postlobsterhierarchy, on 09 December 2018 - 06:17 AM, said:


Your spies are doing you a disservice then :P
.
.
.
What’s wrong with helping the community and not nuking the remnants of this Blake forsaken game?


Ill have to have a ... correctional counselling ... with them.


Nothing wrong but a lot if us like this thing called winning, it leads to another thin we like called money. If i can kill the team as fast as possable with the lest ammount of mechs expended by my self and my team.. that translates to more money and a win.

Side note. Made a alt yesterday to test out some stuff on the IS side. Did you know you can jump straight into FW day 1 before youve even played a QP match or two? I couldn't believe it.



#37 lobsterhierarchy

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 100 posts

Posted 09 December 2018 - 06:37 AM

View PostGrus, on 09 December 2018 - 06:23 AM, said:


Ill have to have a ... correctional counselling ... with them.


Nothing wrong but a lot if us like this thing called winning, it leads to another thin we like called money. If i can kill the team as fast as possable with the lest ammount of mechs expended by my self and my team.. that translates to more money and a win.

Side note. Made a alt yesterday to test out some stuff on the IS side. Did you know you can jump straight into FW day 1 before youve even played a QP match or two? I couldn't believe it.



Oh hell yeah I love chills and winning, who doesn’t? But that begs the question, what do these top tier guys that probably have 200 mechs, half of them maxed out, need of cbills? What glory comes of beating dudes who can’t figure out that the mouse and WASD keys are different entities? :P that was an...interesting spectation that left me frothing.

It is not entirely the fault of the competitive community at large, that much we can agree on. I wish there was a casual/comp division for faction play, but that might divide the community even more. Matchmaker is non existent. I liked the idea someone put up about civil war if IS or clan is too stacked and you are waiting on matches.

#38 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 09 December 2018 - 06:49 AM

A neat thread guys. The study team will print this one out and take it apart because you'all are now discussing "root causes" of this toxic meritocracy called MWO..... (an end-game meritocracy no less...)

Teams without limits self generate toxic behaviors..... Once a behavior or exploit is discovered, teams will focus of using it till they find something else or are "regulated by the corporation". Faction Play imploded because the teams you mentioned found a dark niche and never came out or were regulated by PGI........... Re-read the forums over the past three years and you'll see how the current discussion played out..... ENTIRE units left en masse....because of the toxic behaviors and toxic game play. It ceased to be any fun and there was no room to learn.... Match after match after match of obnoxious losses where it was intentionally and specifically cruel..... The worst of all human conditions when groups start to be believe that their behavior is a superior condition: after all we are in top of the Leader board, yes.....

Look at the scope and tell me I'm wrong, eh?! Teams in video games become toxic if teams have more than 4 players and the game does not implement rigid controls to keep any teams from exploiting lesser skilled players....... A harsh reality to face....

I've played against the teams you all have mentioned and to be honest, "it ceased to be any fun and there was no learning objective in pursuing additional games......it wasn't worth my "time" and there wasn't anything "fun" about it...."

No fun = no population: and, the facts prove I am right because everyone left............there is nothing to mitigate the absence of "fun..."...........nothing.

#39 Mochyn Pupur

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 521 posts
  • LocationDerby, England

Posted 09 December 2018 - 07:22 AM

Looking at the title of the topic "Players can self-regulate . . .", all you have to do is drop into FW at the moment and you still see the very people who are saying they don't take advantage of farming pug drops, viciously farming pug drops!

Comments such as "why shouldn't we farm C-Bills?" etc., while driving away new and older players then wondering why drops are more infrequent or they ae getting multiple ghost drops, has to be focused on their own behaviour, not the lack of pugs who need to "git gud" but expect to be crushed while doing so.

PGI mechanics aside, it always comes down to the players themselves.

This Friday, a small bunch of the disbanded IDI unit dropped under 4 or 5 different unit tags, but as an old cadre, ended up having tons of fun, killing themselves as much as the opposition . . . that's what makes a good drop no matter whether it is FW or QP.

Like Pug said earlier, enjoy it while you can.

#40 Lotspeech

    Member

  • PipPipPip
  • The Demon
  • The Demon
  • 76 posts

Posted 09 December 2018 - 09:15 AM

View Postccrider, on 08 December 2018 - 01:31 AM, said:

Look, I'm gonna make an offer here; if it helps to get more people dropping, I will expand capacity of my TS and let anyone who wants to form groups here.


This would be fantastic is certain units didn't get instantly banned when they hop in the cobra hub





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users