Sable Dove, on 27 December 2018 - 04:03 PM, said:
So being flat-out superior in virtually every significant way to its counterpart is not being overpowered? An equal pick isn't what I'm advocating; just maybe something a little less skewed than 66% LFE, 33% XL, and 1% STD.
That's not at all what it is, though. Speaking in terms of competent builds and not the uncountable garbage bracket and meme builds, most IS Assaults are not running LFEs; they are running STDs.
Examples of IS Assaults most likely to be running STD include:
- Fafnir
- Annihilator
- Victors
- Cyclops
- Atlas
- Stalker
- Mauler
Examples IS Assaults most likely to be using LFE:
- Battlemaster
- Banshee
- King Crab
...and this is all because of slots. If you are IS and you want a lot of ballistics bigger than UAC/2, you need to run a STD to get the slots; even for LB-2X spam you need a STD if they are all in the torso as on the MAL-MX-90. If you are laser vomit with a small engine cap, you need a STD to get slots for DHS, as on the STK and ANH. You need a STD if you want to run even a single Heavy Gauss or LB-20X. You need a STD if you want to pack in four SRM6 with Artemis or MRM70 into a side torso.
This also applies in a more limited extent to Heavies, but because Heavies don't quite have the tonnage to use those big weapons they are more energy-laden and thus benefit from the engine HS slots opened up by the big LFE. You will rarely see a STD engine on a Medium or a Light because those 'Mechs
have to move quickly to stay alive and because they can't fit threatening firepower while moving quickly with a STD engine. In an ideal world, a 6x Small Laser Locust with a STD 190 would be as dangerous as a 6x Medium Laser Locust on an XL190, but the game lacks enough dynamic control over weapon behavior to make that happen and, honestly, the hitpoint pool on a Locust is so low that anything cracking the ST is as likely to crack the CT, so there's not much to be gained from the durability anyway. That's the reality of gameplay.
XLs, being the polar opposite of STD engines, are to IS Lights and Mediums what the STD is to IS Assaults and Heavies. Almost every single well-built IS Light uses XL, with exception being the Urban Mech.
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Adherence to the tabletop policy of encouraging sales via power creep is not strictly necessary. PGI already deviates from the tabletop in significant ways; it's just more often they deviate where remaining faithful would be better, and remain faithful to the tabletop where changes would serve the game better.
If you want to make engines have more trade-offs in a way that is somewhat faithful to table-top while also serving the game, you should do it by giving the engines some bonus characteristics intrinsic to their type that mitigate the more crippling weaknesses. For example:
- STD: offers a multiplier to heat capacity on equipped 'Mechs, to free up weight from DHS to be placed instead into weapons.
- XL: offers a multiplier to torso structure on equipped 'Mechs, enough to ensure a side-torso is not a shortcut to a kill from the CT.
- LFE: offers nothing