Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#261
Posted 09 September 2012 - 06:08 PM
#262
Posted 09 September 2012 - 11:16 PM
#263
Posted 10 September 2012 - 01:24 PM
#264
Posted 10 September 2012 - 03:18 PM
#265
Posted 10 September 2012 - 03:44 PM
#266
Posted 10 September 2012 - 06:18 PM
#267
Posted 11 September 2012 - 01:25 AM
#268
Posted 11 September 2012 - 04:46 AM
Shouldn't there be one more?
#269
Posted 11 September 2012 - 06:34 AM
#270
Posted 11 September 2012 - 08:10 AM
#271
Posted 11 September 2012 - 10:02 AM
Timerider, on 10 September 2012 - 06:18 PM, said:
Ok, so you've only got a few weapons with a absolute min range - PPC, Gauss, and LRM. If a target is too close they simply won't do any damage. Range is the distance out from min range (or point blank on most weapons) where the weapon will apply full damage. The distance between range and max range is where damage tapers off over distance. If you try to attack something past max range you won't do any damage.
magicprime, on 11 September 2012 - 04:46 AM, said:
Shouldn't there be one more?
Only two hunchies have ballistics, I just double checked.
#272
Posted 11 September 2012 - 01:21 PM
Ohmwrecker, on 11 September 2012 - 10:02 AM, said:
So between min range (or zero) and range, the damage is consistent?
#273
Posted 11 September 2012 - 05:23 PM
#274
Posted 11 September 2012 - 06:13 PM
Timerider, on 11 September 2012 - 01:21 PM, said:
So between min range (or zero) and range, the damage is consistent?
If they hit yes, 100% damage is applied. In the case of missiles and the LBX-10 not all parts will always hit though, so consider that when making your builds.
#275
Posted 12 September 2012 - 06:55 AM
Also y u just put numbers in there instead of calculating the DPS for example?
Can someone explain why the uac5 only has 3.33/4.44 dps instead of 6.66?
#276
Posted 12 September 2012 - 08:18 AM
Ohmwrecker, on 11 September 2012 - 10:02 AM, said:
Only two hunchies have ballistics, I just double checked.
Great work Ohmwrecker. One correction I believe (not to the charts but to your quoted statement). Unless they changed it. I do not believe that the Gauss has a minimum range like the PPC/LRM's. If it does you might want to note that in your spec sheets.
#277
Posted 12 September 2012 - 08:42 AM
Ohmwrecker, on 11 September 2012 - 10:02 AM, said:
[...]
But are you sure about the minimum range of the PPC? I'm currently running my PPC Jenner again and was surprised it does a good amount of damage below 90m. Tried it with a minimum range of 30m (that was the red value shown next to the target reticle).
Can anyone confirm this? Or is it maybe a bug in the current game build?
Also I think the Gauss doesn't have a min range either, since it did damage in a roughly 30m area yesterday.
#278
Posted 12 September 2012 - 08:44 AM
But if I see this correctly, a large pulse laser is basically a total downgrade from a large laser, because it doesn't do any more damage while still causing more heat and weighing more. Did I miss something? Could this be a mistake? Sorry if I misread your chart, I really do appreciate all the work this must have taken.
Great job.
#279
Posted 12 September 2012 - 11:29 AM
Edited by LogicSol, 12 September 2012 - 11:30 AM.
#280
Posted 12 September 2012 - 11:43 AM
Corey Barret, on 12 September 2012 - 08:44 AM, said:
But if I see this correctly, a large pulse laser is basically a total downgrade from a large laser, because it doesn't do any more damage while still causing more heat and weighing more. Did I miss something? Could this be a mistake? Sorry if I misread your chart, I really do appreciate all the work this must have taken.
Great job.
Check out the beam duration of the large pulse versus regular version, pulse gets it's damage out faster which means less drawing silly lines all over your target and more concentrated damage!
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