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Side Torso Heat Spike ?


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#81 Tarl Cabot

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Posted 17 December 2018 - 01:21 PM

View PostGrus, on 17 December 2018 - 10:51 AM, said:

As Kubernetes, amd more so Marquis De Lafayette, this also applies to LFE's. Now for the most part, its a hit ore miss for a IS mech sometimes whether or not it's a LFE. But they will have (if not more) of the drawback that cxl will have. Just the benefit of cooler weapons.

So now its kinda a space availability in the mech to either take the xl or lfe for IS.

Dang...


IS may be running slightly cooler weapons but it also stands to reason with a LFE less payload for Heat Sinks. But the ugly horse though is that there is still the actual Heat bug or two. If a mech is at least under 84% (make it 80% for the max 8 additional HS lost on that side) of the heat bar/scale then it loses a ST the mech should still be relatively safe, provided the pilot does not fire off an alpha at the same time.

#82 Grus

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Posted 17 December 2018 - 01:30 PM

View PostTarl Cabot, on 17 December 2018 - 01:21 PM, said:


IS may be running slightly cooler weapons but it also stands to reason with a LFE less payload for Heat Sinks. But the ugly horse though is that there is still the actual Heat bug or two. If a mech is at least under 84% (make it 80% for the max 8 additional HS lost on that side) of the heat bar/scale then it loses a ST the mech should still be relatively safe, provided the pilot does not fire off an alpha at the same time.
This change is going to push clan mechs into a much less agressive play style if they want to keep thier high alpha (high heat) builds.. thus reducing effectiveness... also, in turn cause them to take way more heat efficient dps builds.

There and again for IS Lfe.

And since IS still has the health advantage over clan this MAY exaggerate that issue...
Thus inc to TTK clan vs IS... dang.



#83 Grus

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Posted 17 December 2018 - 01:35 PM

But again with that change tye pro/con of a XL vs LFE is just that much smaller.

If you run hot as it is theb XL is more attractive..

But if you dont, LFE.

The main loser here IMO is clan omni mechs. We dont have that option to change ENG. All we can do is change the pods to try and mitigate the liss of a ST and not melt down when it pops.. gonna be rough for a while..

Side note.. they make this change and are releasing a new clan battlemech... coincidence?

#84 Jess Hazen

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Posted 18 December 2018 - 07:16 PM

overheating and shutdown due to side torso loss must be an unintended bug as it doesn't resemble a well thought out idea, quick somebody blow the dog whistle on paul.

#85 Khobai

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Posted 18 December 2018 - 08:05 PM

View PostJess Hazen, on 18 December 2018 - 07:16 PM, said:

overheating and shutdown due to side torso loss must be an unintended bug as it doesn't resemble a well thought out idea, quick somebody blow the dog whistle on paul.


no it was definitely intentional the way they explained it

it was intentional and they still dont realize why it was a bad idea.

so pretty much typical PGI.

#86 Gen Lee

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Posted 18 December 2018 - 08:11 PM

I have an idea. Why don't WE try to come up with really bad ideas to fix bugs, where the fix only makes the game worse, and doesn't even fix the damn problem it was supposed to? Yeah, let's pretend we're PGI, get hammered, and tell someone to hold our beers.

PGI: Hey y'all...WATCH THIS!

#87 Jess Hazen

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Posted 19 December 2018 - 10:13 AM

yeah this bug is actually really bothersome, please fix it.

#88 Jay Leon Hart

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Posted 19 December 2018 - 10:38 AM

If people really can't adapt to this change, then perhaps they should stick to STD engine builds?

Those poor OmniMechs though Posted Image

#89 Jess Hazen

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Posted 21 December 2018 - 04:37 PM

View PostJay Leon Hart, on 19 December 2018 - 10:38 AM, said:

If people really can't adapt to this change, then perhaps they should stick to STD engine builds?

Those poor OmniMechs though Posted Image


what do you mean change? its a bug.

#90 Y E O N N E

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Posted 21 December 2018 - 04:38 PM

View PostJess Hazen, on 21 December 2018 - 04:37 PM, said:


what do you mean change? its a bug.


It's a "correction" to a bug. It's here to stay until PGI decides otherwise.

#91 Jess Hazen

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Posted 21 December 2018 - 04:46 PM

? its definitely an unintended bug. to think otherwise is blasphemous.

#92 Y E O N N E

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Posted 21 December 2018 - 05:44 PM

View PostJess Hazen, on 21 December 2018 - 04:46 PM, said:

? its definitely an unintended bug. to think otherwise is blasphemous.


I'm a big believer in blasphemy, as long as it's not against the Emperor.

The spike is apparently the intended behavior. It's crap, but it's what PGI wants for now.

#93 justcallme A S H

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Posted 21 December 2018 - 05:45 PM

View PostJess Hazen, on 21 December 2018 - 04:37 PM, said:


what do you mean change? its a bug.


It's not a bug. It's an intended change to fix a bug, and it didn't fix the bug.

I again couldn't carry a match today cause torso got shot off and blew me up.

