Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#421
Posted 12 October 2012 - 06:40 PM
#422
Posted 12 October 2012 - 11:03 PM
ElCadaver, on 08 October 2012 - 04:57 PM, said:
Hardpoints for weapons has been done.
Slots are the same on all mechs.
Every center torso has 12 slots (minus a Gyro [4 slots], and an engine [6 slots]) leaving 2 free slots
2 free in each leg (6 minus the hip and leg actuators 4 slots)
12 possible in left and right torso (pending XL engine [3 slots in each])
12 possible in each arm (minus 4 if they have full arms for shoulders arms and hands) The catapult does not have hands and therefore has 10 slots same as Raven and Jenner.
Head has 1 free slot (cockpit life support and sensors take up 5 slots)
#423
Posted 12 October 2012 - 11:04 PM
Edited by bboyViT, 12 October 2012 - 11:05 PM.
#424
Posted 13 October 2012 - 11:50 AM
#425
Posted 13 October 2012 - 07:08 PM
#426
Posted 13 October 2012 - 10:45 PM
www.312th.org
#427
Posted 14 October 2012 - 01:16 AM
These sheets are great work.
Would it be possible, to make a sheet with the "standard-layout" from the mechs before modification?
Thats would be nice.
Edited by T3N5H1, 14 October 2012 - 01:23 AM.
#428
Posted 14 October 2012 - 08:09 PM
#429
Posted 14 October 2012 - 10:46 PM
I'm trying to direct some of my karma to your general direction.
#430
Posted 14 October 2012 - 10:51 PM
Monarch2053, on 12 October 2012 - 11:03 PM, said:
Hardpoints for weapons has been done.
Slots are the same on all mechs.
Every center torso has 12 slots (minus a Gyro [4 slots], and an engine [6 slots]) leaving 2 free slots
2 free in each leg (6 minus the hip and leg actuators 4 slots)
12 possible in left and right torso (pending XL engine [3 slots in each])
12 possible in each arm (minus 4 if they have full arms for shoulders arms and hands) The catapult does not have hands and therefore has 10 slots same as Raven and Jenner.
Head has 1 free slot (cockpit life support and sensors take up 5 slots)
Helmstif, on 14 October 2012 - 10:46 PM, said:
I'm trying to direct some of my karma to your general direction.
#431
Posted 15 October 2012 - 01:41 AM
Honestly, I just updated my copy. It's certainly no big deal and you have far more important concerns now so seriously, take a break and it will still be here when you come back.
Hope everything is still ok and your fathers recovery is coming along well.
#432
Posted 15 October 2012 - 09:01 PM
Edited by USMC Iceman, 15 October 2012 - 09:02 PM.
#433
Posted 16 October 2012 - 05:45 AM
#434
Posted 17 October 2012 - 03:07 AM
Edited by NamesAreStupid, 17 October 2012 - 03:10 AM.
#436
Posted 18 October 2012 - 09:43 AM
Thanks for the work...
#437
Posted 18 October 2012 - 05:14 PM
Streaks shoul lock before they hit and hit where it locks (i have not played with any yet but have observed some) then does 4 dmg
It seems that the only weapons that have been moded for MAX dmg is the ballistic weapons ans in
LRMS do way more than they should
SRMS do more dmg as they should
Most seem right by the numbers but it's just funny that some have same stats as ____ but some don't maybe im wrong here but it's just my POV.
#438
Posted 19 October 2012 - 08:18 AM
great work buddy
#439
Posted 19 October 2012 - 06:50 PM
Ohmwrecker, on 25 July 2012 - 12:55 PM, said:
I love you.
#440
Posted 20 October 2012 - 11:03 PM
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