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Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside


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#261 Aidan Malchor

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Posted 09 September 2012 - 06:08 PM

great work man

#262 Hindenburg

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Posted 09 September 2012 - 11:16 PM

Awesome! That's all I can say about this, awesome! Thanks for assembling these images. Would it be possible to split the damage column on the weapon values sheet into min. damage and max. damage to give an idea of the damage scaling as you extend beyond maximum effective range, or is there even any way to know that?

#263 Amadeaus

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Posted 10 September 2012 - 01:24 PM

Thank you ohmwrecker, This has been my bible since i started playing. I check it 3-4 times a day for the max ranges on weapons and wpn dmg as i try new set ups for the mechs. Just wish the Master Module was available for the pilot lab. Would love to run an XL engine and an AC/20...

#264 ThrowerOfShoes

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Posted 10 September 2012 - 03:18 PM

Thanks for putting this together. I think ive almost spent as much time here as ingame :)

#265 Griff180

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Posted 10 September 2012 - 03:44 PM

This is THE perfect reference, congratulations on compliling what has to be the most comprehensive list for mech building out there :)

#266 Timerider

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Posted 10 September 2012 - 06:18 PM

What's the difference between minimum range, range, and max range? If under min range does no damage and over max range does no damage, what happens at the range number that's different from all the values between min and max?

#267 Giant Pig

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Posted 11 September 2012 - 01:25 AM

Just posting to say thank you so much for compiling these charts. They've been an amazing help with all my mech playing and OCD modifying, and I don't think I've yet run MWO without this in the background. :P

#268 Magik Pryme

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Posted 11 September 2012 - 04:46 AM

Are you sure all those Hunchbacks are correct? I thought 3 of the variants had Ballistics in the hunch, the chart only shows the Base and the Founders with Ballistics in the shoulder.

Shouldn't there be one more?

#269 Captain Dreddlin

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Posted 11 September 2012 - 06:34 AM

Great resource! Thanks!

#270 ferluci

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Posted 11 September 2012 - 08:10 AM

thanks I use this constantly for reference and new mechbuilding. Keep up tha good work :D

#271 Ohmwrecker

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Posted 11 September 2012 - 10:02 AM

View PostTimerider, on 10 September 2012 - 06:18 PM, said:

What's the difference between minimum range, range, and max range? If under min range does no damage and over max range does no damage, what happens at the range number that's different from all the values between min and max?


Ok, so you've only got a few weapons with a absolute min range - PPC, Gauss, and LRM. If a target is too close they simply won't do any damage. Range is the distance out from min range (or point blank on most weapons) where the weapon will apply full damage. The distance between range and max range is where damage tapers off over distance. If you try to attack something past max range you won't do any damage.

View Postmagicprime, on 11 September 2012 - 04:46 AM, said:

Are you sure all those Hunchbacks are correct? I thought 3 of the variants had Ballistics in the hunch, the chart only shows the Base and the Founders with Ballistics in the shoulder.

Shouldn't there be one more?


Only two hunchies have ballistics, I just double checked.

#272 Timerider

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Posted 11 September 2012 - 01:21 PM

View PostOhmwrecker, on 11 September 2012 - 10:02 AM, said:

Ok, so you've only got a few weapons with a absolute min range - PPC, Gauss, and LRM. If a target is too close they simply won't do any damage. Range is the distance out from min range (or point blank on most weapons) where the weapon will apply full damage. The distance between range and max range is where damage tapers off over distance. If you try to attack something past max range you won't do any damage.

So between min range (or zero) and range, the damage is consistent?

#273 Saladin Yussuf

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Posted 11 September 2012 - 05:23 PM

You know ive been creeping this thread for some time and i must say....i use it every time i play. Keep it open in the background for fitting ideas etc. Great work!

#274 Ohmwrecker

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Posted 11 September 2012 - 06:13 PM

View PostTimerider, on 11 September 2012 - 01:21 PM, said:


So between min range (or zero) and range, the damage is consistent?


If they hit yes, 100% damage is applied. In the case of missiles and the LBX-10 not all parts will always hit though, so consider that when making your builds.

#275 Kibaru

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Posted 12 September 2012 - 06:55 AM

Great work mate, you should consider putting that to google docs. So one might not have to use MS Office.

Also y u just put numbers in there instead of calculating the DPS for example?
Can someone explain why the uac5 only has 3.33/4.44 dps instead of 6.66?

#276 Isingdeath

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Posted 12 September 2012 - 08:18 AM

View PostOhmwrecker, on 11 September 2012 - 10:02 AM, said:

Ok, so you've only got a few weapons with a absolute min range - PPC, Gauss, and LRM. If a target is too close they simply won't do any damage. Range is the distance out from min range (or point blank on most weapons) where the weapon will apply full damage. The distance between range and max range is where damage tapers off over distance. If you try to attack something past max range you won't do any damage.

Only two hunchies have ballistics, I just double checked.


Great work Ohmwrecker. One correction I believe (not to the charts but to your quoted statement). Unless they changed it. I do not believe that the Gauss has a minimum range like the PPC/LRM's. If it does you might want to note that in your spec sheets.

#277 El Casei

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Posted 12 September 2012 - 08:42 AM

First of all, you've created a great compilation Ohmwrecker. Thanks for that!

View PostOhmwrecker, on 11 September 2012 - 10:02 AM, said:

Ok, so you've only got a few weapons with a absolute min range - PPC, Gauss, and LRM. If a target is too close they simply won't do any damage. Range is the distance out from min range (or point blank on most weapons) where the weapon will apply full damage. The distance between range and max range is where damage tapers off over distance. If you try to attack something past max range you won't do any damage.
[...]




But are you sure about the minimum range of the PPC? I'm currently running my PPC Jenner again and was surprised it does a good amount of damage below 90m. Tried it with a minimum range of 30m (that was the red value shown next to the target reticle).
Can anyone confirm this? Or is it maybe a bug in the current game build?

Also I think the Gauss doesn't have a min range either, since it did damage in a roughly 30m area yesterday.

#278 Corey Barret

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Posted 12 September 2012 - 08:44 AM

This is a great help.

But if I see this correctly, a large pulse laser is basically a total downgrade from a large laser, because it doesn't do any more damage while still causing more heat and weighing more. Did I miss something? Could this be a mistake? Sorry if I misread your chart, I really do appreciate all the work this must have taken.

Great job.

#279 LogicSol

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Posted 12 September 2012 - 11:29 AM

whoops, accidental quote.

Edited by LogicSol, 12 September 2012 - 11:30 AM.


#280 NWHHarrier

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Posted 12 September 2012 - 11:43 AM

View PostCorey Barret, on 12 September 2012 - 08:44 AM, said:

This is a great help.

But if I see this correctly, a large pulse laser is basically a total downgrade from a large laser, because it doesn't do any more damage while still causing more heat and weighing more. Did I miss something? Could this be a mistake? Sorry if I misread your chart, I really do appreciate all the work this must have taken.

Great job.


Check out the beam duration of the large pulse versus regular version, pulse gets it's damage out faster which means less drawing silly lines all over your target and more concentrated damage!





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