I started playing MWO occasionally again recently.
I looked at the FP map, and noticed that clans lose most cycles. A few hours ago from the time of this post, i guess that means oceanic cycle, it was near 100% IS wins.
The only time zone where it seems clans win is the EU cycle and from what some people told me, EVIL/BCMC are on the clan side, so not hard to figure out why...
I was also told that the majority of good units are all on the IS side at the moment. Seems pretty identical to the situation in FP when I stopped playing about a year ago.
One of the following is true :
-Either IS are underpowered and all the units on the IS side are deliberately choosing it to play with a handicap, and theres a massive skill gap between IS and Clan at the moment to the point where even the OP clanners cant beat IS units with a handicap in most cycles...
OR....
-IS are OP which is why most units are IS at the moment because most people will pick the stronger side for obvious reasons...and the win rates in FP obviously reflect that...
Take a guess which is more likely to be true.
I looked through the patch notes for this year and several things jumped out at me, balance wise :
-Pointless artemis nerf (because LRMs are used a lot in competitive matches amirite?). The main effect from this is that ATMs had their effectiveness dramatically reduced due to slower locks (critical when fighting in the short range bracket) and you cant arc missiles anymore to fire them over obstacles.
-Heatsink equalization + new heatscale. My IS mechs run even cooler and are still as tanky as before.
-Clan lasers got nerfed even more, when the whole issue was with boating (9 mpl boats or whatever), not people using a small amount of lasers.
On the clan mech side, most clan mechs are still trash that no competitive player will touch in a serious match. Gargoyle, executioner, ice ferret, etc. Gotta love those oversized, locked engines. And for some reason, all the good clan mechs have bad hitboxes :
-No shield arms (gotta love torso twisting and losing a ST because you dont have shield arms)
-Large CT that can be hit from the side (EBJ, you can core one from the side just by aiming at the nose, torso twisting just doesnt work if your opponent knows this trick)
-Large STs that can be easily isolated, especially from the sides
-Massive mobility nerf (turn rate, acceleration, etc) for no clear reason. Night Gyr for example. Meanwhile most IS mechs have faster turn rates than clan mechs 10 tons lighter, because PGI logic.
So clans are essentially forced to play one style (laser vomit sniping) to minimize their disadvantages. EBJ vs something like a black knight with super armor quirks, shield arms and near instant pulse lasers is basically a no contest in a brawl.
Edited by Jun Watarase, 09 December 2018 - 08:40 AM.