PGI is NOT rewarding aggressive play. I had to override to suppress and help a team mate to carry, I unluckily took too much damage to a open torso doing this... And BOOM, dead because I was already at 95% and we lost the game from this change.

Seriously whoever thought of this doesn't understand the game and is short sighted to NOT see this coming. I know many other players are sick of it as well. It's making close games, not be close.

Edited by justcallme A S H, 21 December 2018 - 05:49 PM.


#94 Gen Lee

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Posted 21 December 2018 - 05:45 PM

View PostYeonne Greene, on 21 December 2018 - 04:38 PM, said:


It's a "correction" to a bug. It's here to stay until PGI decides otherwise.


This right here. The only problem is the bug, or bugs, with heat dissipation and display still remain despite the "fix". If it doesn't fix the problem, I wouldn't leave such a big change in the game, especially when no testing was done. It's pointless to leave this change in the game, at least until they get the actual bug dealt with. Maybe THEN we can test it, to see if it's any good.

In my opinion, having a side torso blown off and loss of heatsinks shouldn't have that heat left in the mech as a penalty, and it certainly isn't a good idea for it to spike. If the devs are determined to have it in the game, make it a gradual increase, or remove the shutdown stunlock.

#95 Remover of Obstacles

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Posted 21 December 2018 - 08:11 PM

View Postjustcallme A S H, on 21 December 2018 - 05:45 PM, said:

Seriously whoever thought of this doesn't understand the game and is short sighted to NOT see this coming. I know many other players are sick of it as well.


Preach Brother A S H!!!

The heat dissipation bug is still happening.

The change is total crap even if it only affected mechs above 95%.

But we are seeing mechs with heat loads of 60% being instantly Long Tom'ed to death.


This is not a good direction for game.

Edited by Remover of Obstacles, 21 December 2018 - 08:13 PM.


#96 Remover of Obstacles

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Posted 22 December 2018 - 02:28 PM

At least could the mech that shoots out the enemy ST get credited for the kill when they instantly suicide from ST destruction??

Pretty please? I mean we did shoot through that ST armor and all.

----

Too bad this change came at the holidays.

My unit tends to get a few more members online for the holidays (students - younger players that we should retain and market to...) and this change is not encouraging them to play more/let alone spend money on the game.

#97 MarineErrant

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Posted 27 December 2018 - 03:06 PM

I don't understand why you lose one side torso and your mechs ability to dissipate heat is disproportionately affected. You go from a steady bleed off of heat from firing any given weapon to the heat indicator absolutely crawling..crawling crawling. Having the reduced heat capacity and dissipation due to a few missing heat sinks is fine. Having a bit of extra heat from engine shielding being breached is fine. What we have now is something altogether over the top bad.

#98 Sable Dove

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Posted 27 December 2018 - 03:29 PM

As much as I get frustrated with the change sometimes, I think it's a good thing overall. Clan XL and IS Light engines were just the better choice for about 95% of all mech builds. With engine desync and improved netcode, losing both side torsos before the CT became a vanishingly-rare occurrence, negating the most significant advantage of standard engines over light engines, and the relatively tame penalties associated with a ST loss with a light engine far outweighed the penalty for losing a ST with an IS XL. Basically, the rule of thumb was XL for anything under 40-45 tons, standard for Heavy Gauss builds, and LFE for everything else.

Now I can more reasonably justify XLs on hot mediums, at least (and select heavies), since losing a ST with a LFE is virtually guaranteed death anyways, you might as well get the minor benefits of an XL, and hot Heavy/Assault builds may find a standard more appealing to mitigate the heat spike.

Basically, LFEs and Clan XLs were clearly superior in almost all builds, and now they're only superior in most builds.

#99 FupDup

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Posted 27 December 2018 - 03:33 PM

View PostSable Dove, on 27 December 2018 - 03:29 PM, said:

...With engine desync and improved netcode, losing both side torsos before the CT became a vanishingly-rare occurrence, negating the most significant advantage of standard engines over light engines...

No, the most significant advantage of the STD engine is the extra critslot capacity for Heavy Gauss Rifles and other big dakka.

Walking around as a CT stick is generally worthless because most mechs don't even have CT or head hardpoints, and your choices for firepower at that point are pretty limited plus your CT will probably be very low HP by the time you've lost both sides (assuming proper damage spreading).

Also it's pretty hilarious to consider the LFE to be overpowered for even a nanosecond.

#100 justcallme A S H

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Posted 27 December 2018 - 03:42 PM

View PostSable Dove, on 27 December 2018 - 03:29 PM, said:

Basically, the rule of thumb was XL for anything under 40-45 tons, standard for Heavy Gauss builds, and LFE for everything else.


Who's rule?

I run IS XL on most builds. Probably the only thing that isn't is the GHP/WHM/BLKNT in laser and other things that have full torso slots that don't allow XL.

I still have more XL mechs than I do LFE and this change has done nothing to help that.

Either way it is ALWAYS late game when this change bites people in the rear end. When there is 1-2 kills left on enemy team, close knife-edge games - And you lose a torso and thus spike to 100% or above and either shutdown or blowup.

It's not every game of course however losing a close game to it, sucks.





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