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Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside


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#281 Corey Barret

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Posted 12 September 2012 - 04:31 PM

View PostNWHHarrier, on 12 September 2012 - 11:43 AM, said:

Check out the beam duration of the large pulse versus regular version, pulse gets it's damage out faster which means less drawing silly lines all over your target and more concentrated damage!


Oh I see, thanks! That's a big help.

#282 Scarlet Sickle

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Posted 12 September 2012 - 05:12 PM

Wow dude. When did you get time to do this? I run KPI reports at work haha, thought I could get away from excel when I get home. Yours would be the first post I see :-p

#283 AntiSqueaker

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Posted 13 September 2012 - 08:47 AM

View PostNWHHarrier, on 12 September 2012 - 11:43 AM, said:

Check out the beam duration of the large pulse versus regular version, pulse gets it's damage out faster which means less drawing silly lines all over your target and more concentrated damage!


While it does have more concentrated damage, I feel the Large Pulse's (only) benefit is far outweighed by its increased weight, reduced range and extra heat generated. I'm hoping it gets a bit of a buff soon, because right now I can't even justify using it. It's just flat out better to bring a Large Laser and 2 more Heatsinks right now.

It's actually more a lot more efficient to just bring 2 Medium Lasers than it is to bring 1 Large Pulse -.-

#284 GameWarden

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Posted 14 September 2012 - 01:11 AM

After trying to put this together myself, I am so glad someone else went through the horror.

Thanks for putting in the work! Sticky +1

#285 Chip Geek

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Posted 14 September 2012 - 06:46 AM

Thank you Ohmwrecker for the EXCELLENT charts.

I have a suggestion for one more: A list of the standard loadouts for each of the mechs including weapons, engine and armor. I have started to do this in a text file but I only have a few of them done so far. Here is the format I have been using:

Founders Atlas AS7-DF			**** STOCK ****
HD 18	  \18   1HS
CT F94/R28 \124  2ML  std 300  (48.6kph)
RT F64/R20 \84   1AC20  2T-AC20a
LT F64/R20 \84   1LRM20  1SRM6  2T-LRMa  1T-SRMa  1HS
RA 68	  \68   1ML  1HS
LA 68	  \68   1ML  1HS  (0 AMS)
RL 82	  \84   2HS
LL 82	  \84   2HS


The left column is HD=head, CT=center torso, etc.
Next is armor, F=front, R=rear followed my \nn for the total allowed in this area
Next is the weapons, equipment and ammo list.

#286 Gunfighterfd

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Posted 14 September 2012 - 12:51 PM

thank you very much this is great

#287 Yenome

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Posted 15 September 2012 - 12:06 AM

Man this really saves me the time of doing it my self in this notebook i have just for mwo stuff. I was looking for a reason behind why i can only put 20 points of armor into the rear torso on my atlas. but this is a much better find. I'd hug you if you was here.

#288 Peter von Danzig

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Posted 15 September 2012 - 07:55 AM

Saved a lot of money for me. Thank you, this is great!

#289 Ohmwrecker

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Posted 18 September 2012 - 12:50 PM

Hey guys, I just saw the patch notes. I'll add the Ravens, NARC, and TAG as soon as I'm able. If you have data on the mech layouts please do let me know.

#290 Bitslizer

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Posted 18 September 2012 - 12:57 PM

View PostOhmwrecker, on 18 September 2012 - 12:50 PM, said:

Hey guys, I just saw the patch notes. I'll add the Ravens, NARC, and TAG as soon as I'm able. If you have data on the mech layouts please do let me know.


Don't forget to update the weapon table for the large lasers ;)

#291 Bigbaddaboom

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Posted 18 September 2012 - 08:00 PM

Ohm,
This is excellently done and has been a huge help to me, as a newer tester I refer to it everyday it seems.
Thank you so much for taking the time and effort to compile this info for us. Good luck to you.

Cheers,
Bigbaddaboom

#292 Twosteps

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Posted 19 September 2012 - 06:06 AM

Any chance of an updated engine chart with the new values? : )

Or, the new "ranges", I should say?


Quote

· Light Mech Max Engine = 1.4 x default engine (round up to nearest 5 or 0)
· Med Mech Max Engine = 1.3 x default engine (round up to nearest 5 or 0)
· Heavy Mech Max Engine = 1.2 x default engine (round up to nearest 5 or 0)
· Assault Mech Max Engine = 1.2 x default engine (round up to nearest 5 or 0)
· Max rating cannot exceed 400 or ~8.5x the Mech's tonnage, whichever is lower.

Edited by Twosteps, 19 September 2012 - 06:07 AM.


#293 Ohmwrecker

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Posted 19 September 2012 - 07:20 AM

View PostTwosteps, on 19 September 2012 - 06:06 AM, said:

Any chance of an updated engine chart with the new values? : )

Or, the new "ranges", I should say?


Yep, I'll get that stuff in there too, along with the new laser adjustments.

#294 Vitzkrieg

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Posted 19 September 2012 - 10:37 AM

View PostEl Casei, on 12 September 2012 - 08:42 AM, said:

But are you sure about the minimum range of the PPC? I'm currently running my PPC Jenner again and was surprised it does a good amount of damage below 90m. Tried it with a minimum range of 30m (that was the red value shown next to the target reticle).
Can anyone confirm this? Or is it maybe a bug in the current game build?

Also I think the Gauss doesn't have a min range either, since it did damage in a roughly 30m area yesterday.


I don't believe Gauss has any minimum range, and PPC's minimum range is a linear falloff (much like max range). So if you hit someone at 45m with it, you'll do half damage. It's not great, but I've certainly cored people in the 75-80m range with my PPCs

#295 Gendo

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Posted 19 September 2012 - 01:47 PM

dont forget that lrm damage has inceased to 2/missile!

#296 Kaptayn Ameryka

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Posted 19 September 2012 - 01:51 PM

We all appreciate your work, Ohmwrecker! Charts look great and were quite useful. Looking forward to the new version with changed values

:)

#297 Major Icehole

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Posted 20 September 2012 - 03:20 AM

As a newb to MWO, but a (not very good) veteran of the tabletop game, I am very grateful for all of the hard work you did to make these invaluable references. Everything is easy to read and understand and it all looks great.
It's been quite awhile since I played MW2, so I still think in terms of the original game, you know, where movement & ranges are measured in hexes, you have to factor in short, medium, and long range gunnery penalties, etc. Having your tables to refer to will definitely help anchor me in the "real world" of MWO. Thanks!

#298 Ritechezfire

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Posted 20 September 2012 - 06:24 AM

Looking forward to the updates. Have to say, this is my "go to" reference - I find myself using it (or rather the printouts) all the time. :)
Thanks again for the the hard work! It is excellently done.

#299 Prezimonto

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Posted 20 September 2012 - 07:29 AM

I concur with Ritechezfire. This has been the best single source post to obtain information I need to decide on which mech to purchase and what load outs I want. I am seriously looking forward to updates.

#300 Illydth

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Posted 20 September 2012 - 09:36 AM

I'll add my "Me Too" here. Went looking for this specifically today to update my sheets so I have the latest. I find I end up referring to these PDF's / printouts about 5 - 10 times a night while either holding discussions or looking up information for building/changing my mech.

Thanks for the hard work and huge kudos for the format. Anxiously awaiting the update.





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