Jump to content

Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside


769 replies to this topic

#101 Tommytools

    Member

  • PipPipPipPipPip
  • 141 posts
  • LocationIn a box.

Posted 05 August 2012 - 10:53 PM

Very useful thread, many thanks to the OP for taking the time. ;)

View PostKing Curt, on 05 August 2012 - 04:03 PM, said:

But, I am afraid you are now forever cursed to keep updating it all :o


Indeed


But the reason I'm posting is this: I'm about halfway to unlocking elite for my three hunchbacks and the mechlab states I need 3 elite level mechs of the same weight class to get the master module unlock (yes I'm aware they aren't in yet :)). The spreadsheet states 2 instead of 3, might want to adjust that.

TT

#102 Severian Of Nessus

    Member

  • Pip
  • Bridesmaid
  • Bridesmaid
  • 18 posts

Posted 06 August 2012 - 01:27 AM

Great work! Thanks, probably the most useful post on the forums at the moment!

#103 naash

    Rookie

  • 1 posts

Posted 06 August 2012 - 05:40 AM

Thanks to you !

This post is really helpfull when you start...

#104 Havoc3D

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 57 posts
  • LocationFlint, MI

Posted 06 August 2012 - 09:36 AM

<3

You win the mechwarrior forums.

PGI, can we maybe add these like a EULA where you have to scroll through and click a button before you can play? SO tired of people PPCing and LRMing from like 50m. Well...when I'm spectating my team, that is...

#105 Slade Bedlam Armstrong

    Member

  • Pip
  • 10 posts
  • LocationCalifornia, USA

Posted 06 August 2012 - 10:34 AM

Wow! These are great! Thanks for taking the time to put these together and post them!

#106 Ohmwrecker

    Member

  • PipPipPipPipPip
  • 137 posts
  • LocationUS

Posted 06 August 2012 - 10:48 AM

Fixed PPC & ERPPC cooldowns, thanks Deltarex!

Appreciate the feedback guys, these were all made for the good of the community.

#107 Joehunk

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 355 posts

Posted 06 August 2012 - 01:13 PM

I think the potential DPS for (ER)PPCs is incorrect. It's still as if the cooldown were the old value of 4.

#108 Ohmwrecker

    Member

  • PipPipPipPipPip
  • 137 posts
  • LocationUS

Posted 06 August 2012 - 03:44 PM

View PostJoehunk, on 06 August 2012 - 01:13 PM, said:

I think the potential DPS for (ER)PPCs is incorrect. It's still as if the cooldown were the old value of 4.


Yep you're right forgot to recalculate the DPS. Fixed!

#109 zudukai

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,707 posts

Posted 06 August 2012 - 07:27 PM

View Postohmwrecker, on 06 August 2012 - 03:44 PM, said:

Yep you're right forgot to recalculate the DPS. Fixed!

very quick to respond! thanks!

#110 Grayson Ward

    Member

  • PipPipPip
  • 85 posts

Posted 06 August 2012 - 11:30 PM

Great work, 'this handy.

But you know, you're now cursed to update this FOREVEEER !

;)

Edited by Grayson Ward, 06 August 2012 - 11:31 PM.


#111 VxSaAgE

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 133 posts

Posted 07 August 2012 - 07:30 AM

Adding heat per second would be nice. Essentially Heat/Recycle, so 7 Heat over a 4 second recycle would be
1.75 H/s

#112 NWHHarrier

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 352 posts
  • LocationOhio, USA

Posted 07 August 2012 - 09:16 AM

Didn't OP make an outstanding engine guide too? There's one out there with a similar format that includes # of heatsinks for each engine as well, I'll see if I can dredge it up.

if we can get one of those included in this thread it'll be the best sticky since the dawn of man

Edited by NWHHarrier, 07 August 2012 - 09:17 AM.


#113 err0r666

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 13 posts

Posted 07 August 2012 - 09:16 PM

Nice, Thank you!

#114 Xigunder Blue

    Member

  • PipPipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 425 posts
  • LocationBirmingham, Alabama

Posted 08 August 2012 - 01:31 AM

Most useful post I yet seen on the forums. Thank you and I cannot imagine the amount of work it took to do this. Hope they sticky for updates and above all, see how they could certainly help newcomers from making lots of mistakes if they took the time to present their stuff. Mistakes make frustration and frustration costs accounts. Well done thou good and faithful Mechwarrior!!!

#115 BriBraMuc

    Rookie

  • 1 posts

Posted 08 August 2012 - 01:12 PM

Thx for the sheet & thx for the 50xp 5 mins ago ;-)

#116 SaXoN UK1

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 223 posts
  • LocationGod's own County

Posted 08 August 2012 - 01:51 PM

It needs MIN range for weapons as well but excellent job !

#117 Trant

    Rookie

  • 1 posts

Posted 08 August 2012 - 02:04 PM

Thank a lot for the topic.

Can you add impulse rating for weapons. Will be very useful for configuring weapons for max effect on enemy aim.

#118 Prezimonto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 2,017 posts
  • LocationKufstein FRR

Posted 09 August 2012 - 05:08 AM

There's a really nice chart of engine size/weight/heat sinks and speed for mech tonnage. If that also wound up in this thread it would be amazing as I'd only need to go to one place to look an the important mech lab info that should be in the game eventually.

#119 Ohmwrecker

    Member

  • PipPipPipPipPip
  • 137 posts
  • LocationUS

Posted 09 August 2012 - 09:39 AM

I'll see about drafting up some engine data next. :)

#120 Agusta

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 36 posts
  • LocationScottsdale, AZ

Posted 09 August 2012 - 09:46 AM

I wish I could like this post multiple times as I use these just use this resource every day...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users